Yeah, you might have noticed a void there. It's the sensor systems and I'll update that at some point. The balls do both - using the identification system, they see if the missile(s?) attract heat, and if so, act accordingly; the ones that don't they will meet head on. If they can't decide they will simply meet head on. I have company info cooking in the background, one main distinction is that Shrike produces firmware for AI, targeting and sensor technology almost exclusively, making mechs a little bit of a stretch for them, and Battlemaster Relic started off as a salvage company for dead mechs that were redesigned and rereleased cheaply, usually not as good looking or working as before. In short, shrike doesn't do machines all that much and BR is a bit of a B company. They're both far from major producers in the mainstream, the 3200 was a lucky break for them. Off to work in 10 mins or so, next response from me coming in the afternoon, when I'll iron down the last bits of the mech and hopefully get other things settled as well. Life is after me this week >.>