[b]FIRE WATCH MISSION NOTIFICATION[/b] Going forward, combat will be decided by a simple 10-sided dice roll that the GMs will determine to add some much-needed stakes to combat. [color=ed1c24]1-2[/color] is a failure, your character will be injured and brought down, where a second roll of the dice will determine if the enemy will continue to focus on this character to finish the job or take on another target (less than 5, continue the attack, 5 and up, move on unless there’s no other characters to fight). Depending on the circumstances, GMs will decide if the situation will be fatal. Close characters may elect to intervene, where if a player says they wish to intercept, will have to do another combat roll to see if they both make it to the character in time and receive injury in the process [color=fff200]3-6 [/color]is a success, but with minor injury. Your character receives a minor wound that will have to be treated and will hinder their ability to fight somewhat, but it won’t take them out of the fight. Each subsequent roll with an injury will have a -1 penalty on the roll, and each injury added increases the penalty. [color=39b54a]7-10 [/color]is a success where the best possible outcome for that engagement occurs. Jorwin - [color=39b54a]8[/color] Success, no injury Keegan - [color=ed1c24]2,[/color] save roll 10; enemies will move on to other targets Marcel - [color=39b54a]9[/color] Success, no injury Rhasha’Dar - [color=fff200]4[/color] Success, minor injury Daixanos - [color=fff200]3[/color] Success, minor injury Sevine - [color=ed1c24]2,[/color] save roll 8; enemies will move on to other targets [hider=Rolls] [img]http://i.imgur.com/OWpxPp2.png[/img] [img]http://i.imgur.com/SDwt9By.png[/img] [/hider]