@Filthy Mudblood Well, Feir just wandered into the Wolfrahg caravan looking for a way to be useful with the whole missing princess situation. You are more than welcome to slap him upside the head.
@Filthy Mudblood Head into central camp, I guess? Sneak up on a couple bounty hunters? Or set-up for some lost-friends reunion between Numas and Valerie?
I have some pretty interesting idea for my character.
By the names you can guess its based on the Nordic mythology.
"Geirskögul" literally means spear shaker in old norse (Geir: spear. Skögul: shaker / high towering). she would be like a Valkyrie (duh...). Goddess of spears, death by battle (According to old norse mythology the Valkyries were the ones who took the brave warriors who died a gruesome and honorable death on the battlefield to Valhalla.)
@Filthy MudbloodRaydon too, not sure what to do with him now ;D @13org I think there's plenty of room for you to join now, honestly! There a couple other CS's in the works so I think now is a good time :D
Announcement!
Everyone, I would like to re-introduce you to Melo, our new co-GM! Melo's been super helpful helping me get everything ready for the IC, and has continued to help me out even now.
Melo can help you out, give advice on character sheets, and is generally just a cool dude. So feel free to run stuff by him if I'm not around e.g. when I sleep :D
@Melo Ya know, I think you should have Nissa drink the magical drug. She might just become a god again, instantly get access to her abilities and be the most OP chars around.
@Melo Ya know, I think you should have Nissa drink the magical drug. She might just become a god again, instantly get access to her abilities and be the most OP chars around.
If she knew she was a goddess and knew that was the tree was doing actually worked... maybe xD
But no, IC character logic dictates she wants to NOPE the fuck out of there.
@Melo Metagame is best game meister melon. But seriously jokes aside I should probably get on with my relationship sheet... We have a deadline for that no?
@Mae I've been PMing with @Dusksong and we can't really find a good reason for Kenzie and Floran to be enemies,
I'd like to reroll the relationship value, but keep Kenzie as the person with the relationship. (the only eligible options should be acquaintance or friend)
@Melo Ya know, I think you should have Nissa drink the magical drug. She might just become a god again, instantly get access to her abilities and be the most OP chars around.
yes @Melo I second this.... Drink iiiitt.... :DDDDDDDDDDDD
@BlackPanther I was planning to get an Ophi post finished but i got called away for bunny hairdressing, so I hope to have a reply up tommorrow!
”Fæla is a mere five feet two inches, standing shorter than most people her age, however she has a look about her that would stop most in their tracks. Her eyes are fierce and the lines around her face are like the lay lines of the very earth itself. It appears at a glance that she has seen too much or this world already at the brisk age of 21. In that way, her eyes do somewhat look tired. But not as though they are ready for a momentary sleep. More as though they are ready for a release. From this plane, from this life, from too many things to count. She has a dreariness about her that doesn’t escape most encounters.
She has bright green eyes that would surprise most. As they stand out so glaringly amongst her olive complexion. She has a deep but thin scar running diagonally along her nose that is somewhat difficult to make out, mostly due to its thinness. She has sandy brown hair that reaches her chin, so as to keep out of her way should anything escalate. She was raised to be ready, though she doesn’t have much experience with fisticuffs, she is a shaman. She has some been taught in the ways of some offensive magic, though most of it is incredibly weak and relying on a source of natural magick. Which would naturally bring one to her earrings. They are a bright emerald green, quite like her eyes. While they do look fairly similar to one another, it would take a Shaman to notice the difference. The left earring is a slightly different shade of green, closer in hue to a turquoise, but only slightly. The left itself contains a healing magick contained from a spring within a magical subsection of the forests. While the right contains a spell which will escalate the growth of foliage rapidly, a more defensive technique.
Fæla speaks in a low, rather flat tone most of the time. However she isn’t a robot. She feels emotions like everyone else, most of the time she just chooses not to outwardly express it. As such she often comes across as disinterested and uncaring her rigid facial features only complement this opinion. Though she has been known to show a great deal of respect to those who have earned it, affording them a few smiles here and there. Fæla is uncertain often about how to go about interacting with others and often has a rather unfriendly posture and way about her during conversation, not making direct eye contact and speaking in short sentences.
Her mark is. In truth, her scar. Beginning on the bridge of her nose, more and more lacerations over her body before fully consuming her, looking as though she has suffered a complete body-wide devastation, suffering many of the deep but thin scars all across her body. These show up predominantly on her back, shoulders, calves and face.
