[@solokolos] Glad to hear! Hopefully this ends up garnering more interest and then we'll have a full fledged cape community! So here's some extra details people can read over about how you get powers and how they're classified. In order to get superpowers, you must first have the potential to have a "trigger event" (what exactly determines that isn't something you need to know, if anybody wants to read the book I'd rather not spoil and it's not important to understand for the purposes of the RP). A trigger event is some kind of immense stress or traumatic event which forces your powers to the forefront. This can be anything, so long as it's fairly bad, from being mugged and beaten to the death of a family member. The protagonist of the story triggered during a long bullying campaign against her, which culminated in being locked in a school locker stuffed with used tampons and pads. Not fun. The nature of your trigger event determines the classification of your powers and how they work. Below is the list of classifications, what they mean, and what kind of triggers lead to them. [list][*]Mover (Effects that move you. Flight, speed, teleportation, etc.) - Drive to escape, flee, run. [*]Shaker (Wide area effects) - Environmental danger, ambient danger, often nonhuman or only abstractly human. [*]Brute (Enhanced Strength and/or Enhanced Durability) - Experiencing physical harm or pain. [*]Blaster (Pewpew - You have ranged attacks built in, like lasers or fire shots) - Man vs. Man, threat approaches from a distance, or in great number, being surrounded. [*]Breaker (Physics kind of tickle. You alter yourself in such a way that rules apply differently.) - Abstract physical danger or harm, difficult to define pain or stress (not mental or physical.) Frequently arises from the hardest triggers to label. [*]Master (Minions, pets, affecting the thoughts and moods of others.) - Isolation, alienation, exile. [*]Tinker (Gadgeteer genius, you can build technology way ahead of our time, like hoverboards and laser guns and power armor. Every tinker has a specialty.) - Issue proves difficult to resolve, unsolvable problem, typically over an extended period of time (weeks or months). [*]Thinker (Perception, knowledge, skills, this includes precognition and remote vision, however true telepathy does not exist in this setting..) emotional or mental strain, reaching a crisis point in a short period of time. [*]Striker (Touch effects. If you touch something, something happens to that thing.) - Trigger results from immediate, in-your face threat, usually a singular object or individual (ie. knife, being strangled, mofo up in your grill) [*]Changer/Shifter (Shapeshifting and alteration of the self’s physical form.) - Issue in physical state. Body image, or a crisis of self image vs. society’s expectations. [*]Trump (Powers that affect other powers: add, remove, complicate, compound) - As other triggers, but altered further by involvement with other powers. Rare. [*]Stranger (Powers related to stealth, infiltration and subterfuge.) - Attention of a group/individual threatens emotional/mental security (vs. physical, which would be more blaster). Almost inverse of Master, but not opposite - very possible and common for there to be overlap (often creating a more influential sort of master/stranger cross).[/list]