[h1][i]Bridge Rat Infestation[/i][/h1] [center][hider=Scenario Map][img]http://i.imgur.com/ZwqJRw5.jpg[/img][/hider][/center] [h3]Enemies[/h3] [center][img]http://i.imgur.com/sNnglJp.png[/img][/center] [center][i]From left to right: Willards (mini-bosses); Plague Rats (minions); Rat King (Boss)[/i][/center] [h3]Objectives[/h3] [list][*]Work as a unit to kill all the Willards to reveal the location of the Rat King. [*]Discover where the Rat King is hiding. [*]Save as many innocents as you can. [*]Destroy the Rat King and save Bridegwater.[/list] [h3]Rules[/h3] [i]The rules are simple. Everyone is free to destroy as many rat minions as you want. I did not set a specific number to rat minions because regardless if I did with how many people are in this game, people will wind up killing 100+ if not 1,000+ rats any way.[/i] 1. [b]Mini Boss & Boss[/b]. The GM will reveal when a Willard has appeared and [u]control the Willard[/u]. You may notice the behavior of the rats change when the Willard is present. 2. [b]The Rat King[/b]. The Rat King won't appear until all of his officers are destroyed, ie. the Willards. It is unknown how many Willards there are. Basically, as many as the GM sees fit to create the right amount of drama. [u]Currently, the Rat King's presence is unknown[/u]. 3. [b]Civilians[/b]. The GM may manifest an innocent. You do not create innocents to save. The GM will. If a team ignores saving a civilian or fails to save the civilian from the rats, then it may bring about a consequence that may not affect the current mission, but the story and how the NPCs perceive the heroes. 4. [b]Read these rules[/b]. Some of you may need to read this slowly, thoroughly and more than once. These rules are here for you to refer back to. If you follow these rules, then there won't be any problems and you will enjoy a fun scenario. Be advised that more rules may be added. [@Trickster][@knighthawk][@Zelosse][@liferusher][@Ayemdar][@Raizin][@JackalopeLove][@Bright_Ops] [hr] Outside the tavern there were several Bridgewater natives running in mass from the east. The sound that bombarded the tavern was complete terror that caused even the windows to shake. No had to climb onto the back of a wagon to avoid being ran over by panicked citizens. [b]Rats in the market![/b] [b]They're eating everything! Even people![/b] The dragon stroked his chin until he felt the wagon jerk, causing him to briefly lose his balance. He flailed his arms until he regained it and glared at the humans fighting and clawing for a seat at the reins. "You crazy meatbags," No growled. He then marched over to the two men fighting and gave them a boot to their frightened foreheads. "If you're not driving this wagon into battle, then you don't deserve to flee with it! Piss off before I roast you alive!" The men whimpered and fled when they saw the tails of fire leak from between No's jagged teeth. The barbarian propped his foot on the coach's stoop and yelled at the tavern, "You guys done having tea parties in there? If you're not out here in 30 secs, then I'm leaving without you!" He then grumbled to himself, "Not like I need their slow asses any way." He then forgot to mention, as he made sure to do so with a pleased (self-pat) smile: "I got us a riiiide~" No fell into his imagination as he peered down at the rickety wagon and the old and patchy horse. He imagined a chariot and the horse to be several years younger and in its prime. "This will be the chariot that will make my new legend!" he declared with a grin. "I will ride into battle, trampling all in my path! Ride until this old horse dies on its last, sprinting breath!" It sounded epic at least.