[ ⍚ ] P E R S O N A L I T Y
" Fæla is a no-nonsense kind of woman. She rarely finds herself interacting with others because of a want, rather she interacts with them out of necessity. As such, she can come across as very informed, knowing very much about a topic before further questioning about it. However, on the off chance Fæla is uneducated about a topic and speaking to someone who knows what they’re talking about she is respectful and attentive. If one were to strike up conversation with her it would fully depend on where she was and what was happening at the time to gauge her reactions. For example, at a tribe gathering, it is an expected consequence and she would entertain the conversation, remaining rather polite. However, if someone were to approach her during her studies of the arcane or another time of focus, she would not entertain the thought.
Fæla, unsurprisingly perhaps has a slightly more wicked side to her. Often choosing whether to help someone based on whether or not it is helpful to her or not. There is a slight compunction to this however, as if a situation is life or death, Fæla has a hard time resisting helping the victim. This is notable due to the fact that she doesn’t like the feeling of compassion she gets. She doesn’t understand why people perform noble deeds, and yet she has been the performer of quite a few over time. Above all else, however, Fæla will always fall back on the conviction that the cycle of this planet will reset any imbalance.
Fæla views the arcane as what should be the most dominant field of study for this world’s people. Able to create incredible results with even a beginner’s knowledge only proves this more. As such Fæla has devoted her life to uncovering everything she can about the magic that surrounds this world. Becoming something of a master in the field. However, to say that she is a master in the field of which many do not even know exists is not saying much. Of course, that isn’t to say she is uneducated, but it has required a lot of risks gaining the knowledge and experience she has. "
[ ⍚ ] B I O G R A P H Y
Fæla, from a young age felt as though she was on the cusp of discovering something massive. While she has already made leaps and bounds into the fields of the arcane and magick in general, she has yet to truly discover what this means for the greater world at large. Especially considering she has little to no idea who she is.
See, Fæla feels as though she isn’t supposed to be where she is, but she has no idea what spurs these feelings and paradoxically at her most relaxed and sensible she feels the strongest about this. Still, through all of her studies she is simply a girl, a girl who may know a lot about a world not many do. But one day she will die just like anyone else put on this earth and she isn’t special in that regard.
This is something that Fæla has had a hard time coming to grips with and has kept her up plenty of nights. Thinking about how she can possibly make her life mean something. She isn’t even sure what she wants it to mean, after all – what could one as small as her on a scale as magical and cosmic as the world she assuredly lives in truly do? Could it be true that the flapping wings of a butterfly could one day create a hurricane? Had she already done something so grand? Would she ever know if she did?
These were the questions eight year old Fæla struggled with since she saw the stars at night and the wisps dancing in the woods. She knew that there was something more to be found in this world. Which is why when she turned ten years old she devoted her life to shamanism. This would be the first time she would venture into the magical section of the woods. Being a young girl in the Abaneki tribe, this was strictly forbade. She was not to enter the forest under any circumstances, lest something terrible should happen to her. Her mother and father were the main source of this ideology, but most of the men in the Abaneki tribe echoed it. They were a prideful man, and as such, they were a protective man. This spurred only more temptation for Fæla. She wanted to know.
The first time Fæla attempted to wander into the forest her father had caught her, and punished her for not listening. He wasn’t a very strict man, punishment was lessons on how to tan a hide and create artwork from that. Fæla was pretty good at creating dreamcatchers. But even that upset her father. She wished it to magically take the bad dreams from your mind, leaving only the good. He felt betrayed. He had done so well at raining her with compassion. And yet here was this rebellious girl, not like the others in the Abaneki tribe, even though it would be so satisfying for her to just conform.
This along with the fact that he had caught her training to fight with an oaken stick. He simply wasn't sure what to do about his daughter. He chastised her day in and day out for her sparring, her insistence on using magic and studying it.
One night, when Fæla was just ten years old she was sent to fetch some water for the evening soup. On her way to the well she met a perimeter guard. He recognized her as the crazy girl who wanted to go into the forest. Not much of a surprise really, the Abaneki were known to fit into their respective roles and Fæla stuck out terribly in that situation. He approached her and asked if she was alright. She didn’t respond, simply walked past him.
“You should follow your heart little one.” He said as Fæla stopped dead in her tracks. The forest was in front of her and the man was behind her. If he was telling the truth…
The bucket hit the ground, while her feet pounded it. She sprinted as quickly as she could until she found herself unaware of where she was. The noises she heard were completely non-descript. Or perhaps they would’ve been rather specific. But it was like entering into a new world once more, she had no idea where she was, what she was hearing, in this forest, everything was possible. She wandered for hours. She met a few spirits who seemed to regard the little girl with interest, though it quickly faded. It was magical.
