I'm wanting to try a Mecha RP set in a future world where a group of pilots start their own rebellion against powerful nations post war time. I already have an idea fo the backstory, but I'd need help with world building and GMing please let me know if youd be interested or like to help. [img]https://s-media-cache-ak0.pinimg.com/736x/f1/dc/fe/f1dcfe306621ce21960a08589f811dcc.jpg[/img] [hider=Here's what I have so far] There are 3 major land masses in this world, the land in the north is mostly ice caps and snow reigons this is called the [b]Northen Frontier[/b] A great industrial power. To the southwest a landmass is shared by two nations the [b]Hylo Empire[/b] and its occasional rival the [b]Therux State[/b] both of these nations teamed up to form the western coalition and went to war with the Northern Frontier to dislodge its power over the world and were succesful in evening out the balance in power, although all 3 regions suffered heavy losses and are now at uneasy odds with each other. The third and largest section of land is the [b]Fourtune Region[/b] which is a diverse landscape made up of fields, forests, deserts, and even swamps. There is a collection of villages and towns among this reigon but is ultimately a free state with no central government. This is where our story will start. [/hider] Am open to ideas and suggestions. EDIT: added a timeline [hider=Timeline Of Events] [b]2065: Therux State attacks a Hylo squard that is scouting near their border, the two neigbouring nations begin occasional skirmishes for the next 140 years 2080: Elementum is first discovered, is said to be from a metorite but no one is sure. 2087: Nothern Frontier begins trade with other nations after Elementum causes breakthrough in Mecha Technology. 2112: Hylo and Therux conflicts start to become more frequent. Northern Frontier begins stock piling large war assets. 2170: A group of famous adventurers from the Fortune state investigate the Northern Reigon on an expidition to study Elementum, they are never seen again. 2200: The Western War Begins between Therux and Hylo 2205: The Western War ends with Hylo somewhat victourious and calling a truce, the same year, small amounts of elementum are found in the Fortune State which increases trade and wealth for the reigon. 2209: Hylo and Therux begin the Western Coalition and begin stockpiling war forces together. 2215: The 'Helen Tower' is destroyed, the Great War of Orio begins. 2221: The Outcast Guild in the Fortune Reigon is formed. 2232: The Orio war finally ends, with all 3 nations worse for wear and now under a shaky ceasefire. 2235: Present Day, Western Coalition is ended. [/b] [/hider] [b][u]CHARACTER SHEET[/u][/b] [hider=Pilot Sheet] [b]Name:[/b] Full including any nicknames [b]Appearance:[/b] Picture preferred: drawing,CG or anime [b]Age:[/b] 15-50 [b]Origin:[/b] Which nation they hail from. [b]Height:[/b] [b]Weight:[/b] [b]Backstory:[/b] 2 Paragraphs at least. [b]Tactical Preference & Skills:[/b] In combat, your usual tactical approach. [b]Quote:[/b] Something your character would say. [b]Text Color:[/b]Optional [/hider] [u]Stats Explained[/u] The Stats and Performance of your Mecha are decided by a [i]scale system[/i] so you decide your own balance between two attributes using a number between 1-9 for Example: The Light/Heavy Body scale determines the Overall Speed, Reflex, Strength and Armor of your Mecha with 1 at the light end of the scale and 9 at the heavy end. If you choose say a 7 for this category your Machine will be Heavier, mechanically stronger but also have a slower reaction time and movement speed. You can tune this all the way to the extreme by choosing a 9 or have the exact opposite by having a 1 or hitting the balance by choosing a 5. [hider=Mecha Sheet] [b]Name/Title:[/b] Full Factory name and nickname if any. [b]Appearance :[/b] Image preferred [b]Body & Type:[/b] Humanoid Bipdeal, Tank, Beast Type, Flyer type etc [b]Equipment & Armaments :[/b] [i]Hand Slot 1:[/i] Hand slots are big enough for Medium Sized Rifles, Shoutguns, Small Rocket Launchers, Large Melee Weapons, Large Shields, Small Grenade Launchers Etc and up to 8 small explosives [i]Hand Slot 2:[/i] Same as above. If you wish to hold a Large Weapon such as a Minigun, LMG, Multi Missile Launcher, Or High Powered Rifle or a Plasma Cannon you will have sacrifice both hand slots for one of these weapons. [i]Sub Weapon Slot:[/i] This slot can carry pistols, small submachine guns, small melee weapons, buckler shields and up to 2 small explosives. [i]Shoulder/Back Spot:[/i] Can hold a shoulder mounted weapon such as a small missile salvo, gatling gun, or an EMP launcher etc. [i]Gadget Slot: This can be something like a smoke bomb, misslile flares, Laser Cutter, Or an enhanced tracker etc[/i] [b]Stats Scale[/b] Light/Heavy Body: Lighter machines are more agile with faster reflexes, heavy has more armor and strength (melee) Accuracy & Tracking/FIrepower: This only applies to projectile weapons and guns. Air Mobility/Thrusters: Air mobility grants superior handling and acceleration in the air, Thrusters grant raw top speed. Solo/Skirmisher: Solo fighters are more adept at taking on enemies 1 on 1 (this includes stealth infiltration), whereas Skirmishers excel in team based combat and larger scale warfare. [b]Flavour Text:[/b] A litt bit of background on the Mech, development history or specifics. [/hider]