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Population Count of the Kingdoms

Here be a list of how many people reside in each Kingdom across Formaroth.

Cawanor: 1,200,000
Uzgob: 2,000,000
Ralda: 1,560,000
Raeldar: 1,720,000
Alenius: 1,570,000
Windermere: 1,500,000
Coruneon: 1,600,000
Glarmion: 1,500,000
Nash: 1,540,000
Orog: 1,500,000
Telmarion: 1,500,000
Thralreth: 1,800,000
Akki: 1,200,000
Sypius Plains: 1,700,000
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Uzgob Desert - Cultural Information

{More to be added later}

Uzgob Lore - The Sand Wyrm

During the first era, a particular legend haunted the people of the Uzgob desert. The legend of the sand wyrm could be heard around any campfire one joined. The tales depict a creature much like a dragon, save for its limbs, that resembled much like a flying serpent. When traversing across the desert landscape, many people of Uzgob carried amulets of protection to ward off sand storms, believed to be caused by the Sand Wyrm. No one has ever seen a Sand Wyrm, for the legend says that the serpentine-like beast resides within the sand storms, and swallows up any victims that cross its paths. For many years, the people that lived in the desert were terrified of travelling across the desert, especially at the heart of it, for they never knew when the beast would strike.

Over time, the legends of the Sand Wyrm have died away, leaving most people in today’s time to be less wary when traversing the desert, though they can still be heard to frighten children from venturing to far from their parents. If one happened to stumble upon a cave located in the sandy terrain of Uzgob, it would not be surprising to see a cave drawing from before the first era, depicting a flying serpentine with wings.
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Telmarion - Cultural Information

Local Dishes
Blank mang- a sweet dish combining milk, rice, almonds, chopped meat and sugar.

Customs
Rolling burning barrels down a hill on Midsummer’s Eve

Clothes

Nobles

Extravagant robes that are normally worn in a solid color, though no collective amount of people adhere to a certain color. Women wear elaborate headdresses of hair nets with pearls, or coifs, some that can afford to, adorn their head with golden headwear. Men, and women alike in the nobility wear fancy hats, as the more flamboyant, the more attention one receives. A favorite type of hat amongst the men, is either a small cap, or floppy, wide-brimmed hat with large feathers tucked into the hat band. It is not uncommon for men, or women to wear lots of jewelery all at once, many wearing three-to-five rings at a time on hand, with bracelets, and richly made necklaces for the women.

Middle-class

Those that live in the middle class can afford better clothes than their lesser counterparts, the peasants. They can afford simple jewelery, often cheap, and brittle in construction. It is more uncommon to see a middle-class citizen wearing more than three pieces of jewelery, for example: one ring, one necklace, or a pair of earrings. Leather jackets are commonly worn amongst the men, and the women dress in simple linen dresses, with plain patterns, or solid colors. The same applies for men with their cloth tunics, lacking of detailed embroidery in most cases.

Peasants

The peasant people in Telmarion are lucky to afford a basic sack-cloth tunic, or a gunny dress for the women. They are lucky if they can afford a pair of boots, if not, they forgo that, and wear linen footwraps, or leather sandals in the warmer months. In the winter, they cover their heads with sack-cloth hoods.

Legend

The Witch of the Grey Tower

Long ago, during the first era in Telmarion, women practicing magick were condemned to being burned at the stake, as they were believed to be evil witches, that harmed innocent people. A noble family, by the name of Greywinter, bore a daughter, who from an early age, could wield magick. To prevent their daughter from suffering the flames of the stake, were she to be found out, they placed her in a tower, deep within the midst of their vast property. Inside the forest, there stood an ancient tower, long built by the family’s ancestors before recorded history. It served as a look-out tower for many generations, until their daughter, Azara was born. Then the tower served as a way to keep the girl inside. Her parents had a blacksmith forge an amulet for their daughter, then by the old ways, they were able to imbue the amulet with magickal properties, that would prevent the girl from using her magick. They still feared her nonetheless, and did not wish for their daughter to be found out, or for those close to the family to question the purpose of the amulet.

For many years, she lived within the walls of the tower, where she was protected by two guardsmen, and she had a governess to look over her, and provide her with an education needed of a noble woman. As the years ticked by, Azara reached the age of seventeen, and she had begun to wonder what lay beyond the realm of her tower. To her knowledge, Azara did not know of her parents, or of her family that lived just miles on the outskirts of the forest. One day, as she sat gazing longingly out her tower window, she spotted a young man below upon horseback. This man was the first person she had seen other than her two guardsmen, and her governess. He too, saw her, and stopped her horse, and called out to her. The two exchanged words of friendship, and he vowed to return to her later, in a few days’ time. The guardsmen, and her governess did not learn of the encounter until a few days later when Azara accidentally informed her governess that she was expecting a visitor. To her dismay, the governess reacted in horror, and locked Azara inside her bedroom, preventing the girl from leaving the tower to meet with the mysterious young man.

Devastated at the idea of not being able to meet the young man that spoke so kindly to her, Azara wept with anger. However, near dusk, as she sat languidly gazing at the sunset, she heard the familiar sound of hoofbeats below. There upon, she spotted the handsome man that had exchanged such friendly words with her. She called out to him in excitement, and he asked to come upstairs, for he brought her a gift, and even some food with which to dine. Before she could tell him that the guardsmen would not let the man inside, they exited the tower, and smote the man from his horse. She cried out in terror, and while the governess tried to comfort her, she could not be consoled. Days turned into weeks, and weeks turned into months, and Azara would not leave her room. She did not understand as to why she had to remain inside the tower. Even at this point in time, Azara was not aware of her magickal capabilites, as she had never used them, due to the amulet she wore around her neck that suppressed the use of her powers.

Azara refused to eat, which worried the governess, so she had the guardsmen break down her door. When the door opened, they found that Azara had thrown aside her amulet, and found her barely alive. However, they underestimated her capabilites, and when they rushed her thin, malnourished frame. Azara rose from her chair in anger, and with a fiery blast, torched the governess, and the guardsmen to cinders. In despair from what she did, Azara leapt from the window at the tower, and plummeted to her death.
Many months passed before her father rode out to the tower to discover the reason why he had not received any letters on the well-being of his daughter’s well-being. Upon arriving at the Grey Tower, he discovered her decaying corpse, and lamented for casting her aside instead of loving her like any other child. He carried her body up the stairs, and laid her upon her bed, and left her there. To this day, some say that when passing through the Grey Forest, many can spot a youthful woman dressed in white seated at the tower window. Many have tried to gain entry, but the doors were welded shut to prevent anyone from disturbing the tower.
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Royal Family - The Remonnet's



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Ralda – Cultural Information

Local foods

Sea Food (Shrimp, Fish {Flounder, Perch, Herring, Cod}, Lobster, Crab, Prawns. Often served with limes, or lemon, and flavoured with wild herbs, such as rosemary, mint, basil, and oregan.