But by the time she found the exit, there was a mighty light.
The sun.
She had spent all night in the forest, not sure whether or not it had really felt like an entire night. She wasn’t sure.
By the time a search party found her she was the subject of hot debate. A child had wandered into a forbidden section of the forest and come out unscathed. Her father debated long and hard with the head’s of the tribe. A little girl had to be disciplined. She could not be wandering into the forest, what if something had happened? What if she came out scathed?
Why didn’t anything happen?
The heads of the tribe became interested in Fæla climaxing in them allowing her to renter the forest with supervision once she was thirteen. She walked in with two very proud men from the Abaneki tribe. As soon as the noises and sensations came back, alerting her that she was in the forest, the men were gone. Instead, she was alone and she had found herself in a cave. A snake the size of a tree trunk was there with her and it hissed at her with the voice of a woman.
“What bringsss you here little one?”
“I am here because I love it here. Are you a spirit as well?”
“I am…. What did you wish to take from this foressssst?”
“Nothing but experience.”
“Very well, enjoy your ssstay.”
The snake began to slither away before doubling back faster than Fæla could react. “Why shouldn’t I consume you here? You and your lussst for knowledge?”
“There is no reason. But would you rather I returned and learned, or a tribe return and destroy?” Fæla posed the question to the spirit. It hadn’t answered any of her questions up until this point.
Silently it slithered away. Leaving a content Fæla to explore once more. By the time she had returned she felt as though she was on the precipice of learning something great. She had a general understanding of how magic worked in this world, but not how to translate that into using it. Upon exiting the forest, she saw the tribe had gathered at the edge of the forest. Once more she had a gleam in her eyes, but she was completely unscathed. That wasn’t how it had worked out for the two guards. They lied dead at the edge of the forest. She wondered what they told the snake.
The nobles had to deliberate once more.
A girl who could enter the forest and return unharmed? That would be useful. But they had a reputation.
It stayed in this stasis for two more years.
When she was fifteen towards the falls, it was an area that she frequented for bathing purposes, sometimes simply for relaxation as well. When she reached the falls she found a water spirit, glancing into its own reflection. She sat there, still as can be, and she watched as it deliberated upon itself. It couldn’t decide what it wanted from the reflection, or perhaps it couldn’t decide what it was looking at. What its role was in this giant cosmic canvas, perhaps it was like her. In her careful examination of the spirit, she saw it draw something. It was as if the spirit had finger painted into the very water itself. A sigil had formed. Fæla didn’t know how long the spirit would stay, but she needed to find out what that rune was. She waited for two hours before deciding perhaps her presence would scare the spirit off. So she cautiously exited the brush.
The spirit saw her and immediately retreated, but not far enough to be out of sight. Fæla kept a watchful eye on the spirit as she approached the run, dragging her now soaking pants through the water of the falls. She reached the sigil and for a brief second she felt as though her mind had expanded, physically. It was a searing pain, she knew, in that moment what the sigil was. But it was too late, the water reached up and grabbed her by the shoulders, pulling her in. She struggled against it, but it was as if someone had been holding her down forcefully. She had been gifted with beautiful knowledge of what could be, or what she could learn further. But she felt her body forcing her to breathe. She would die in these falls, the men of the Abaneki would be proven right. She shouldn’t have wandered out further.
A hand.
She grabbed it, digging her nails into the flesh and letting it pull her up out of the water. By the time she had caught her breath she recognized the man. It was the same one who had told her that night to follow her dreams, the first time she had gone into the forest when she was a child. He smiled at her, she choked and hit the ground, gasping to refill her blood with oxygen. She knew.
She immediately scrawled a design into the mud as some other tribe guards ran up. The mud shot up, in a small almost ball like form and landed back on the ground. Many things happened in that instant. Silence fell over everyone in the falls. Fæla felt as though she had just exercised a muscle that was dormant her entire life, and a new Shaman was elected for the Abaneki tribe.
Word quickly spread about the sixteen year old Shaman of the Abaneki tribe. Now she is headed to the gathering. Technically speaking she must also take part in a coming of age ceremony now that she has reached 16 years old.
“That Justice is a blind goddess Is a thing to which we are wise Her bandages hides two festering sores That once perhaps were eyes.”
