125. One hundred and twenty five of those stupid fucking radiant quests to get all of the trophies and shit for the Skyrim Thieves Guild. Did Bethesda not think AT ALL when they set up that system? Did no one consider all of the boring-ass back-and-forth between the quest targets and Riften, or how many long-ass loading screens the player would have to go through each and every time they go out to do their two jobs? Oh yeah, you can only take TWO jobs at a time, one from Vex and one from Delvin, both having jobs as inane and boring as the character and motives of Alduin. Sure, these are optional, but god damn it I'm a thief, and if I can get extra shiny things for my thievery I'm gonna damn well do it, not to mention my completionist tendencies. Actually, those quests being optional at all is terrible because they're the only "quests" involved with the Thieves Guild questline that actually, you know, involve THIEVERY. The main quest is full of murder and dungeon-delving, both things that are more accurately classed as adventuring, not thievery. Fuck. Oh well, at least I finally have my safe of respawning goodies, and with that done I can go back to doing fun things.