Wild Boar Bacon (Wild Boars are a nuisance in Ralda, and to prevent them from destroying farmer’s fields, they are aggressively hunted, and the most prized part of the Boar, is the delicious, fatty, meat obtained from the belly. The bacon is prepared like most other, such as tamed pigs, but it is darker in color, and mixed with honey, and sugar for a sweeter taste, along with pepper for spice.)

Venison (Most people prefer not to eat their cattle unless they have to, as it can fetch a higher price at market if they fall on hard times. The abundance of deer in Ralda is significant, and much like the Wild Boar, are hunted aggressively to prevent the deer from eating their crops, especially if corn is grown. Almost every meal contains vension, from vension stew, to vension steaks, and even vension jerky.)

Customs

Throwing of the Fruit Festival

The residents in Ralda throw rotten fruit, and vegetables that are rotten, or spoilt, at one another at the end of summer. This event takes place throughout all of Ralda; though this is a treasured festival, and a much enjoyed tradition, it does lead to an average of five deaths per year. No one knows how this happens…

Clothes

Nobles

Men, and women alike in Ralda wear loose fitting garments, that are draped across their shoulders, much like togas, but more refined. Women are often seen wearing jeweled armbands, heavily detailed earrings, and countless rings, though most noble men forgo adorning their persons with jewelery, save for a necklace, or a ring. Leather sandals, or finely crafted boots are the preferred footwear for most nobles in Ralda.

Middle class

Those that live in the middle class can afford better clothes than their lesser counterparts, the peasants. They can afford simple jewelery, often cheap, and brittle in construction. It is more uncommon to see a middle-class citizen wearing more than three pieces of jewelery, for example: one ring, one necklace, or a pair of earrings. Leather jackets are commonly worn amongst the men, and the women dress in simple linen dresses, with plain patterns, or solid colors. The same applies for men with their cloth tunics, lacking of detailed embroidery in most cases.

Peasants

The peasant people in Telmarion are lucky to afford a basic sack-cloth tunic, or a gunny dress for the women. They are lucky if they can afford a pair of boots, if not, they forgo that, and wear linen footwraps, or leather sandals in the warmer months, or if they are poorer, they go without any footwear whatsoever. In the winter, they cover their heads with sack-cloth hoods, and hand-wraps for gloves.

Legends
The Tale of the White Banshee

Long ago, in 1000 B.R., across the hilly landscape, to the mountains in the south-west, lies an ancient, stone fortress. This fortress, known to local’s in the area, was once called, Corshire Fortress. The fortress was built by the Corshire family, a once noble family, now long gone. For five generations, the Corshire’s lived without trouble in the fortress, until a man travelling through the countryside, called upon the nobles to rest inside. The Headmistress of Corshire Fortress, Lady Nadina, agreed. She was married to a powerful Lord, and was quite young herself, only being 23, in age. Upon allowing the passing traveller refuge in her fortress, the man revealed to her that he was a seer, and asked her if she wished to see her fate. Skeptical about whether the man was telling the truth, Nadina couldn’t suppress her curiosity. Relenting, the mysterious man sat her down at a stone table in her court yard, and proceeded to read the lines in her hand. He clucked his tongue disapprovingly. When she inquired what he saw, he simply stated, that he needed to consult his runes. Drawing out a curious, black, velvet pouch, the man drew out seven stones, each with ancient markings, those of which Lady Nadina had never witnessed. Again, he shook his head disapprovingly. Finally, he told her what he read in her future.

“You will bear seven children. Each of them will be cursed. And they will all die. You will lose your mind, and turn to madness.”

Upset at hearing his negative words, Lady Nadina cursed him with foul language, and had her guardsmen personally escort the man out of her fortress. Little did she know, she was already pregnant with her first child. For the next seven years, Lady Nadina bore a child every year. She paid no to heed to the seer’s words, and regarded them as folly.
However, when her first child passed in a freak hunting accident, she began to grow apprehensive, and worried that the foretold prophecy might be coming true after all. In an attempt to protect her children, she assigned guardsmen to accompany them day and night. Yet, for the next seven years, each child passed away under strange circumstances. One child drowned in the river, another from a fencing accident, another from falling from a horse, and cracking their skull open. One-by-one, until her last child perished, Nadina slowly lost her sanity as she could not bear the pain of losing all of her children. Lastly, her husband, Lord Gustav, perished as well, from falling off the ramparts of their fortress, and plummeted to his death.

It is said, that when her last child died, from falling out of an open window, Nadina screamed for days on end. She banished all of her handmaidens, and even the guardsmen. How she managed to keep her voice, and continue her bouts of maddening screams, no one knows. They whispered that by shunning the seer from her fortress, Nadina was cursed. Others say that by letting in the seer, who, to many, was a dark mage in disguise, cursed her from the beginning. Days turned to weeks, and weeks to months, then months to years; yet, the screams of Lady Nadina could still be heard echoing across the landscape. When travellers pass by Corshire Fortress, many are overcome with fear, and grief. If one lingers long enough, as others have done in the past, they say they see a mysterious figure, dressed in white garments, floating along the rampart walls, or hovering in the now-broken windows. No one dares to trespass in the fortress, for fear of being cursed, like that of Lady Nadina. Many parents use this tale to warn their children of trusting individuals whom they do not know, others use it to warn them about the potential dangers of using magick, or falling victim to it.

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Talented Mages in Formaroth

Here be a list of the most talented Mages in all of Formaroth.

Tier 1 - Surpasses what is generally humanely possible to obtain.
High Magister Ascelina - Head of the Mage's Circle

High Magister Rolandus - Second-in-Command of the Mage's Circle

Tier 2 - Approaching the peak of human talent, few are their equals. Generally people recognize these character's overwhelming skill.

High Magister Bathia - Grand Mage of the Mage's Circle

High Magister Joseph - Grand Mage of the Mage's Circle

Magister Federic - Head Mage of the Alchemist Guild

Mother Ashwood of Akki - Head of the Hystix Cult

Tier 3 - Are masters among experts, sitting at the top of their game.

