{WIP} Still need to get the personality pinned down, but rough drafting an elitist entitled Snobby sonnonvabeach. You know that guy in the MMO who has the $99.99 a month to throw around for all the perks at the beginning of the game? Yeah, him. [b]Character Name:[/b] Zohar of Zalazil [b]Alias:[/b] Zohar Al-Abu Al-Sa'id Al-Ahmed Al-Fahdlan Al-Abbas Al-Rashid Al-Hamad Al-Kabril Al-Sara Al-Zalazil [b]Age:[/b] 22 [b]Race:[/b] Genasi (genie-kin) [b]Gender:[/b] Male [b]Height:[/b] 6'7" [b]Weight:[/b] 325 [b]Hair Color:[/b] While usually kept tucked away, unfurled his hair is about twoo feet long from nape of neck to small of his back with his bangs being three feet long and kept swept back as well. Naturally his hair is full bodied across his head with a widows peak. but individually the strands are thin and wispy and would flow like black sand upon the breeze. He keeps his hair oiled to add a sheen of conditioning as well as scent him with lavender. He shaves with an obsidian blade every morning to keep an immaculate appearance and trims away [u]all[/u] excess hair. [b]Eye Color:[/b] Two golden plates float on orbs of alabaster with pupils as dark as a moonless night. Those amber irises seem to catch and hold the light before releasing them and letting the ethereal shimmer dance for a moment across his gaze. [b]Visual Description:[/b] [img]http://orig11.deviantart.net/d662/f/2016/040/c/0/_captor_jafar__by_rezwanadimechkhan-d4wxaxa.jpg[/img] [img]https://s-media-cache-ak0.pinimg.com/originals/c7/61/45/c761453259990df5d32a387ecb64c4d5.jpg[/img] [b]Written Description:[/b] [b]Level:[/b] 1 [b]Class:[/b] Mage [b]Abilities:[/b] For now write two abilities. You’ll be allowed to earn more as you level up. These are like special attacks or if your character is a mage, magic attacks. Some special attacks can be magical related. You need two. 1. Magic weapon-Bread and butter buff spell, weapons increase in range and damage for a short time 2. Piercing spear-A magical attack that ignores natural defense rating. [b]Skills:[/b] These abilities have nothing to do with combat. They're utility skills that may be necessary for the survival of the group. Characters get two for now. 1. Item Enchantment 2. Trading/merchant [b]Weapon:[/b] Spear (Most wizards use a staff or a dagger, so why not put a dagger on the end of a staff? The sharpened tip also serves as a mental focus, shaping his will to a single point.) [b]Personality:[/b] [b]Quirks:[/b] Bad habits, awkward habits, social problems, psychological problems, superstitions, etc. [b]Likes:[/b] [b]Dislikes:[/b] [b]Inventory:[/b] Empty