[quote=@Vec] [@BBeast] Good post. I believe this is the second Holy Site inside a personal plane in the whole RP? [/quote] Third by my count. Allegro. The Cube. And now Teknall's Workshop. [quote=@LokiLeo789] What magic do we have thats available to all mortals? [/quote] If you are planning on developing magic, I can supply some useful background information which will help any new magic you make fit in better. There are three main classes of magic which are an intrinsic part of the Universe, by virtue of being part of [url=http://www.roleplayerguild.com/posts/3355088]the Codex[/url], contributed by three different deities. [url=http://www.roleplayerguild.com/posts/3372086]Astartean Magic[/url]: This magic has effects which are strange, whimsical and wild. In use in mortals, Frettzo has described it as soul magic, where the magic produced is tied to the person's personality. You could say that magic which harnesses Astartean Magic requires its users to have will and charisma. Thanks to the actions of Vestec, all races on Galbar contain the potential to use Astartean magic, although this amount is too small to create a potent magician without divine intervention or extreme chance. [url=http://www.roleplayerguild.com/posts/3370849]The Occult[/url]: Contributed by Mammon. This magic is centered around rituals and material objects. Certain items in specific combinations, or secret words spoken in the right way, create magical effects governed by the occult. The occult is the easiest magic for mortals to access, for it does not require any innate powers on the user's part. However, it does require intricate rituals, and any major effects would almost certainly require a sacrifice of some sort. I consider a part of [url=http://www.roleplayerguild.com/posts/3883686]this post[/url] to be exemplary of the occult. [url=http://www.roleplayerguild.com/posts/3373043]Belruarcian Magic[/url]: This magic is described as the magic of scholars and thinkers. It is refined and has its own rules, and by understanding these arcane rules and principles it is possible for users of magic to construct spells to perform any manner of feats. It is a kind of magic which can be studied, and its better users will require intelligence. So far, no one has explicitly referenced it, but it is still available for use. Of course, you can take any combination of the three. Or you could try to develop something completely new (although I would recommend building on what already exists). I'm just letting you know what you have to work with. P.S. Regarding Termite's latest post and the Acalya, I would like to say that the Urtelem should be extremely resilient to the Acalya flower's infection. They were designed in part as a countermeasure against the Ashlings, which are quite similar to the Acalya flower in terms of infection (some crystalline substance hijacks all the fleshy bits and makes it all crystalline), and thus were immune to the Ashling infection by design. The Acalya flower is substantially more aggressive in its infectious potential, so it could theoretically infect an Urtelem, but short of total immunity the Urtelem would be quite hard to infect. Of course, once they start punching Acalya plants with their bare fists and getting all those diamond shards stuck in them, risk of infection would skyrocket. But it would still be slow. Overall, the Urtelem are close to ideal for handling Acalya forests.