High Magister Aurelia - High Council Member

High Magister Barden - Head Battle-Mage of Glarmion

Tier 4 - A true professional. Beyond simply being competent, they bring something to table that the rest don't have.

Gabanre Charis - Mercenary (Previously star student of the Mages Circle)

High Magister Alice Budwin - Head Researcher of Cawanor

Drevala Blackwell - Daughter of Giles Blackwell

Tier 5 - People who have proved their talent, and are far more talented than most. However they tend to struggle against higher ranks.

Cinereo Lupus - Story Teller

Magister Sagard - Head Battle-Mage of Nyhem
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Akki – Cultural Information

Akki is a large island, imagine the size of Great Britain for example, with a temperate climate (mildly hot summers, and harsh winters). There are mountains, moorlands, peat bogs, freshwater rivers formed by the mountain streams; the forest trees in the mountains are coniferous, consisting of spruce, pines, and fir trees, while in the lowlands, there are plenty of deciduous trees such as oaks, birch, aspen, and maples. The animals that roam Akki vary greatly, as there are mountain goats, sheep, and the occasional wild boar. There are also, plenty of wild deer, albeit, they are smaller than those found elsewhere in Formaroth; even wild horses that have managed to escape their owners, and remain uncaptured, albeit, it is a rather small flock of horses that roam the wilderness. There are even packs of wolves that roam the country side, as well as red and grey foxes. Squirrels are common as well, and prefer to live in the lowland forest areas, some red squirrels live along the coastal area where finding food is rather easy.

Local Foods

Sea Food – Like other cities oriented on coastal areas, the presence of sea food in Akki, is almost their main source of meat. However, there is a popular dish, which is placing raw sea food items, into brined, saltwater, and serving it, either rolled in brown rice, bound with seaweed, or served with brown rice on the side. After eating the raw sea food, varying from fish, to crab, and lobster, or even eel, the people of Akki, cleanse their palettes with fresh ginger. This dish is often served along the coastal areas where seafood is abundant, and easy to catch.

Mountain Goat Stew – With what goats there are, the people of Akki have a special stew they serve only in the winter time. A gathering of local hunter’s head for the mountains, and proceed to hunt the mountain goats, or rams, that they can find. The meat is held in high esteem as it has a succulent, gamey flavor. In the stew, potatoes, onions, and carrots are added in. It is considered to be a hearty dish.

Spiced Fish and Fruit Soup – A sweet soup, that has cooked fish, such as tuna, salmon, trout, herring, or cod coated in spices, like cayenne pepper, lemon, salt, garlic, and ginger. Not only does the soup have fruit in it, varying from apples, pears, oranges, and even watermelon, the soup also has a large amount of vegetables in it including; cabbage, potatoes, tomatoes, onions, artichoke, and broccoli. It is served year around on the island, with seasonal fruits, and vegetables. As with seafood, this dish is commonly served along the coastal communities where the fish caught are fresh.

Apple-Pear Crème – This delectable desert is served on special holidays, or during festivals. It is made from mashed apples, and pears, with a cupful of milk (provided by goats, or from what little cows they do have on the island), and honey. It is brought to a boil, and then cooled. The people of Akki place this concoction inside a canvas wrapped jar, in a hole in the ground that they have dug, and cover it with rocks. After a week of being buried underground, they bring up the desert, and it is cold, even in the heat of the summer.

Customs

The Lantern Festival

The Lantern Festival takes place at the end of summer, and it commemorates anyone that has passed away. The people of Akki make tiny, wooden boats, and place a candle in the center, surrounded by thin parchment paper. The boats are then placed in the ocean’s waters, and set adrift. For miles around on the coastline, if one is lucky enough to visit Akki, they can see thousands of dancing lights, sailing out to sea.

Shaking Hands

It is a custom amongst the people of Akki, not to shake hands. In fact, it is seen as offensive to shake hands with someone from the island. They prefer to be embraced, and for close friends, they exchange kisses on the cheeks.

Clothes

Nobles

The nobles of Akki, are few and far between, even though the island is relatively large. Therefore, it is rather easy to determine a person’s social status on the island. Noblewomen wear festive, silk dresses. Their hair is always up, except in the privacy of their own homes with their friends, and families, their hair is adorned with pearls, and gold ornaments, some even possess luxurious gems such as sapphires, rubies, and emeralds. They do not wear necklaces, but prefer to wear earrings, and rings on their fingers. Noblewomen wear silk slippers, with wooden soles. As for their counterparts, noblemen, wear silk robes, and go without the adornments of jewelry, save for an insignia ring. Unlike the women, they shave their heads bald, save for a top-knot, or a single, braid. The noblemen prefer to wear round, black hats with tiny bells on top, these are known as bell-hats. They wear boots, or wooden sandals with a thong for the summer time. In the winter time, to keep the cold out, they wear leather gloves trimmed in fur, and cloaks of fur as well. As well, in the winter time, the noblemen, and women exchange their silken attire for those of heavy brocade, or velvet.

Middle Class
The middle class citizens do not wear such luxuries as their noble counterparts. Women and men alike, wear cotton robes, with simple belts. They wear woven, rattan sandals on their feet in the summertime. Most women wear their hair in simple styles, or such as a bun, or a braid. Men grow their hair long, and often wear it in a braid as well, or in a top-knot. They do not wear much jewelry save for the occasional ring, or pair of earrings if they are merchants, or more well-off than their lower-class citizens, the peasants.

Peasants

The peasants of Akki, are poor indeed. For that, men wear tunics of coarse cotton with short breeches of the same material under the hot sun, and women sport dresses of canvas, in the summer time; they typically forgo foot-wear, as most work in the fields, or on fishing boats. However, when the cold comes about, they can be found wearing outfits made of hide, albeit, not as comely as the nobles, but it keeps them warm nonetheless. In the winter, the men wear hide boots, and the women choose moccasin-like footwear. They wrap their hands in canvas cloth to keep the cold out, and stuff their shoes full of sawdust, or dried grass clippings. The men forgo their coarsely made cotton clothes in exchange for sack-cloth tunics and trousers, makeshift cloaks of hide (often obtained from their own livestock). While the women still wear their sack-cloth dresses, the ones in winter are much longer, and are often layered.