[ ⍚ ] GO D L Y A P P E A R A N C E
Aeterna is a confusing goddess to look upon. At a first glance one would immediately note her very human appearance. Standing only at five foot eight inches. Of course, she does sport a rather interesting set of armour. Seemingly battle-worn and steel in nature, it’s scrapes and cuts look absolutely radiant in the light, as if each bump and indention was a glorious medal from a fight gone by. Her shimmering lilac eyes are all too piercing, seeing you for as less than a metric, as an amalgamation of beliefs and choices you have made. She carries with her a tall spear, taller even than herself. She has a heavy blonde braid that is pushed down her right shoulder and ends past her hip, seemingly made of sunlight it too shines with any amount of light that graces it.
She is flanked by two knights. One of whom is kind, he has a shield and sword with him, he wishes to protect the innocent. The other knight holds with him a broadsword. Heavy, and rusted, it has seen the insides of too many a man to be truly called a weapon of self-defense. Those who wonder long enough who the third knight is and where he stands are either very lucky or have that as there final thoughts.
[ ⍚ ] K N O W N F O R
- A goddess that many are confused about. How can a malevolent goddess like Aeterna rule the domain of law, let alone order? She has many supporters despite her mythological status as a dark goddess due to this confusion. - Many who fear death fear facing her for their actions in life. She is known, somewhat, as a gatekeeper of sorts. Though many consider the fact that if you see her, she wanted to see you. Which is very bad. - The symbolism of a woman flanked by two knights, one apathetic and the other vitriolic is common iconography for law and order.
[ ⍚ ] F O R M A T I V E M O M E N T S I N H I S T O R Y
Aeterna is a dark god whose domain is held in high regards to the common-folk. This has created a dangerous strength in her number of worshippers and general knowledge of her. Her status as a dark goddess unknown to humans, however some of the older generations may remember a tale of Aeterna that serves as a reminder of her morality.
A man wandered into Aeterna’s court, he was sullen, surprised, yet quiet and sad. She asked him what he had done and he took a few moments to answer. He had left his mother to die. Surely an easy crime, but Aeterna was nothing if not thorough.
“Where did you leave your mother for dead?” Her voice quietly boomed.
“In the desert.” The man said not lifting his head to meet the goddesses gaze. He knew not that this was a commonality amongst the guiltiest of guests in her court. Not something that surprised Aeterna one bit.
“Then tell me your tale.” Aeterna decreed, and so he began.
“I was a soldier, I fought to keep my family safe, to keep my land safe. I fought to protect never to kill. Yet it is not the bravest and most noble that win at the end of the eve. It was those who were willing to take demons upon their hearts, to beg for a dark victory, as surely it was better than a loss. It was them that forced my people into the desert. We were seven hundred with food for two hundred. Many of the soldiers decided to turn back, either bargaining for their lives or attempting to fight back into the city. Pray tell what came of them, for I have no idea.”
“They were slaughtered, all of them.” Aeterna said with not a trickle of emotion disturbing the calm waters of her voice.
“I thought that may’ve been the case.” The soldier said.
“Continue.”
“We few who stayed with the women in children were given enough food and water to be healtyh, but before long the weak of heart grew weak of body and their hearts became corrupt with the thirst. Attempting to steal the water… They too had to be purged, like the ones who had come upon our town, the ones who let demons into their hearts. T’was not long before we found ourselves nearly empty on supplies, my mother told me to leave her, to save more children for they had brighter tomorrows and many more of them at that.”
“So I did.”
“I thank you for your honesty, dear solider. I will not leave you guilty for abandoning your mother, an elderly woman should get to choose the method of her own death and if deprivation was her answer, so be it.”
“Thank you, my goddess.”
“I am not yours to behold solider. I find you guilty of waging war, practicing wrath, and slaughtering the youth of another nation. You will join the other soldiers who fought to save your city. Now begone.”
A solemn tale to be sure. It reminds us that while justice may be necessary, in hands too pure or too obsessed it can be a necessary evil, when it need not be at all.
𝔐y 𝔊ifts 𝔚𝔦𝔱𝔥𝔦𝔫
[ ⍚ ] S K I L L S E T Three General skills to start and up to two combat abilities. Due to the setting you may also have 1 Survival ability.
Magical Awareness - Survival Fæla is incredibly aware of magical beings and the tracks they may leave. Easily able to track the arcane like a hunter may track a wild animal. She, of course cannot hunt wild animals as she is no-hunter. But she will easily recognize signs of arcane or magical creatures.
