[@Framing A Moose] Feel free to shoot me a PM if you want :D Hmm... She might of been apprenticed for a few years prior to 15, and then taught more indepth into the art once she came of age. At 18 she's probably been in practice for at least a year, maybe two depending on when she started :D Roughly I'd say 2-3 years for apprenticeship and perhaps an added 2-3 years in depth if you want, depending on how intense the apprenticeship was (did she join casually to start with, or was she always encouraged to be a Medicine worker? Did she show a knack for it when she was quite young or did it normally blossom over time? If it's related to her immortal abilities she might of learned super quickly, maybe even finishing her apprenticeship a year early and going into practice after 2 years.) Basically, whatever you think would fit your character best! I am pretty chilled out and love seeing player creativity, but i'm happy to help out when you need :D Going to make this pretty tommorrow, but here is the current RRA breakdown: [center][img]http://i.imgur.com/HWZ2FhD.png[/img][/center] [hider=Random Relationship Assignment, aka Reroll] This roleplay makes use of a system designed by my friend, the lovely Kore, traditionally called the Random Relationship Assignment, also known as "Reroll." The Reroll system is optional, and [b]you must state your interest in the character sheet in order to be included in the system.[/b] The reroll method helps set up interesting relationships between characters pre-emptively. Step 1: Determining how many pre-existing relationships a character has[hr] A Dice is rolled to determine [b]how many[/b] relationships a character has. Rolling a 1 means one relationship, two means two, three means three, four means four and five means the player can use how many relationships they have (0-4). Step 2: Determining Relationship Types[hr] Is a person your enemy? Friend? Aquaintance? Do you have a crush on them? Are you in love or have you shared a romantic moment? This Step determines what your actual relationship is. List of Relationship Types 1. Enemies - A form of hatred or dislike, or any type of negative relation (such as fear, for example) exists between the characters. It does NOT need to be mutual, though it can be, only the player character needs to view the relationship negatively if they so choose. 2. Acquaintances - The two characters are aware of each other and may have interacted before, but they don't really know each other. This DOES need to be a mutual relationship. Aquaintances will have their own list of potential hooks to help them out, as I feel this is one of the less intense items on the RRA you can roll. 3. Friends - There is a positive relationship between the two. This is mostly a mutual relationship, at least usually it is. 4. Crush - A lingering attraction exists within the relationship. This does NOT need to be mutual between the two parties, and only needs to exist on the player's side. 5. Love - At some point, a "romantic" relation existed between both parties. It does not [i]need[/i] to be of a sexual nature nor does it [i]need[/i] to be dating, it simply implies that some form or romantic or intimate behavior has occurred. This can include innocently dating for a week, or even a one night stand. This DOES need to be a mutual relationship between the two characters, as a romantic event has been shared between them in the past. 6. Player's Choice - The player gets to decide on the relationship value. Step 3: Determining Who[hr] All participating characters shall be added to a table. After Relationship Type has been determined, a list is put together of potential characters for that particular roll, each with a number assosciated with them. (e.g. rolling love for a heterosexual character would remove all characters of their gender, whereas a bisexual character would have both) To determine who is the other character in the relationship, a dice is rolled. Lifelines[hr] Lifelines help you customise your result a little to scew it to something you feel suits your character better. For example, a violent character with trust issues may not start with a love interest, and a peaceful non-violent character may not start with any enemies. Below is a list of Lifelines you can use to change the results of the RRA or just help things along a little. [b]Opt-out[/b] - The entire randomization process is an opt-out system, which means that at any point the player always has the ability to opt-out their character, which includes even after the process has been completed for their character. This erases ALL randomized assignments for the character, it is not meant as a "pick and choose" option. [b]Veto[/b] - This lifeline allows the player to ban any possible relationship value or person from the listing. The veto is best used for banning a relationship that conflicts with a character, or for banning a character that the player would prefer for their character to be a stranger with at the beginning or the roleplay. [b]This life line must be used BEFORE any rolling has occurred, but I also suggest holding on to you veto until you have seen the edited version of the list for your character.[/b] [b]Reroll[/b] - Unlike a veto, a reroll is to be used after a character has gone through the randomizing process. A reroll allows a player to choose a relationship that they would like a second chance at. This means that if a character has rolled a "Crush" but the player doesn't like who the crush was on, then the player can choose to reroll it, but it will only be rerolled [b]once[/b]. Alternatively, a player can also choose to reroll the relationship value if they want to keep the two characters involved but wish to change the type of relationship between them. [b]Restart[/b] - While Opt-out will remove the character entirely from the RRA process, restarting will simply allow a completely reroll of the entire thing for one character. [b]Be warned that using a Restart will not bring back the Reroll or Veto option if they have already been used for the character.[/b] [b]Revive[/b] - This allows you to bring back a previously used lifeline, but the revived lifeline must have originally belonged to your character and not to someone else's. In other words, say used Reroll, but you wind up wanting to use it again then this will allow you to revive it. The Revive is specifically designed to be used after a Restart lifeline has been used, but it can be used whenever. [b] If-Then Rule[/b] - Each character is allowed to have one "if-this-then-that" Rule in place, which will act as a guideline during the relationship value rolling. Examples of Rules would be: If Love was rolled, any and all genders are allowed (useful for characters that might be hiding their sexuality or who may have experimented at some point). Or If Friends is rolled, no goat owners are allowed (perhaps because they are allergic or have a debilitating fear of goats). [b]Rules can only be made if they include/exclude more than two characters,[/b] as Rules are specifically meant to include/exclude multiple characters. In other words, no rules that only exclude one character, such as "no characters with unnatural hair colors". If you want to exclude a specific character then use a Veto. Note that, when listing character options, I will be adding two more options to the lot: NPC and Player's Choice. Player's Choice is self explanatory, as it allows the player to choose who their character has the specified relationship value with. NPC refers to a random character that the player can create to fill the relationship role but is not being played by any members in the roleplay. The NPC option has been included because I believe it has the chance to add some depth and/or drama to the roleplay. However, the NPC option can be DISABLED if you so choose, yay! It's enabled by default, but disabling it is a simple act of letting me know. Finally, after a character has undergone the randomizing process, there is a chance that I may eventually remove them from any future relationship value listings (or the mutual ones at least). This is to prevent any one character from having too many assigned relationships. With that, members can officially opt-out at any point they desire (up until the rp starts, that it). If you have any questions regarding the RRA, feel free to ask![/hider] I highly encourage people to take part, if you like drama, love triangles, or just crazy shenanigans XD of course, there is no pressure to those who would rather start out as strangers at the beginning of the RP, or have some things in mind! I will say that all my characters will be involved in the RRA and I will not be accepting pre-existing relationships between my characters outside of the RRA, because random chance is fun ;3