Legends
The Dryads of Wyantenock Forest

In the eras of time, when the people of Akki worshipped the Three Divine’s, Giphine, Hizreus, and Hystix, as willingly as they worship the Gods and Goddesses of Klebrithy now, there was a tale of the goddess Giphine. Before the rise of the church of Klebrithy, each of the Three Divine’s represented more natural ideologies than are portrayed in today’s time. Giphine represented fertility, and growth; Hizreus represented Blood-shed, Manhood, and War; Hystix represented the idea of freedom, from freedom to love anyone, and everyone, to freedom of choice, and the freedom to pursue happiness as one saw fit. On the island of Akki, the people of the bygone eras were fierce believers of the Three Divine’s, and created tales and legends centered around these deities. As such, one tale speaks of a dryad. The tale is as follows:

Long ago, in the era of purity, and innocence, in the forest of Wyantenock, there lived an old woman by the name of Ismenia the Witch. Many people journeyed across the island in seek of help for their illnesses, or other bodily problems. One day, a young man came to her, begging for help. She sat him down at her cottage table, and inquired as to what bothered him, for he did not seem sick. He told her that he had asked the father of his dearly beloved, for her hand in marriage. He revealed that her father had rejected him, for he was not fit to marry his daughter, and would not give him a bride-price. In this revelation, while the man suffered a broken heart, Ismenia also learned that the woman had been promised to another man after his proposal. She told the young man, that if he could bring the woman to her cottage, she could make her his forever, in a fortnight when the moon was full. Eager to do anything to be with his beloved, the young man went off to bring his beloved to the witch as promised.

Without fail, by the next full moon, he arrived at Ismenia’s cottage in the dark of night with his beloved, under the light of the full moon. She fed both lover’s a specially brewed potion, and ordered them to follow her into the depths of Wyantenock Forest. Madly in love, and happy to be together at last, the couple followed the elderly woman in the darkened depths of the forest with only the light of the moon to guide them. When she declared that they had arrived at the desired spot, she bade them to drink from a bubbling spring. They obeyed her without delay, and cupped their hands full of the water, drinking with a great thirst. Then, Ismenia instructed them to embrace a grand, oak tree, one of the oldest in the forest. After they had followed her instructions, she bid them to grasp one another’s hands, as she tied leather strips around them. They were unsuspecting in their love, and when Ismenia stepped away from the tree, she lifted her hands into the air, tipped her head back, and began to chant:

Come forth Lady Giphine!
O’ Daughter of the Forest,
Queen of the Land,
The Bringer of Seasons ever-changing,
and our Mother of Love!
Come forth Lady Giphine!
Unite these lovers’ bound,
for all of eternity!

What the lovers did not realize, was that Ismenia had given them draughts of a deadly poison, one that made the drinker hallucinate before falling into madness. A great ball of white light appeared in the sky above, and descended into the forest, where it absorbed itself into the oak tree the lovers were bound too. It was then that the tree came alive. Terrified cries of the lovers filled the air as an unimaginable occurrence happened, the tree was sucking their bodies into its very core. Not before long, the man and the woman were swallowed alive by the tree completely. Ismenia took her leave for the night, and returned only when dawn had broken on the horizon.
When Ismenia had returned at dawn, she smiled knowingly, as before her, she could see the forms of the lovers intertwined, embracing one another, their bodies now made of bark, their limbs the tree’s branches. She had given the lovers what their parents could not, a ceremony of love, to be bound forevermore. The invocation of Giphine had turned them into dryad’s, and for the centuries to come, those that wandered through the forest of Wyantenock, and came upon the dryad’s, they were greeted with an ever-changing scene by the bubbling brook, an eerie image of two lovers embracing, their arms entangled. Yet, if one were to journey to the spring under a full moon, they would see the tree move, and the lovers separate. In their tree form, they would sit by the spring holding hands. However, over time, the exact location of the tree, and the spring were lost. Many people of Akki will not journey into the forest after dark for fear of being eaten alive by the tree’s. Even more so, on a moonlit night, they can hear eerie voices singing through the trees, believed to belong to the paramour lovers, that were now dryad’s of the forest.
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Elven Imperium

Location The Elven Imperium is located on the continent of Beilokias. Beilokias is located to the north-east of Formaroth.

Crest

A Blue flag with the emblem of the Elven hierarchy on top (Emperor, Patricians, Priesthood, Equestrians, Commoners, Slaves)

Relations with other Kingdoms

The Elven Imperium’s status with near all other civilizations is either one of hostility, or animosity. This is due to the Elven Imperium’s constant invasions against different continents, or their harsh treatment of civilizations they have already conquered. Formaroth is the only nation which is an exception to this rule. After the Imperium’s decision to invade, and conquer Formaroth ended in a colossal failure, the senate of the Imperium believed that future invasions of Formaroth would be far too costly. After all the original invasion resulted in a war that lasted forty-eight years, and cost the lives of over 500,000 elven soldiers (five times more than the number of Human soldiers killed). Not to mention the invasion almost bankrupted the Imperium. As a result, the animosity between Formaroth, and the Imperium slowly died down over the years, and the two nations now share neutral relations.

Political Structure

Beilokias is under complete control of the Imperium, and unlike Formaroth, it is not made up of separate kingdoms. The Emperor/Empress, and the senate have complete control over the empire, and no one dares to question, or disobey their commands. The senate is made up of Patricians who elect an emperor, or empress, once the previous one dies. Social class is extremely important in the Elven Imperium, and people are always judged by their social class before all else, depending on what class, also decides what job, and lifestyle one can lead. The only way in which people can improve their standing in society is by marrying into a class above them, a task which is extremely difficult to do. Slaves are often treated extremely poorly, though slaves owned by members of the Equestrian class are usually treated with some level of decency; most slaves are owned by members of the Patricians class, who treat their slaves cruelly, and sadistically. Slaves are mostly made up of other species but they are also made up of Elven criminals. The priesthood is very different from the rest of Elven society; they are made up entirely of Elven Mages, and lead humble, peaceful lives, devoting it entirely to learning more about the world, and developing their magical skill.

Kingdom's Main Export of Goods

The Elven Imperium has a vast empire spanning continents, and as a result, they possess a massive trading network. The Elves import mass amounts of food, materials, tools, ornaments, etc from the nations it has control over.

Description of Beilokias

Beilokias is a continent with a climate similar to South America, jungle-like, hot and humid; it has a similar climate regardless of where you are. Beilokias has very varied terrain, as a vast amount of the land is either comprised of jungle or farmland. The continent is also home to several mountain ranges, swamps, and inland lakes and lagoons. The flora and wildlife of Beilokias is extremely different to Formaroth with much of the vegetation being Giant Fungi and moss rather than trees and grass.