Walking Stick - Combat Fæla uses a walking stick, which most would consider rather odd for a 21 year old girl. She typically uses a walking stick as a canvas for runes, but past that she uses it for combat similar to fighting with a staff. The walking stick has a certain heft to that easily allows her to deliver a strong concussive force to limbs or the head, easily incapacitating someone. It has a certain amount of surprise, however clashing with an edged weapon is obviously a horrible idea. But a normal steel that isn’t edged wouldn’t completely destroy the walking stick. The one she currently has is oaken.
Shaman - General Fæla may not know much about magic in the way that someone could learn history. But she knows it like she knows how to breathe. She has garnered an innate understanding that X will lead to Y as far as magic is concerned and her intuition when based on Magic is often times incredibly accurate, even if she can't adequately explain her thinking. This is primarily due to her interaction with magic first hand and prolonged exposure to it.
Awe-Inspiring – General While Fæla doesn’t show it off much, she is actually an incredible public speaker. She can speak to groups rather well due to the systematic and calculating way in which she observers conversation and human emotion.
Arcanist – General/Combat
When a rune is created, it is bound to your character's magic. The basic jist of this is that, once placed, the effectiveness is taken from your character's state and dedication to the magic - e.g. how long she spent forming the rune, any rare reagents she gathered to imbue it with, what her concerntration is like at key points in time, her lifeforce)
What this means: A rune you've flung together in one post isn't going to last as long or be as powerful as one you carefully created over weeks, travelled to the four corners of the realm to gather rare reagents for, and then got five people for 24 hours to cast together after fasting for a week and doing purification rituals. So, this means you can, as a player, invest the amount of time, effort and danger into a rune based on your situation. Helping a farmer's ewe give birth safely? probably not going to need more then a paragraph. Preparing for the final end RP battle? you can start preparing for it in advance, and decide what amount of danger you're willing to put your character in to do it. Anyway, next point.
Just as someone would get tired from battling, climbing, running, swimming, ect. and become worse at something, so are runes tied to a character's mental fatigue. While it is possible for a rune to decay (e.g. if you leave it alone for a month and come back, it has a high chance to be less potent then before) what I am more interested in is mental fatigue while actively using the rune. e.g. if you placed a warding rune around your camp at night, it would be considered active while it is working. Whereas if you placed a warding rune and then dismantled your camp and decided to camp elsewhere, that rune is dormant if you're not using it, therefore not taking energy to sustain. Kind of like an off/on switch - if the rune is "on", then it's taking some energy to maintain.
Fatigue depends on a few things - a hastily thrown together rune is less resource-efficient then one carefully thought about. Similarly, a powerful rune takes more to maintain then a simple one.
So here are a few example situations - if you're using a combat rune in the heat of battle, and your opponent nearly slits your throat, breaking your concentration for the moment, your runes are less effective for the time it takes for you to get your head back in the game.
Another example - say you were nearly dying in a cave somewhere after being ravaged by wolves, and had a ward rune up. Normally in this situation, the rune would soon fail and you would be set upon by the wolves. However, if you character was dedicating the last of all their mental effort sustaining the rune while they awaited rescue, that's a very different take on the situation.
As for their effect, you can imbue a rune with a property (e.g. defensive, offensive, nature fertility, luck, ect) with some properties being more difficult then others (e.g. luck being harder). They work over an area of effect (larger areas taking more mental resources) and last a period of time, their effectiveness decreasing over time unless Faela does regular maintenance on them (which is easier/cheaper then making a rune from scratch, but still requires some effort and sometimes resources depending on the nature of the rune) Since every rune will basically be unique they'll each have their own roll tables based on how they were setup, Faela's situation ect. and because of this they are in some ways a chaotic form of magic, their use never always being exactly what you expect. But their reliability increases with effort used to create them.
[ ⍚ ] A B I L I T I E S These will unlock as we continue.
Life Force: 15/15
Innocence: Weakest Ability I hereby judge you innocent, free to pursue your earthly desires and create memories once again.
Swift Hand: Decreases the amount of time it takes to create a rune, allows their creation to be more specific.
Arraignment: Fæla is able to draw magick from the world, boosting all of her physical aspects and creating a feeling similar to being at peak physicality. However, it should be noted that this does not create combat experience where Fæla notably possesses none. Decree: Fæla can order a creature of lesser intelligence, like an animal, to take an action that they must complete if physically possible. Technically speaking, if it is something that someone would typically they do it could work on them. Small children may also be susceptible.
