[quote=@Gisk] [@Dynamo Frokane] I would actually suggest that, rather than a progressive tier of straight up best from worst, the mech tiers each have their own advantages and disadvantages. And in turn, all tiers are available to players, so that they have some technical variety. My suggestion would go this way, though feel free to adopt as much or as little as you like: [hider=Suggestion] Mk I: Old fuel based systems that run on diesel(or, in some cases, gasoline). Forms of these mechs have actually been in use for centuries, but most of the ones in use today were made in the last four decades. [b]Advantages [/b] Range and versatility. A Mk I can be refueled basically anywhere that's even remotely civilized, and so they are a godsend in the Fortune Region, where Elementus is basically inaccessible most of the time, and overhead Solar Orbital Farms(SOFs) are rare. Weight and armor: Mk I's have the highest maximum weight capacity, and can carry a lot of armor, or drag heavy loads. Cheap: They are inexpensive to build, maintain, and repair. In fact, many pilots are able to enact temporary fixes on the fly in the middle of a battle. [b]Disadvantages [/b] Speed to weight ratio: More than the other two generations of mecha, the Mk I's get dragged down by heavy weight. The heaviest class of Mk I is basically a fortress on legs, but it can't move fast enough to keep up with a modern battlefield. Fuel: Though their fuel is universally accessible, it takes up a lot of room and doesn't stretch as far. A Mk I uses a lot of its precious weight ratio on gallons upon gallons of fuel, and a long battle could force them to retreat for refuel. ~~~ Mk II: Built using advances in battery and generator technology, the Mk II's replace piston and gear driven joints with servos. They are able to more closely emulate organic forms, to make machines that appear humanoid, or mimic animals. [b]Advantages[/b] [b]Disadvantages[/b] ~~~ Mk III: [/hider] I'll finish this write up later, if you decide you want to adopt the idea. [/quote] Hey Gisk, thanks for the idea, though I will be sticking to the Mk Tier idea for now, I do agree there needs to be versatility among the players mechs but that will be decided with a stats system that I will get into later. The Teirs heirarchy is more of a story and plot device particularly when salvaging parts or facing enemies.