I'm working on it. I promise. [img]http://i.imgur.com/jDaBI7g.jpg[/img] [b]Name[/b]: Edwyrd Oriwarin [b]Age[/b]: 21 [b]Sex[/b]: Male [b]Race[/b]: Elvish [b]Nation[/b]: Federation of Mecrundyr [b]Position/Status[/b]: Merchant Prince of the Republic of Tyre History: Within the constituent Republics of the Federation of Mecrundyr there are certain individuals, families that have extensive connections and economic ties that far surpass those of the average citizens. They are connected by blood and money, either through familial ties or a patrimonial relationship between the heads of those powerfuls families and the people that they helped put into certain positions within the Federations power structure, as well as the economic system. Edwyrd was a member of one of those families. Edwyrd was the eldest son of an Elvish family, one that had come to the Federation some time ago. They had managed to cement themselves inside the city through the development of capital, and he was raised to take over the business one day, when his father had retired. They had their hands extended through the Republic of Tyre and into several of the Republics beyond, not the strongest of the families but certainly not the weakest of them. They were involved in trade, government, and had their interests well in hand. He was raised well and learned avidly, proving himself to have a bit of a charismatic talent that would serve him well. Then everything changed. The arcane cannon of Baelwill was destroyed, the arch priestess assassinated, and the people of that land returned home or simply vanished, leaving everyone to wonder what had happened. The winds of change had started to blow, and even Edwyrd could feel that. Yet in the Federation things stayed the same. There were some murmurings, some calls for people to march and reclaim the world for themselves, but ultimately nothing came of it. There was no profit in war, in rambunctious change and violent conflict, not with the system that had been set up in the past. And ultimately the people were more concerned with the threat of the Werefolk, now more of a concern than ever since Baelwill is not around to keep them suppressed. Ultimately Edwyrd came to power in a manner that he would not have liked, his father visiting some of his friends when the village was attacked by Werefolk, and he was killed while assisting in the defense. that left Edwyrd to take up leadership of his family, with the connections and influence that that implies. It has not been so easy settling in, but the transition was managed without significant loss, and now he is ready to go on. Yet he is not content. Young, ambitious, not content with the status quo. Edwyrd plans to rise to the top of the Federation, and to make his mark on the world. Whatever it takes. And if that means striking against Baelwill, then so be it. [b]Skills and Abilities[/b]: [i]Tongue of Gold[/i] - Practically a necessity for any patrician, Edwyrd is very much a 'people person'. He has been trained in the art of conversation and debate, and how to interact with people. Whether it be talking with a rich aristocrat or a common shoemaker on the street, he knows just how to make a friend and leave a mark, which can be very useful when it comes to negotiations and diplomatic meetings. Not perfect, perhaps, but definitely above the norm [i]Mind of Money[/i] - As one would understand by his occupation, Edwyrd has a keen understanding of finances and the working of business, whether it be the operation of a business, the management of trade, government finances, or what have you. It comes down to knowing how the money flows, the right palms to grease to get things moving your way, and in a system where wealth is the true determinator of the influence that you have in society he is essentially geared towards that sort of lifestyle. Something that will probably come to good use in a military campaign. [i]Melting Pot of the World[/i] - The Republic of Tyre is a part of the Federation of Mecrundyr, a nation renowned for trade and its cosmpolitan nature. This means that the Republic is home to a multitude of people and races, from humans to elves and beyond. It is a nation stewing in ideas and beliefs, meaning that it is a very progressive society, even if it is not the most warlike as it could potentially be. Those who are educated, such as Edwyrd himself, have had some significant contact with other beliefs and ideologies, meaning a greater understanding in learning and places to pursue the development of knowledge [i]Song of the Sellsword[/i] - As a Republic that invests heavily in trade and mercantilism, Tyre relies primarily on the usage of mercenary forces when defending itself. While it can mobilize its population for a conflict if need be, it is much more efficient to use the wealth that many of the patricians have available to hire others to fight for them in their conflicts. While previously this may have been against other Republics in the Federation over various trade disputes that have spilled out of control, now it is primarily directed against the Werefolk. Nonetheless, it allows for a readily available source of military force, without the time, effort, and danger involved in training the populace to fight.