Description of Elves

Elves are dark blue skinned with pointed ears and long stretched faces. Their hands have three fingers, and are more like claws than fingers. Most elves are shorter than humans by around 30cm. Elves live much longer than humans; the average lifespan of an elf is 210 years. However they also mature slower and do not reach adulthood until 30. Elves are known for their intelligence and wisdom as well as their skill in magic. They are also known to be very prideful and boastful, often looking down of other species and cultures. Those of the upper classes will go to great lengths to show off their social class. Elven architecture is difficult to describe as it is different to any other human civilization that exists in Formaroth to date. The best way to describe it would be a cross between Aztec and medieval Persian architecture. Despite only being half the size of Formaroth, the Elven Imperium is densely populated and has up to seven cities within its land (while Formaroth only has four).

Important Characters
Name: Empress Sarya Xilxina
Age: 167
Gender: Female
Position: Empress

{Further detail and characters to be added later.}
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Raeldar ~ Cultural Information

Located in the southern most region of Formaroth, Raeldar is a mountainous swath of land. With mild summers, harsh winters, and thick coniferous forests, filled with elk, bears, wild-cats, and the occasional badger, Raeldar is not an easy place to live. In the northern region of the kingdom, Raeldar has gentle rolling hills, and great forests that stretch for miles, with immense mountain ranges in the south. A majority of the civilians live in the northern area, as it is easier to raise crops, herd sheep, and build a house on flatter land. However, in the southern region of Raeldar, there are a numerous amount of civilians that live in remote villages with the foothills of the mountains. Such is a place that Aurelia Vyncetta was born and raised {current High Magister}. From the snow-capped mountains, crystalline rivers flow through deep ravines before making it out to sea. This is the only place in Formaroth where the rivers run north instead of south; the reason for this is due to the elevation of the mountains in the south, that the land going north is at a lower elevation. There are also pockets of lakes that yield a wide variety of fish.

Another thing to note about Raeldar is its archaic ways, and teachings. Most people in Formaroth would consider Raeldar to be very backwards in its thinking, as they tend to raise their people with traditional ways.

Local Foods

Roasted Pork Belly ~ A favorite dish served year round, or when pork is available, it is usually served with sauerkraut, and boiled potatoes.

Meat Cakes ~ These are rough, large cakes of ground beef, seasoned onion, garlic, and salt.

Baked Duck ~ A duck is placed in a fire brick oven, inside a cast-iron dish. The duck is seasoned with the atypical seasonings, such as onion, garlic, and salt, but also includes, thyme, and dill. Potatoes, onions and cabbage are cooked in the dish as well. This meal is normally accompanied with freshly baked bread, such as rye bread.

Fish ~ Either smoked, or fried, fish is very popular to eat as it is readily abundant. With many choices to choose from, a few favorite choices are those of salmon, pike, perch, and herring. It is normally served with lemons, which are harvested in the summer time before the frost comes. Pepper is a favorite seasoning to have on smoked fish as well.

Mead ~ Raeldar is known worldly for their mead. They have many different types of mead, some spiced, some with a fruity flavor, these meads are typically high in alcohol content, and will put anyone under a table if they are not a heavy drinker, or an alcoholic.

Customs

Midsummer Festival ~ Starting on the Summer Solstice, a day of festivities lasts until the following sunrise. The day consists of mead drinking contests, dancing that last throughout the day and well into the night (much like Valentine’s Day, this is the time when unmarried men, and women come together to dance in hopes of finding a partner.), children often dance around a large pole erected in the center of the festival, with ribbons fastened to the top. At the end of the night, there is a large bonfire to commemorate the end of midsummer. Everyone present stays around the bonfire until it dies out, and remains until the sun rises. They often toss items into the bonfire to bring them good luck, such as love letters, coins to bring good fortune, a cupful of blood from a particular livestock (such as pig, cow, sheep, oxen, etc.) to bring more births into the year; farmers often save a portion of last year’s harvest to toss into the fire to bring about a plentiful harvest.

The Great Hunt ~ Every month, a group of noblemen, and commoners gather in various towns, and villages to set out on a weeklong hunt. Their purpose is to find the finest specimen, be it deer, elk, or bear. At the end of the week, the hunters come back to town, where special game wardens await the return of the hunters, and they record information pertaining to size, height, weight, species, bodily measurements, gender, and the rarity of such a find. When the information has been collected, the game wardens assess the kills, and give out a large sum of money to the victor.

Sauna Bathing ~ For those that live in Raeldar, during the cold winter months, the people bathe in sweat lodges, built next to a water source. As it would seem odd to other people of Formaroth, the citizens of Raeldar bathe together, even with strangers. When they are finished soaking in the sweat lodges, they run outside and jump into cool springs, lakes or rivers. If someone is invited to join another person in a sauna, it is seen as impolite to decline their offer, and considered offensive and rude.

Clothes

Nobles

As always with the nobles of any kingdom in Formaroth, the noble class are richly dressed in comparison with the lower classes. Here, men keep their hair kept short, to the jawline, or cropped like a Caesarean cut, as they see long, loose hair, to be dirty and grounds for lice infestations. Men of the upper class dress in doublets, or leather jerkins. In the warmer months, they trade in their winter leather trousers for hose. The men of noble family’s wear necklaces bearing the male head-of-house insignia, along with eloquently designed signet rings. Men prefer to wear tall leather boots year round, for not only is it fashionable, it is relatively comfortable, and it is easy to distinguish them from the lower classes. The women on the other hand, while equally dressed in high quality fabrics, differentiate from the lower-classes as well. They wear their hair in ringlets, loose curls, or hairstyles where their hair is piled high upon their head in intricate braids, plaits, or covered with jeweled, or pearled coifs. Women often wear elaborate dresses consisting of silk shifts, a cotton dress, tight bodices with a corset to hold it in place, and a fashionable, patterned surcoat. They wear silk hosiery under their dresses, with silken slippers too match. Most women do not venture far outside of their abodes for they are busy with learning how to better domesticate their homes for a possible suitor, although this is not limited to these skills, as the more liberal women take it upon themselves to further education in different areas. During the winter months, men and women alike wear heavier clothes made of the finest quality of wool to be found in Raeldar. It is often as well, that they wear fur cloaks, the preferred choice of fur varies from family to family, but the popular choices are bear, elk, deer, and the occasional, wolf or fox (though these are often more than one piece sewn together due to their smaller size.).

