[quote=@Holy Soldier] The more you add, the longer you delay approval lol. [...] [/quote] I think we have to split up the blame in this case lol. I am responsible for the oversight about measurement of time, but I am not responsible for the change request to make this into a multi-level ability ;) [quote=Holy Soldier] If you put the turn restriction in your CS and do not add anymore crap, then your CS should finally be good to go. [/quote] How do I have to understand this 'anymore' ? You're considering the CS as crap ? [quote=Holy Soldier] Duration being what you said how long your character can resist magic damage before it harms him. [/quote] It appears that you misunderstood an important piece of the puzzle. The ability does not, at any point in time, under any circumstances grant any kind of immunity. It is in all cases merely a damage reduction, so magic damage does harm him from the very beginning, it is only a matter of time of exposure before this additional protection fails. The origin for this idea was your own proposal to make the ability 'grow inwards' to resist deeper damage: When you stick your finger into a flame it will heat up and burn out from the outside inwards and putting on gloves only delays this until the glove has heated up and is passing the heat through to the underlying level. So for the sake of simplicity I would propose abandoning the idea of 'timers' altogether and instead make this a more simple on/off-switch like skill. It would save me from the uncertainty if I suddenly have to face an implementation change within the RP or not. [quote] [i]Petrification[/i] - When activated, this ability reinforces Kerylun's body, granting resistance to physical and magic attacks. It lasts until he decides to turn it off, but it also makes him a lot more lumbering and less agile. This downside is not changed by level. Level 1: Slight resistance. Level 2: Moderate resistance. Level 3: High resistance.[/quote] So he basically really becomes much more... stony. The idea behind it is the same: He can opt to go melee due to increased protection. In the old version this was temporary, in this version it only makes sense against a certain type of enemies that he actually would have a chance to hit or if he 'just' needs to hold on for a while against an attacker that surprised him in his backwards position as an archer.