Guilty: Moderate Ability I have found you guilty, I am sorry for whatever possessed you to make the decisions you have – but truly, this world is better off. Begone.
Hearsay: Shielding herself and potentially others, Fæla absorbs a magical attack dispersing it as magick back into the world. This of course has drastic, direct, and immediate effects on the environment as flora and fauna alike will experience a boom like no other, rapidly triggering growth and potentially even evolution. It should be noted that while this can block magical attacks, there are two exceptions. If the attack contains any physical component that will not be absorbed, and secondly, she cannot block attacks that consume more life force than this ability. Only the same and lesser life force abilities can be blocked effectively.
Grand Jury: Fæla can create a permanent telepathic link between a group of up to six people. It works similarly to speaking, one must choose to communicate through this method, but you cannot choose not to hear someone speaking through this method.
Deposition: By calling upon the arcane lay lines of the world, requiring a specific incantation depending on the element being required. Fæla gains some elemental manipulation for a short amount of time. This should be noted to be manipulation. She can only manipulate that which is already there. This could be as strong as controlling the tide, possibly creating an undertow to pull someone underneath, throw flame from a torch at someone, force rain to storm down upon one person . This ability however cannot affect plants as they are not elements, they are living organisms. This limits Fæla to water, fire, and sand/dirt/stone.
Contempt: Strongest Ability I will hold you in contempt. Please prepare to meet the third knight and your ultimate end. This is everything you will experience for the rest of time. Goodbye.
The Third Knight: Fæla taking the place of the third knight summons her holy lance, able to pierce even steel, trees and most things. Fæla must announce the names of those she wishes to kill or injure with this weapon, else the weapon will not strike them but go right through the target’s body.
Cross Examination: Fæla is able to activate this ability, which will summon her two knights to her side. She must ask three questions. Two answers will be true and one will be a lie. These questions can be anything and the knights, if telling the truth will give an in depth answer.
Verdict: Fæla channeling her entire life force, ending her own life can instill an absolute truth on one person. The only thing she cannot do is bend the laws of physics. She can cause someone to fall in love with another, give someone a deadly disease, create the best fighter someone has ever seen, make someone the luckiest person possible and so on/so forth.
[ ⍚ ] I N V E N T O R Y Her walking stick with a defensive rune carved into the bottom, nearly impossible to see without actually looking at the bottom of the walking stick. A Shaman’s kit – basically think healing herbs, and the like for treating magical illness and what have you.
[ ⍚ ] O T H E R Colour Code: Color=#6495ed.
[ ⍚ ] R E L A T I O N S H I P S
Will you participate in the Relationship Assignment?: Sure thing! This section will be replaced with a Relation Sheet.
Supposed to be asleep in bed - I'll do a proper ping about this tomorrow or Wednesday. (On phone)
Without giving away too much, I'd like to know about everyone's God's "home" in the immortal realm. Their own little slices of heaven, if you will. This does not need to be identical to how they would interact with the mortal plain (e.g Pan's domain is all fountains and pools and springtime, whereas on earth he tends to create parties and banquets and has little relevance to water) it can just be a place full of things your God likes, or it can be related to their concept. Size isn't too much of an issue (e.g Xyxis and Tempus could have near infinite realms potentially, if they wanted. Or Xysis could have a realm that's both the size of an atom and infinite.. Ahem) so long as it makes sense. No entire worlds if it can't be well justified, and I do reserve my right to use my GM discretion.
They may also have multiple domains, but again it should scale with concept. You could have a domain the size of a plot of land and one small one the size of a box your God keeps stuff in, for example. Smaller realms are lesser known then bigger realms, and some realms are easier to enter then others.
Some gods who prefer the mortal realm may not have their own domain, or some gods may just not have one. This is equally fine, I just need to know what's up ;D
Xyxis is their realm and their realm is Xyxis. They are mixed together and bound as if they were only one being. As it is, one person could visit the space that it is, and they would be greeted by the massive void of color that is Xyxis. It is infinite in size, just like Xyxis because it does not exist when they do not exist. Occasionally, you can find strange, twisted objects floating within the void that are beyond a rational understanding, though most of these objects get tossed to the earth or pushed away at Xyxis' various whims.
The one constant that exists in this colourful void is one black prism that is consistently stuck in one point and it never moves. This black box has no seams or apparent openings and it is the only thing that remains when Xyxis is gone, and it holds all the living beings that Xyxis has ever attempted to create in their disastrous and monstrous forms.