[@Raizin]As long as it fulfills the warrior category, which I don't think Second Party has. Warrior, Tank, and Cleric are open. Maybe archer. You got one player who hasn't decided yet. [@Fetzen]The more you add, the longer you delay approval lol. Let me go ahead and say this for anyone: Time cannot be properly measured in-game. It just can't. So if you add any "duration" to a skill or ability, then you will record the duration in "turns." How many turns does it take for "X" to take affect? If you put the turn restriction in your CS and do not add anymore crap, then your CS should finally be good to go. But I have to see how you are going to record the duration. Duration being what you said how long your character can resist magic damage before it harms him. It doesn't have to be anything punishing, but it can't be anything overpowered either. A balance is all I'm looking for.