[quote=@Halvtand] [@Fetzen] Reworking the guy into a gargoyle sounds amazingly cool. You can keep most of your stuff, simply change the toxin to “stone skin” or something. Also, I'm looking forward to having our characters clash. You'll have to invent some reason to not tear Seth to shreds though, might be a short adventure for him otherwise :P [/quote] Maybe it's a PvM server where you can't attack anyone anywhere at whatever time you want :D Your character is a social chameleon. You could use just that on Kerylun to keep him halfway cooled. If everything fails Seth could go somewhere where my gargoyle can't. He's an almost three meter, half ton dude. There have to be such places. Or get out the broadsword and start using agility. [@Holy Soldier] How does the following sound ? [quote][i]Petrification[/i] - This is an active ability that doesn't last long, but grants him increased damage resistance so he can engage in melee combat and make full use of his physical prowess. Level 1: Kerylun's upper layer of skin becomes tough as granite. It becomes very resiliant to superficial damage like cuts and scrapes. Exposure to excessive heat, cold, lightning or other elemental effects does only cause reduced damage as long as it is very short. [color=AAAAAA]Level 2: The effect expands inwards, now involving the entire thickness of his skin. Damage reduction is also applied to stabbing damage like arrows or sword thrusts. Time of exposure to elemental attacks before damage reduction fails is increased. Level 3: The effect expands further inwards, including his muscles and tendons. Damage reduction is now granted against all kind of physical attacks except very heavy blunt weapons. Exposure to elemental attacks has to be long in order to break through the damage reduction. Level 4: Kerylun now basically has the consistency of a tank. Damage reduction is granted against all kinds of physical or elemental attacks/effects with no limit to the time of exposure.[/color][/quote]