Bthamz: two more days to respond, not responding equals not peeking out. Of course, you can always respond and stay behind. So far, the battle guys are Karth, Sagax, Solveig and Sadri. The next dice roll will feature hit probability based on number of attackers. Hlaalu guy rolls a ten side dice, everyone rounding the corner is a number to be hit. So he misses again on 6 to 9, 10 for friendly fire, 1 hits Karth, 2 hit Sagax, 3 hits Solveig and 4 hits Sadri. Upon hit, another roll determines injury. The archer also gets a similar roll, but Sagax will go first on his attack. If Sagax attacks successfully, the archer will not shoot. Another person can also rush the archer for a better chance of success. Two melee enemies attack random targets, determined by dice. Solveig has a chance to block, which completely negates injury. She also has a smaller chance of blocking for a teammate on defense. Other close range people have to pick between attacking forward or getting in defensive formation. Ranged fighters can interrupt enemy archers while remaining in defense.