Middle-Class

For the somewhat better off in Raeldar, they are able to afford higher quality wool in the winter time, and during the summer time, they wear clothes made of fine cotton. As with all of the middle-class throughout Formaroth, they can be found wearing the occasional piece of jewelry, such as a copper ring, or corded pendant. Their style of dress is relatively similar to the peasant folk, but of course the sole difference between these two classes, is the higher quality of fabrics used in their clothes. Men still wear their hair long and free, although some choose to keep it tied back with a leather cord. The women wear their hair in more elaborate braids and plaits, with occasional bonnet, scarf or some type of headdress worn for the married women.

Peasants

The peasant folk of Raeldar dress in simple, wool clothes. Most families in Raeldar own sheep, as it is an essential commodity for providing clothes, and blankets during the chill of the cold winter months. Men wear long tunics that fall to their knees, and women wear simple dresses with aprons over them. They were simple leather shoes. In the winter-time, clothing is typically the same, although they dress in layers. The women are particularly good at knitting, and provide their household with thick mittens to keep out the cold air. Also, during the winter, the men and women switch to leather boots stuff with sawdust, or shorn wool to keep their feet from freezing, along with thick wool cloaks to keep out the fierce, biting wind. Most men wear their hair long and loose, while the women keep their hair up in braids.

Legends

The Hunter and The Wolf

Many people in Raeldar are hunters by nature, on one such occasion, during the early eras of Formaroth, a strange occurene happened to a man by the name of Hemli. He was a hermit, and lived deep in the coniferous forests before the mountain foothills. The locals knew of him, though many avoided him, for they felt he was a strange man; this was not the case. His wife, and son had passed away from hayfever when Hemli first married her years ago. He spent his time ever since, wandering the deep pine forests. One day, in the woods, Hemli came across a curious scene. Before him, caught in a trap, lay an injured wolf. The creature was splendid, with a brilliant coat of white fur, and vivid, golden eyes. It lifted its head, and uttered a soft whimper. Hemli could not bear to see the wolf die in the iron bear-trap, and without thinking, freed the wolf. Struggling to its feet, the wolf could not make an escape, and collapsed exhausted on the ground. Approaching with care, Hemli lifted the wolf off the ground, as it offered no sign of struggle, and carried it back to his cabin.

For two weeks, Hemli cared for the white wolf. Its paw was mangled from the teeth of the trap, and left a horrible gash, along with a broken bone. To prevent infection, Hemli used a poultice to heal the wound, and prepared clean bandages every morning, and night. When the wound had healed over, the bone remained broken. There, Hemli fixed a wooden splint for the wolf, who had curiously let him tend to his wounds without fuss. Throughout the nights that the wolf remained in his cabin, Hemli would leave every mid-morning to go for a hunt, catching grouse, squirrel or rabbit. When he returned, he would prepare a meal for the wolf to eat, which the creature ate readily.
When the time came to return the wolf to the forest, Hemli carried the beautiful creature back to the spot where he had found it, unsure of where its den lay. As he set the wolf down, and turned to go, the wolf gave a short bark, drawing his attention back to him.

“Dear Hunter, you have cared for me like your own child.” The wolf spoke.
Hemli was equally surprised to learn that the wolf could speak at all, and stared with his mouth agape.

“Fear not, for I am the Guardian of the Forest. I presented myself to you, in hopes of seeing if you would pass a test, and pass it you did. You have shown me great care while I was injured, like I was one of your own. I have known you for a long time, Hemli. I know of your sadness, for I hear it in your footsteps wherever you walk through my forest. I wish to offer you a gift of your choosing, whatever it is, I will grant it.”
Hemli dropped to his knees, overwhelmed that the wolf was the guardian of the forest, and even more so that the wolf wanted to reward him for his kind behavior. He cast his eyes before him, upon the decaying leaves of the forest floor. He could have anything he wanted, wealth, fame, a woman to love, anything his heart desired. Lifting his head to look into the gold eyes of the wolf, Hemli gave one answer.

“I wish for immortality.”

“Then so be it.” The wolf approached the fallen man, and placed his paws upon his bent knees, there the wolf touched his muzzle to Hemli’s forehead. A mist encompassed the two of them, before the wolf stepped away, and sat on its haunches.

“I have combined my soul with yours. Together, we are bound for all of eternity. I am bound to this land, and you may not leave here ever again, to travel to distant places. You can only die, if I die, Hemli. You, and I are the guardians of this forest now, we shall walk together for years to come, and you shall never be alone anymore.”

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A History of The Rulers in Formaroth



0 A.R - 1 A.R - King Richard Remonnet ~ The first king of Formaroth and often referred to as Richard the Conqueror after he united Formaroth under one rule. Originally the Viscount of Nyhem, Richard Remonnet's ambition led him to conquer the surrounding area of Sypius. Once he had finally conquered Sypius his ambition grew as he continued to expand his land until finally, after fifty years, He had complete control of Formaroth. Considered one of the greatest monarchs of Formaroth.

1 A.R - 7 A.R - Queen Cristine Remonnet ~ Eldest child of Richard. Her rule was mostly uneventful. Had a rather short rule due to her father’s long life. She briefly lost control of Raeldar during her reign but recaptured it with little trouble.

7 A.R - 52 A.R - King Hamnet Remonnet ~ Eldest child of Cristine. He spent most of his rule easing relations with his vassals, due to many kingdoms still being unhappy with the Remonnet’s controlling their land. He invested a considerable amount of money into the port town of Cawaport turning it into the fourth city to inhabit Formaroth.

52 A.R - 59 A.R - King Richard Remonnet II ~ Eldest child of Hamnet. Assassinated by the Elven Imperium before they invaded Formaroth.

59 A.R - 111 A.R - Queen Ysabelle ~ Second child of Hamnet. Arose to the throne after the death of her brother. Ysabelle succeeded in repelling the Elven invaders and strengthening the Remonnet control on Formaroth. She is also known for outlawing slavery shortly after she defeating the elves. She is often referred to as Ysabelle the Savior. Considered one of the greatest monarchs of Formaroth.

111 A.R - 151 A.R - King Foucher Remonnet ~ Nephew of Ysabelle. After Ysabelle passed away with no heirs her nephew Foucher rose to the throne. He spent most of his rule repairing the damage that the Elven Imperium caused in western Formaroth. Commonly known as Foucher the Builder.

