[@BassDropp] What January said. Anyway, I was thinking that me choosing to go with the HxH System (Current System) for magic was a bad idea since the idea of how each category would function depending on their proximity to each other is kind of strict and hard to follow. If people don't mind the occasional edit, I'll try and think of something that's simpler. I was thinking of including spells into the mix sooner or later. So might go with something like that. Also, comments on the idea of actually having [b]stats[/b]? Like letter grades or numerical values that would just function for comparison so that you'd know Player A is physically stronger or faster than Player B.