[center] [h1] Azrekan Kingdom [/h1] [img] https://img.roleplayerguild.com/prod/users/3c2f88c5-3fe5-4dee-ae66-c88f10d5a9e3.gif [/img] TURN 2 [/center] [hr] Az' Gazette: [i]Since the end of the Great War and the Great Tyrant - Azrekan has been busy slowly rebuilding its shattered armies and reworking alliances with its old allies. Notable among those being Dallin and the King of Madeira - both old allies of our Great Nation. It has been also the plans of the Viscountess to establish trade agreements with both the Tsardom and Aontas - both whom had suffered much in the War. Our brave Navy still remains out in the open seas, protecting our merchants against pirates, smugglers and other hostile foreign actors. Despite our Army being kept at home, its skill marches on - as each month, new and improved tactics our tested in our many prestigious Military Academies. Due to the ever marching forward of time - several new plants are being constructed in the countryside, where many a young man is invited to join the hard-working class. The betterment of Azrekan has always been the prime concern of the Viscountess' Office and her subjects.[/i] [hr] - [b]Action 1[/b]: The Madeiran Question: Accept (-35 Economic Rating. +8 Relations with the Kingdom of Madeira) - [b]Action 2[/b]: Trade Agreement with [b]Imperial Tsardom[/b] (via sea) [@Chairman Stein] -[b] Action 3[/b]: Trade Agreement with [b]Batigefalé Empire[/b] (via sea)[@The Spectre] - [b]Naval Mission[/b]: Merchant Escort - [[b]Demobilization[/b]] - [Mobilization] - [b]Research Priorities[/b]: Military (High) Navy (Low) Industry (Normal) Social Thought (Low) Economics (High)