[h2][color=mediumpurple]A Record of the Kingdoms[/color][/h2][hr] [b]*Post your W.I.P's in the OOC thread to discuss. Do not post your Kingdom in the Character tab until you've been approved by me! [/b] [hider=Example Kingdom] [h2][color=mediumpurple]Example Kingdom[/color][/h2][hr] Here is an example of a middling-to-low powered kingdom, House Bossifer. With little ambition for great power, and certainly no illusions of grandeur, Bossifer has carved out a kingdom serving the wealthy elite, the salacious and just plain bored. Gladiatorial combat, sport-hunting, black market fencing etc. has garnered Lord Bossifer a rather disdainful (but shrewd and reliable) reputation among his noble brethren. Wealthy elite often visit his kingdom to solidify deals and treaties or for holiday. Bossifers neutrality is key to his survival. [h3][color=springgreen]Bossifer and the Verdant Crest[/color][/h3][hr] -Leadership [i][color=mediumspringgreen]King Arno Bossifer, Shield of the People of the Green, Steward of the Domed Gardens and Protector of Iea, Last of the Lemurians[/color][/i] [sup][i]His Son,[/i][/sup] Lord Garon Bossifer, Prince of Dome 31 [sup][i]Swordmaster[/i][/sup] Master Toombs, a liberated Automata, Master-at-Arms [h3][color=mediumspringgreen]The Verdant Crest[/color][/h3][hr] [b]Planet Algea[/b] Algea is an idyllic agricultural world, dotted with ancient habitat domes, some that still operate. Here, the Bossifer clan cultivates rare and exotic plants. The capital, which bares the name of its master, is the only true metropolitan sector on Algea. Dozens of villages and hamlets dot the serene countryside, tucked into valleys and at the edges of forests and rivers. But beneath (literally) this idyllic farming kingdom is the [i]Gash-Volog[/i], a prison, slave-hall, black market and bloody gladiatorial arena. The Gash-Volog is located far below Algea's surface, hidden from the scrutiny of nobles and priests and accessible only by the wealthy initiated. [b]Planet Sephora[/b] Sister planet to Algea, larger and less verdant. Surrounded by orbiting debris, it is accessible only through the Porters Guild based on Algea. Sephora is also dotted with ancient habitat domes, but in far more disrepair than its sisters. These domes seemed to have held violent animals, convicts or both, the evolutionary remnants of which still roam the wilderness of Sephora. Many wealthy men and women come to Sephora to hunt the 'big-game mutants' that can be found, many of which are unique. The sport of which, combined with the income of the Gash-Volog has brought riches to The Verdant Crest and the Bossifer clan. Sephora is also home to a colony of Lemurians, and their exiled queen Iea. [h3][color=springgreen]The People of the Green[/color][/h3][hr] The people of the green are a hardy folk, with black and brown hair and eyes, tanned skin and a mild manner. For the most part they are farmers, and simple tradesman. A guild of porters ferries travelers too and from Sephora. A handful of religions based on ancestor worship exists and for the most part they enjoy many civil liberties due in part to the stigmata of exceptionalism, which is nearly non-existent among the peasants. The villages and hamlets are administrated by an elder or elected council. They are responsible for harvests, planting and upkeep of the townships, conscripting and maintaining militia and holding judicial court for minor crimes like theft. Capital crimes are handed over to provincial governors, who favor swift and final punishment or handing over condemned to the arena masters of Gash-Volog. The Lemurians are an orphan race of gelatinous spheroids from a destroyed planet. Queen Iea and her enclave were evacuated from their homeworld by a passing freighter just as the DINstar approached, and sold to the Protector of the Verdant Crest. The Lemurians are seemingly little more than an oddity that Lord Bossifer keeps for amusement... [h3][color=springgreen]Technology[/color][/h3][hr] [b]Automata[/b] [i]The automata that can be found on Algea are certainly a relic of the Empire-Without-Name; Although not uniquely algean, (other varieties can be found throughout the galaxy). Vaguely humanoid, coated in a metal shell of bronze, copper or tin, and accompanied by the softly whirring sound of their inner gyros and gears, automata have found niche places in society, serving as stewards and tutors, sparring