Malathrack reserves a large portion of her power during the formation of the world. Most of her powers went to the fauna and flora of the world rather than the land itself. Her domain's powers influence predators and prey, plants and light, insect and arachnid. Though it may seem she contributed the least, she was exhausted as many 'chaotic' factors were left to her domains and those of other more active gods. She closes her eyes and strums gently on the chords of her harp. With this the blossoms of silk consume her creations once more. [hr] [hider= Beginning of turn] BP = 2 DIP = 0 EP = 0 FP = 1 Population = 4 (1 male, 2 female, 1 queen)[/hider] From the silken blossoms of their creation, the Arachine enter the world beneath the gods with sluggish steps and heavy eyes. The strangely thick canopy of the forest makes it a challenge to identify what time of day or night it may be. If not for the pond beside their placements it may have taken them longer to figure out they had arrived at mid noon. Although the sun was high in the sky they found themselves exhausted and eager for rest. All but the largest of the four. Clearly blessed by Malathrack the Arachine blend into the forest with black and orange furred legs and tanned upper bodies. Their skin and newness to the area allows them to explore without being considered a serious threat by the local wildlife. Though the world was brand new, it was as if the local fauna had been there for generations and that the plants had grown since the dawn of time itself. Their eyes are all brown with the exception of the green eyed queen who vigorously checks the area with all possible senses she has at her disposal. After a thorough examination of their origin site, the queen begins her trek through the forest up to the stone steps of the mountain bases. Within this sheets lie large holes with connecting tunnels. The queen claims the largest of these available caverns before issuing her fellow Arachine to set up large series of silk and web lines around the cave. These lines link to a flat area of the cave located off centre. The queen burrows herself into the web lines and becomes almost instantly connected to the entire cave. (Minus one BP, Gain Webwork building) Once the Webwork has been constructed, the Arachine male begins his duties in service to the queen. Breeding is high on the priority list of the Arachine as they rely on large numbers to hunt and support the rest of the colony. The other females take on roles of the colony that have been left unfilled as the larger of the two females makes her way out into the darkness of the forest under the cover of darkness. This night time cloak allows her to form web snares for hunting traps. She will remain absent from the colony until she has caught prey. The other, lighter female, begins to construct a thick series of nets on the ceiling. With this, she forms empty slings that allow for the carrying of potential eggs. (Minus one BP, Gain Hatchery) This Arachine will remain at her post until a weaker female is present. [hider= End of turn] BP = 0 DIP = 0 EP = 0 FP = 1 Population = 4 (1 male, 2 female, 1 queen)[/hider]