[center]Character[/center] Name: Erwin [er-vin] (Schmidt) Schwarz Age: 32 Race: Human Sex: Male Appearance: [img=http://25.media.tumblr.com/cab3d7156c0a00879b24ad194db276f3/tumblr_mzkol03mBO1qman3wo1_500.png] [art by me] Homeland: Kingdom of Renalta History: Kristof Schmidt was once an honorable man. He was a member of the Templars, the Kingdom of Rheinfeld's elite military. At the beginning of his career, Kristof was a stubborn young man learning the blacksmith trade. The Faith was all he believed he needed, until he began to question as he grew older. He rarely ventured outside of Rheinfeld except for border patrols, and was completely unaware of the outside world. How could he put trust into the Papacy if he could not see what the creator sculpted? It was the middle of the night. He and his superior were to guard a soul shard until the following evening. Kristof asked the other Templar about the shard. The man said nothing other than “it’s to be destroyed.” Kristof’s question of his Faith made him curious as to why the shard would be destroyed. And, for a moment, he felt that the object would enlighten him about the truth of creation. He killed his superior and took the key to the chest holding the shard. He removed the ax, the word Bedauern shadowed within its neck. Kristof removed his superior’s uniform and weapons, took both of their supplies and loaded his horse. He ventured to cross the border in the mountains. He eventually met with merchants, and sold the uniforms and weapons. The only weapon he kept with him was Bedauern. Weeks later, Kristof found a small settlement across the Rheinfeld border. He became the apprentice for the master smith of the settlement, and refined his knowledge of the trade. Meanwhile, he met the daughter of a carpenter by the name of Hollyn Schwarz. Eventually, the two married and had a son: Erwin (Schmidt) Schwarz. Erwin and his father had to take on his mother's maiden name to prevent the Templars from finding Kristof. At this point in time, Kristof Schwarz was the owner of his own shop and forge. His customer base was fair in number, spanning across various settlements, allowing for a reasonable business. As Erwin grew, his father taught him more about the trade..as well as how to wield a weapon. His father was never strong in marksmanship, but melee combat was his strong point. Hollyn's brother, James, is the man who taught Erwin how to throw axes and use a bow. Erwin had a good childhood. His parents were loving, and so was his mother's side of the family. Not meeting his father's side never bothered Erwin much at all. However, Kristof never told him why he fled Rheinfeld. His father also did not tell him who was looking for him, nor that he was once a Templar. When Erwin was the age of 19, one year after becoming a man, the Templars found Kristof by chance. A former Templar comrade of Kristof's saw Kristof, James and Erwin out hunting for game along the border. He alerted his patrol group, and as the sun fell the Templars surrounded the camp the three men had made for the night. James and Erwin were tied to a tree and were forced to watch as the Templars demanded to know where the shard was. After about an hour of them repeatedly asking and Kristof refusing to answer, they put a sack over his head then flung him atop a horse. James and Erwin were helpless and watched the group ride off with Kristof. After this incident, Erwin had to take over his father's business to support his mother, Hollyn. 13 years later, Erwin's mother died of illness. This came after his time served in Renalta's military as a smith. It was a few days after both his mother's burial and his service ending that he was asked to join the Queen's Blades. Motivation: To learn what happened to Kristof. [center]Attributes and Skills[/center] [b]Physical[/b] Strength: 6/10 Agility: 6/10 Charisma: 3/10 Magical Endurance: 1/10 [b]Training[/b] Fighter: 5/10 --Skill Set 1 [i]Slashing, One Handed (ex; axes and swords, etc)[/i] --Skill Set 2 [i]Blunt, One Handed (ex; hammers, etc)[/i] Sniper: 5/10 --Skill Set 1: [i]Bows[/i] --Skill Set 2: [i]Large Throwables [/i] Leader: 0/10 Seducer: 0/10 Sneak: 0/10 [b]Experience Traits[/b] --Trait 1. [i]One Shot, One Kill[/i] --Trait 2. [i]Duellist[/i] [b]Conditions[/b] --Trait 1. [i]Powerful Connection[/i] - If possible, I'd like to have the one I requested earlier. --Trait 2. [i]Clean Blood[/i] - +2 Physical Trait Points --Trait 3. [i]Soulshard[/i] - Bedauern Appearance: Simple design. Dark brown, polished handle with a silver ax head as strong as steal. Will evolve over time. History: When Erwin became a man, his father gave him this ax. Etched into the back of its neck is the word "Bedauern." This ax is the only thing that Erwin has left of his father, and thus there's a strong connection between the two. [b]Unique[/b] --[i]Attachement[/i] - There is a strong connection between Bedauern and her master. If Bedauern is used as a throwing weapon, she can fly back to Erwin handle-first. [center]Personal[/center] Romance: Doesnt matter to me so as long as I'm not writing anything pornographic (kissing is green light, it's not awkward to write). Keeping the romance option leaves room for more plot development anyways. Play style: I enjoy action, but also careful planning. So as long as it's a challenging task, I'll have no issues. Does the Kouri Plushie exist?: Yes? Signature: He +2