151 A.R - 191 A.R - Queen Ysabelle Remonnet II ~ Eldest child of Foucher. Barred trade with the Elven Imperium worsening relations between the two empires. Was the first ruler to establish the Imperial army.

191 A.R - 240 A.R - King Hamnet Remonnet II ~ Eldest child of Ysabelle II, Hamnet was the first and only mage to be ruler of Formaroth. This was still in a time when mages were viewed as untrustworthy and unnatural (reinforced during the Elven invasion). His rule is meant with turmoil and uneasiness at first by both commoners and nobles alike. Spent most of his rule trying to improve the status of mages within Formaroth. Though he was successful in some kingdoms, he had next to no effect in others. He disappeared in the year 240 A.R. Known as Hamnet the Mage.

240 A.R - 267 A.R - King Geffrey Remonnet ~ After his brother Hamnet II disappeared Geffrey took his place as King. He continued his brothers work and continued to improve the status of Mages in Formaroth (not being a mage himself he was more successful than Hamnet). In the year 251 A.R he created the Mages Circle on the Summer Isles so that mages could study magic safely and in peace.

267 A.R - 307 A.R - Queen Elysabeth Remonnet ~ The eldest child of Geffrey, Elysabeth had a rather peaceful rule with her being more of a figure head than an actual ruler. She spent most of her time throwing parties and balls while the high council ruled Formaroth. She was recorded to have attended only three council meetings during her reign. Under her rule the Church of Klebrithy started to lose its power over the political system, something that would continue to decrease over time.

307 A.R - 359 A.R - Queen Ysabelle III ~ The eldest child of Elysabeth, Ysabelle III had far more experience with ruling due to serving as the head adviser for her mother. She was the ruler who finally stopped the trade embargo with the Elven Imperium and began to mend relations between Formaroth and Beilokias. She was a grand diplomat and managed to stop the Kingdoms of the North from breaking away from the Imperial rule, preventing a civil war. Often known as Ysabelle the Peace-Maker, she is considered one of the greatest monarchs of Formaroth.

359 A.R - 379 A.R - Queen Elysabeth Remonnet II ~ Eldest child of Ysabelle III, Elysabeth II had a mostly uneventful reign until the year 379 A.R in which she, and many other members of the Remonnet family were murdered by a collaboration of lords and ladies known as the Barons Court; a group of nobles who had grown in power since the reign of Queen Elysabeth I. They believed that with the power and influence they has gathered over the years they could overthrow the Remonnet's and take the throne for themselves. However, they underestimated the loyalty of the head houses and overestimated their own power. The traitors were soon trapped in their stronghold of Ironfold and were all killed by the imperial army during the siege.

379 A.R - 402 - King Adeland ~ Eldest child of Elysabeth II, Adeland was a master economist and ruler. Formaroth was at its richest during his time as king. Under his reign businesses thrived, food was in surplus, the crowns treasury was full, the imperial army was outfitted with the best arms and armor available and there was a massive grown in the middle class. King Adeland also established the Alchemists guild giving the men and women of science somewhere to work together with all the tools and equipment they needed. Often called Adeland the Wise, he is considered one of the greatest Monarchs of Formaroth.

402 A.R - 402 A.R - King Richard Remonnet III ~ The Eldest child of Adeland, Richard III was an extremely obese man who died due to a heart attack one month after his coronation. Often known as Richard the Fat, Richard III is the shortest reigning monarch to rule Formaroth.

402 A.R - 450 A.R - King Geffrey Remonnet II ~ The second eldest child of Adelard, Geffrey II took to the throne after his brother. Though he was popular with the Commoners due to his tax reforms and charity, he was unpopular with the nobles who now had to pay more money through taxes. The nobles soon sided with his eldest son Heylot and Geffrey gradually lost power through his reign. Commonly known as Geffrey the Kind.

450 A.R - 492 A.R - King Heylot Remonnet ~ Eldest son of Geffrey II, Helyot is considered to be the worst monarch Formaroth has ever had. He was cruel, selfish, greedy and considered evil by most. During his reign people were given harsh punishments and often killed painfully for any transgression (including his own family). During his later life he was considered to be on the brink of insanity by those who were unfortunate enough to be close to him. His actions led to the Remonnet-Manshrew civil war in which many members of the Remonnet family lost their lives, including his own. He was finally killed by Andrew Manshrew during the battle for Uzgob. Often known as Helyot the Mad.

492 A.R - 503 A.R - King John Remonnet ~ Second eldest to Geffrey II, King John was the last surviving member of the Remonnet family after the rest of the Remonnet’s were either killed by Heylot or during the civil war. King John spent most of his life repairing the damage his brother had done. He was a fair minded man who the nobles and commoners welcomed as their king. Unfortunately, he passed away under suspicious circumstances in the year 503 A.R making him the last of the Remonnet family. He is often known as John the last Remonnet.

**503 A.R - Present - King Duncan De Reimer ~ The head advisor of John Remonnet, Duncan claimed the throne after John's abrupt death claiming that as head advisor the title of King passes to him. Though he has found much support in central Formaroth the north and south do not side with his claim and view him as untrustworthy and power hungry. Currently known as Duncan the Snake.

**503 A.R - Present - King Andrew Manshrew ~ The head of house Manshrew and ruler of Uzgob Andrew Manshrew has claimed the throne of Formaroth for himself, claiming that the debt that the Remonnet’s owed House Manshrew should be upheld and that he simply will do what is right for Formaroth. Though he has found unwavering support in the North, the rest of Formaroth views him as a usurper and find his claim to the throne weak.

Time will tell who will become the next ruler of Formaroth.

**If the following phrase is at the end of a ruler's statement: Considered one of the greatest monarchs of Formaroth. There will be a statue of them found in the Plaza in Vine, the capital of Windmere.**
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Formaroth: Magic Guide




(Note: This is not the limit of what mages can do, just a summary of the known, and practised magic in the world.)

Destruction Magic
Destruction is a form of magic that focuses mainly on the offensive use of magic. Mages often use magic in an elemental or primal form. The strength of a destruction spell is based on the skill of the mage wielding it. Like most other magic forms, a destruction spell can be amplified in power and size depending on the amount of mages casting it. The most common ways this form is utilized are as followed:

Force:
The most commonly used form of destruction magic, force focuses around using magic in its purest form. Utilised in battle in the form of basic shockwaves, however, mages can train to use it in more sophisticated manners such as telekinesis. Skilled mages can also vary the size of the shockwaves, even direct them, and use them as a way to cut through their opponents.

