[quote=@ClocktowerEchos] [@Willy Vereb] Listing things off: Might want to recheck some terms like Nihongo. (Unrelated, but I'm curious as to what is Druger is. I keep thinking of Drauger from Skyrim). Not quite sure on how I feel about Karikabuum "rivaling the gun powder of the Dwarves". You're free to have it of course but I'd prefer it you change it so that it doesn't rival something that the dwarves have been perfecting for a hella long time. There are no "winds of magic", might want to remove mention of that in the magic. As for the military, I'd say focus on either cav or artillery and not both, not quite sure how having a diverse variety of races as levies/mercs is an advantage though, if anything it might be a disadvantage as racial divides and stuff would flare up. Even if non-violent, it sew distrust and the likes. Might want to reword your disadvantages: "Light equipment for the raiders while the rest of the army can't keep up" - Doesn't quite make sense to me, is some of your troops more lightly armed? Why aren't they just staying with the main army like most light troops. "Needs non-Uruk levies and mercenaries to make up for most of its unit types." - Does this mean that the Uruk army by itself is small (of only Uruks) thus requiring other races to bolster the ranks? Why not just use professional soldiers of those races instead of levies and mercs that can be bought off. "Availability of non-Uruk units depends on location and nature of the campaign " - Not as confused as I am a bit worried for a massive fucking roster list. I guess my point is, why not just have a smaller, elite army instead of this massive collection of races with weapons. [/quote]Druegar are dwarves excommunicated for their heretical beliefs (they don't respect the ancestors and insted revere only one god) and overall being culturally different. Karikabuum is not gunpowder but other explosive mix and you'd be shocked how many chemicals can be better than gunpowder. That and the Uruk can thank the Druegar to perfect their explosives. So it's ancient shaman secret plus dwarven expertise with gunpowders. Of course it's a match for dwarven gunpowder. Mongol Empire was infamous for their cavalry AND siegecraft. I am basically fantasy mongols. So yeah specializing in artillery and cavalry/mobile warfare. Uruk has a rather massive army since by culture most of their members also practice warfare. The problem is that all of them prefer to ride on wargs and Uruk have yet to form a decent infantry. So they instead rely on other races to do that. Artillery is an exception (barring some elite artillery manned by Druegar) and so are kinda ranged units since orcs can just dismount. But they have no spearman, heavy infantry nor more unique variations on a type like for example aving archers (Uruk abandoned archery for centuries now). There are army lists with 30-40 units IIRC. Mine is likely going to be smaller than that. I am also far from the only faction with diverse races. Albeit probably mine would be the most mixed. And why am I doing this? Because it's both realistic and fun. I am a minor history geek and know that ancient warfare was far from clean nor armies were anywhere close to homogeneous/uniform. Mongol Empire was basically about their core army of nomads or those with nomadic past AND massive auxiliary forces recruited from all over the place. My army will reflect that. As for raiders limited to light equipment or whatever. Basically you can't carry most artillery with you on horseback nor you can have infantry marching 200 kilometers a day. Nomadic cavalry can do that and how! But for the same reason they have strict limits on weight and size of equipment. They also need stuff which is easy to maintain and can readily found resupply for. It's quite amazing how Mongol raiders could maintain the kind of mobility they did. Amazing or not that's an obvious drawback balancing my mobility. I can either be fast as hell and ditch infantry and many of my equipment. Or sacrifice that for a more decent army lineup.