So, [@xCRAZYxFACEx], your sheet is fine for the most part, just some small adjustments to do. -UESP lists the Mages Guild disbanding after the Oblivion Crisis, as sourced from [i]The Infernal City[/i]. TES Wiki says around the Great War, but it doesn't give sources. I say the UESP article is more credible in this, and you should change Fulgrog's magic school to Synod or College of Whispers. -Weighing at 200 lbs with a height of 5'11 is fairly overweight. Make sure you acknowledge his heavy set stature and the heavy food consumption that caused it in appearances and weaknesses. -I would swap the skill levels of mercantile and restoration, given that regaining mobility is harder to do than keeping a shop. Fulgrog would also have been professionally trained in healing magic, versus the trading he simply picked up. The choice is yours here; I'm OK with changing them or not. -Like Dervish said, Eorlund doesn't take apprentices frequently. Instead of studying under him, go for emulating him. -Stormcloaks would not draft non-Nords, they are more likely to simply appropriate his products for "war effort". -Lose the lumber axe, Fulgrog's not doing any woodworking and his bag is already filled. -250 gold is no pocket change, explain how he got it. -You listed three enchantments for his armor set, so one piece is missing from the full dwarven set. Specify which one Fulgrog doesn't have. [hr] You made a solid character. We'll figure out how to intergrate him once you make the above changes.