Fire:
Another common form of destruction spells, fire magic proves to have the most devastating effects when used on the field of battle. Despite most mages having the talent to create fire with ease, battle mages must train for years to be able to control it effectively, as well as being able to extinguish it at will. Though fire can be effective in a battle it is not all powerful, the intensity of the flames depends on the skill of the mage using it. For example an average mage would have difficulty trying to counter a knight in full plate.

Lightning:
Lightning magic in its controlled form, is difficult, as it needs pure magic to be converted into this fantastic form of magickal energy. This energy is produced, though not limited to, in the form of lightning. Though lightning is an incredibly powerful form of destruction magic, it is wholly difficult to control, and only those of a magister level can direct it with precision. As a result, mages tend to only use this while fighting on their own due to the high risk of friendly fire to their surrounding comrades.

Ice:
Along with force and fire, ice is another common form of destruction that battle mages use. Most mages have the ability to control water via telekinesis. However, during battle this is near pointless. Mages have the ability to change the temperature of different objects including water. Many mages lower the temperature of water until it turns into ice, which they may then use to send deadly sharp ice shards towards the directions of their enemies. Mages also possess the ability to use ice on a much grander scale, however, a large quantity of water must be present. In circumstantial situations, the only water mages have ready at hand, is what they bring with them onto the fields of battle.

Glyphs:
Glyphs are particularly rare when it comes to magic. Due to the complexity of these spells, only the most studious of mages have the ability to wield them. They involve placing down ‘Glyph marks’ (dormant spells) in particular areas, and then setting them off when needed. Glyphs can be put down instantly, but the user has to be close to the glyph ( at least within 100 meters) for it to remain dormant, and even closer to be able to lay it. The number of glyphs that can be place depends on the skill of the magic user.

Restoration
The Restoration School of Magic is the school that the majority of mages enter into, for it provides essential skills. As such, there are mages that operate as healers, and doctors. Restoration involves healing individuals, and repairing wounds. Restoration magic is capable of healing all manner of wounds, from a small cut to a broken bone. The more skilled the mage, the more severe of a wound they can treat and heal. Restoration magic can also be used to bring life back into dead plant vegetation, for example: if a village were to suffer a loss of crops due to disease or drought, then hypothetically, a mage could resurrect said crops (however this would require a large number of mages for a long period of time). Mages can bring life back into people as well, however, what they bring back are monstrous, and soulless, nothing near to what those that inhabited that body before. As such, "Necromancy", as most call it, is forbidden, and next to no one in Formaroth knows how to perform such a spell. Restoration can also be used to enhance a living being; for example: large quantities of mages, when together, are able increase the total yield of crops, and increase the the size of plants, nearly doubling or tripling the size of the original plant; though this depends on how long magic is spent on the plant. This magic can also be used to enhance people as well; however, most of these attempts result in abominations, and like necromancy, they are forbidden by the Mage's Circle.

Illusion
Illusion magic is one of the most commonly practised forms of magic among mages, and it is the most common type of magic that mages learn once they arrive at the Circle. However, not many mages continue to learn it to a effective proficiency. Basic illusions consists of nothing more than a few party tricks capable of entertaining people, but not capable of fooling them for long. Advanced illusions can only be pulled off by master's in this field of magic. These illusions require a large amount of intelligence, and imagination. At this level they are able toproduce illusions so powerful that they are able to fool people into believing it is real. These illusions can play tricks on the target's sight, hearing, and in some cases, even smell. As influential as these spells may be, they are not without their limitations. For example, depending on the complexity of illusions used (as well as the size), it is more likely that the illusion will be recognized. Depending on the intelligence of the target, whether they are a Mage or a Mundane (people that do not practise magic), the easier it is for the illusion to be seen. Any physical contact with said illusions will confirm them to be false. Mages who operate as spies or assassins employ the use of illusion magic for obvious, and practical reasons.

Summoning
Summoning magic is a skilled form of magic that only a select few can master. These spells involve summoning shades. Shades are semi-astral beings that are only present in Formaroth as long as the mage whom summoned them are alive. It is unclear what shades are, or where they came from, as the first mage who brought such magic to Formaroth was an elf, who was just as unclear of the shades origins as the Mage's Circle were. Only the High Mages of the Elven Imperial Court know of the shades origin, and it is highly unlikely they will share such secrets anytime soon. Shades appear in the form of an animal. The animal, depends on the mage who summoned them, and varies per mage. The choice of the animal that the shade will appear depends on the following: the mage's personality, appearance, morals, etc. These shades can be used for a wide range of tasks; scouting, entertainment, battle or even simple companionship. Depending on how powerful a mage is, the more shades they can summon (though the highest known number anyone has managed is twelve). While the Church of Klebrithy has condemned such magic, claiming that shades are daemons sent into the world by Hystix, it has done little to deter mages bent on summoning a shade as a companion.

Shapeshifting
Shapeshifting is the rarest form of magic, and the School of shapeshifting has the smallest number of students. This is simply because it is the hardest form of magic to manage, and little have what it takes to use the magic properly. Shapeshifting involves changing into an animal of the mage's choice. However, this is no small task. The mage must first study the animal so as to understand it wholly; the way it moves (anatomy), what the animal's diet is, how it breathes, and how it interacts with others of it kind. It can take nearly a year before the user is capable of shapeshifting into a single animal. A majority of skilled mages are put off by this school due to the long learning process. however. those who succeed are noted as being extremely skilled mages, and worthy of respect.

Alteration
Though many mages consider this school to teach the "weakest" spells, the School of alteration offers the widest variety of spells in comparison to any other school. Alteration involves teaching its students spells that will help them in everyday life. These spells can range anywhere between, but not limited to; creating light, improved eyesight, being able to breathe underwater, and even telekinesis.
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Alenius - Cultural Information



A Land Reforged









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Soundtrack 2:
dailymotion.com/video/x4trn6m

00:00 - Alicja Mazeltof's theme
02:32 - Kingdom of Ralda
04:03 - Battle of Ralda
09:27 - Fall of Ralda
11:58 - Aftermath
18:06 - Lanaya's theme
20:10 - Lanaya's Battle theme
22:09 - Battle of Telmarion
25:15 - Nyhem
28:38 - Mercy
30:04 - The Hunter and The Wolf
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