[b][u]Name:[/u][/b] Seven [b][u]Apparent Age:[/u][/b] 24 [b][u]Sex:[/u][/b] Female [b][u]Clan:[/u][/b] Malkavian [b][u]Loyalty:[/u][/b] indifferent [b][REDACTED SECTION][/b] [img=http://s30.postimg.org/8tx3r82lr/e4fe61199f9ef6d5fb484cff3f37cfa5.jpg] [b][u]Appearance:[/u][/b] Mostly seen in a black, slightly oversized hoodie that conceals more than one battle scar, not all of them inflicted by adversaries. Equally black, partially ripped pants and clunky boots are telling that she doesn't give much of a damn about fashion sense, one could say there's (literally) too much on her mind to worry about appearance. A dog collar is expressing her personal sense of bitter, self-ironical humor and serves in a more practical way at times. She's wearing her hair as what others would describe as a 'chaotic mess'. Seven's build can mostly be described as average and ordinary, which would be the only thing about her that fits this description. [b][u]Behavior:[/u][/b] If one would look for her in a generic room, she'd be sitting in a corner as far away from the door as possible. She's not overly sociable and has the erratic mood swings her bloodline is known for. One moment she's curious and interested, and half a breath later she screams at your shadow with furious anger. Like most Malks, she has her moments of clarity, wisdom, reason and understanding but those are rare and hard to differentiate from batshit talk and 'regular' hallucinations. Depending on [b][REDACTED][/b], talking to her is described between stressful and unbearable. Her speech patterns are slightly off the malkavian standard, as she's not constantly using the colorful metaphors of a feverish mind, but rather changes style, tone and wording every few sentences. Mostly every other sentence. On bad days even mid-sentence. She's fully aware of her insanity and manages to behave herself around mortals, mostly. Since her speech patterns are that irratic, telling how she feels about other vampires, clans and families is no easy feat. All in all, she either cherishes friendship with a selected few, or enjoys torturing this selected few with her antics more than others, either way she usually keeps away from crowds and sticks to those who accept her presence. [b][u]Nature of her insanity:[/u][/b] Like other Malkavians, this one has multiple split personalities all imprisoned in one mind, but this one is well aware of it. While the 'common' Malk has more or less deep connections to the cobweb like mass of minds and voices, Seven is even uncommon for lunatics standards. It's like an amount of different aspects of herself exist seperately from each other, different emotions and moods manifested as seperate personalities. And they all are ripping, pushing and pulling on her nervous system, trying to steer the body in this or that direction. It is a constant struggle for control with herself, and the way she talks is telltale of this battle fought inside her head. While this leads to a linguistic chaos, it does not seem to impede movement, at least not much. She still defends herself with uncommon and unexpected motions, but one could not tell her blood legacy from the way she moves outside of battle (unless it's a bad day). [b][REDACTED SECTION][/b] She tried to kill herself, assaulted a close friend with deadly intent, set her own house on fire and murdered half a streets population before. Out of control she's a danger to herself and everyone around her, especially if [b][REDACTED SECTION][/b]. [b][u]Background[/u][/b]: She doesn't remember how she became a youngblood, nor who her creator was or why she came to be this 'unique'. In fact, even her real name is known, 'Seven' is merely what the Camarilla call her. Her past is shrouded with hallucinations and the misuse of [b][REDACTED SECTION][/b]. She spent the first few years of her new life completely confused but instinctively managed to keep away from humans and vampires alike, not breaking the masquerade until she came across a paranoid Gangrel anarchist that mistook her for a Camarilla spy. An unlucky incident that involved Seven reciting the Gangrels mother, him smashing her into a dumpster and then her ripping his eyes out in front of a gang of human kids lead to her first violation of the masquerade, and the initial meeting with the Camarilla. The impractical parts of her gift, specifically the occasional crescendos of madness have led to multiple violations of the masquerade by now, and in theory she's dead twice already. [b][REDACTED SECTION][/b] is considered as valuable and has given her a few more second chances than she deserves, however the authorities patience has run out and one more major fuck-up was promised to be her last. She was also placed in a special operations unit - she knew nothing about them or their purpose, and they knew just enough to realize that another exposure caused by Seven could also be their end. [b][u]Training and general talents:[/u][/b] Seven's not particularly fond of complicated systems like computers or lockpicks. Her physical strength is well-developed, but she'd avoid melee combat if possible, relying on obfuscate and dementation. She can handle blades and firearms sufficiently good, and weapons of choice would be a katana in one hand, a simple handgun in the other though she wouldn't carry those weapons around. It'd be too much of a hassle for her troubled mind to look after more than one weapon at a time. And her malkavian way of convincing people often enough solves a conflict without the need for bullets and blades. She's well able to pay attention to crucial details, but may also see them where there are none, where some have been or where they -will- be. If not in conflict with herself, she can be rather elaborate (seductive even) and knows what people need to hear instinctively (probably cheating with her weak albeit existing link to the cobweb). Her Auspex abilities are basically non-existant and she couldn't tell if there's a person in the next room even if they were talking to her loudly, as she doubts everything she can't see and/or feel. Also, her attention span is naturally short so letting her guard a door or object would be a really bad idea, she would probably get bored and try to destroy the object, or remove the door and carry it home to guard it under more comfortable circumstances.