partners, or other specialty laborers (Lord Bossifer's own Master-at-Arms is an automata named Toombs). The automata were used as slaves for centuries before they were replaced with more reliable human captives. Now dwindling in numbers, especially after the Last Revolt (named because it was the last to occur, some two-hundred years hence, and also because their will probably never be another on Algea) when the peasants destroyed many of the automata, they have become somewhat of a collectors item among wealthy individuals. It is not uncommon to hear of the theft of some nobles house-automata only to turn up on the black market with a new slick of paint slapped on it.[/i] [b]The Domes[/b] [i]The relic domes of Algea and Sephora were once terrestrial habitats, designed to provide agriculture and grazing or pasture land throughout the seasons. Many of the domes have cracked and shattered, but a few still operate. They serve as museums more than practical functional farmland. Domes on Sephora hide darker secrets however, it is believed the Empire-Without-Name may have dabbled in genetic modification of some of the more feral species in the galaxy, perhaps attempting to create a weapon of some sort. Those evolutionary cousins of the mutant ferals now stalk to countryside on Sephora.[/i] [b]Spaceport & Skywalk[/b] [b]Displacement Guns[/b] [h3][color=springgreen]Weapons[/color][/h3][hr] Bossifer has no standing army, instead relying on the noble knighthood and local governors to provide defense. [b]Terranigma, Bossifer Flagship[/b] [i]More of a yacht than a warship, the Terranigma is Lord Bossifers plaything. Equipped with pleasure-suites, an on-board physical library and a service staff of 22, the Terranigma is often rented out to visiting nobles and capos to conduct business (often at exorbitant prices)[/i] [b]Quellions Rest[/b] [i]Named in honor of a legendary sorcerer, the Quellion is a weapon, plain and simple. Heavily shielded and crewed, the Quellion can hold its own in a battle..[/i] [b]Local Militia[/b] [i]Local militias are armed with simple weapons: blade, handaxe and shield, leather armor etc. Occasionally a knight will donate an old suit of armor to a militia captain, but it is often ill fitting and banged up. The knights occasionally handpick militia to serve as squires at court. [/i] [/hider] [color=red]Kingdom Name[/color] -Leadership List and briefly describe your nations rulers/governing bodies. [color=red]Your Planets[/color] -Territory Description List the planets you control (maximum of 3 to start) with the capital planet at the top. Include a brief description of each (climate, habitability, resources, etc. briefly) Many planets in the kingdoms have sp [color=red]Your People[/color] -Society Include sentient races, attitudes, social structure etc. Who is important in your society? No society is perfect, include those disillusioned with the establishment. Note that while present, aliens are minorities in The Kingdoms and [u]more often than not non-humanoid[/u]. [color=red]Your Power[/color] -Tech Overview Although it is a feudal society, certain advances in technology are present. Many (ok all) consider things like bio-engineering or energy weapons to be some form of dark sorcery, a relic from the old empire, so tech should be treated that way. Use the rule of cool, no planet-killers please. [color=red]Your Weapons[/color] -Military Briefly describe your offensive and defensive capabilities. Note that spaceships are expensive and unique. There are no endless armadas of the same type of ship, but rather very personal, important tools of war*. [color=red]Diplomacy[/color] -Allies -Enemies Update as necessary. [hr][hr] *Space combat is a short dirty affair, with much posturing and maneuvering into position, or utter surprise. Because of the incredible drain of resources and cost of building ships, the goal of combat is often to disable or otherwise incapacitate enemy ships in order to take control of it after battle. [hr][hr] [color=dimgray]Inspired By: The Art of Paul Lehr, Moebius, Phillipe Caza. The novel Santiago, by Mike Resnik, What Entropy Means to Me, by George Alec Effinger, others. The music of John Carpenter & NIN. Films such as DUNE, Flash Gordon, Prometheus & Alien, Heavy Metal, others. Metroid, Magic:The Gathering etc. Bastardized from a handful of ideas I've had over the years and Thanks for reading.[/color]