@Flamelord Good good. Looks good. Lemme give you a few complications for Edwyrd and the Republic of Tyre: [list][*]Almost all of the fourteen republics were reluctant to bring a force against Baelwill, save for one republic in particular, residing on the western side of Mecrundyr; the Republic of Neerie has vocally condemned the other Republics for failing to carry out their duty in helping the rest of the world, including the Republic of Tyr and the capable merchant families within it. Some Republics have begun to stir a bit more, encouraging others to act. [*]The Tyr Republic seems to be encountering some shifts in power structure. Tyr's chancellor Nermud Hroanvod appears both ailing and politically weak within his own nation. In the face of mounting danger, other leadership figures have begun to seize instances of power where they can. [/list] @Zombehs Also good. Complications: [list][*]It should be obvious but I'll say it anyways; Willow has gained great momentum in unifying wildfolk, but there are still numerous clans that have refused (to varying degrees) to unite with him, much less to cease hostility on Mecrundyr civilization. He is at odds with another packlord named "Carcass" that leads a sizeable group of clans nearby the Burned Forest. [*]The merchant family willow had made allegiance with is the Varon family of the Neerie Republic in the west. It's clear to Willow much of his being granted power and amnesty comes from their desire to wage war on Baelwill, and they need the werefolk. [/list] @Click This Complications! [list][*]The head of the Grand Alliance of Mecrundyr was those in power of the Republic of Neerie (now mentioned twice in this post x3). Though the initial invasion failed and Cynthia's mentor killed in action, the Neerie Republic still looks to Cephalon sort of 'expecting' that it still aligns itself with the cause. While they have not yet confronted Cynthia about her standing, she can expect they will soon. [*]Unfortunately for Cephalon, the last remaining "Great Beast" of the known world still lives in the northern seas. Prior to Baelwill's departure, great companies of knights practically lived their lives on the open seas here, perpetually attempting to hunt and kill the leviathan known as "Rakjinokoriol" or more colloquially, "Mecrundyr's Bane". While the knights had effectively pushed the beast into hiding, their retreat has seen the monstrous kraken return to activity in the north seas, much to Cephalon's chagrin. [/list] @Psyker Landshark Complications [list][*]The fleet that his edler brother had taken upon the Jushibaki Empire during the first invasion was a majority of the navy's units. With it set aflame, The Shin Empire was left with considerably fewer vessels at its disposal (though Junli made do with them during his own invasion of the Jushibaki coastline. Eight years later, while efforts have been made to restore numbers, the empire is still disadvantaged at sea. [*]The Shin Empire, in terms of Ju Ren Kyo lands, is completely surrounded by supporters of the Supreme Empress. Save for sailing to the western regions and traveling up and around the bridge to Ju Ren Kyo, the Shin empire has no paths onto Ju Ren Kyo that do not involve passing through supportive empires. [*]Shin's economy is at odds with the Rokon Empire located in Ju Ren Kyo's southern desert. After Baelwill's retreat the empire has shown -extreme- mobilization to improve its own economy, becoming a huge merchant nation in the short few years. The swiftness and fairness with which business occurs in Rokon makes it a favorable destination for merchants of the West, especially given the large number of roads being built leading north into Ju Ren Kyo. [/list] @ERode Complications [list][*]During Baelwill's retreat, a large number of Baelwill knights were known to have retreated into the mountains north of the Western Loreletonne pass (pictured as the grey line). It is presumed they have holed up in an old, abandoned mountain castle somewhere in the circled area. Number estimates in the hundreds, though that is from witness reports during the retreat. It is unknown if they have reinforced themselves or abandoned the area. http://puu.sh/r9cR7/b7e7f129f7.jpg [*]The Duchy of Tarconis is home to the Verdigrisian Tower of Kings upon Loreletonne, the spiritual successor to Baelwill's equivalent. Though far less grandiose in scale, it is still a national treasure, where time-honored knights adhering to the ancient Baelwill tradition still come to die. As such, a decent portion of Tarconis' people living nearby the mountain in segregated portions of the city are more "friendly" with Baelwill rule. Other Duchies are at odds with their presence, and the Fiergaul Duchy in particular seems quite adamant about both eliminating them and the shrine as a sort of display of independence. [/list] Note that the above complications are not necessarily the only ones, and that more may appear as I consider them. With 5 players I'll begin my efforts to get the IC started! Bear with me!