[quote=@Grey] Should be like writing a regular post. Except you have to keep track of things and occasionally type in the dice code. Speaking of which [@Aristo] how do you use this the guild's dice roller? EDIT: Also do I have to roll for casting Rotes or just Leveled Spells? [/quote] Here's our dice roller: http://www.roleplayerguild.com/campaigns/125 In the Roll: box, you type in the number of dice and the type. For example, 2d6, for two 6-sided dice. You'll pretty much always be rolling 2d6, plus modifiers, depending on the action. To add a modifier, you'd type 2d6+2, for example. If you're rolling for damage, then you'd roll a d6, d8, d10, or whatever your class gets. In Note: you just write a description of the action you're rolling for, like "Hack 'n slash against goblin 1," or something, so we know what the roll is for. You have to roll for casting rotes, yes, but you can always cast them; you 'prepare' all of them whenever you commune with your deity. They don't count towards your spell allotment. All the regular spells must be prepared; see your [i]Commune[/i] ability. At present level, you can prepare all your rotes, and two level-1 spells at a time. If you want to run your desired action(s) by me here in the OOC, I can give you the proper rolls to type in the Guild's roller.