[@Jabber] that's sort of what I mean by 'skill based'. Obviously if a knight character goes around trying to cast a huge magic spell he's going to fail. The problem I have, is that too many times in these sort of stat like things is that I get dicked over by a bad roll/my stats aren't 'good enough' to do something which is bullshit. There are many multiple ways of doing things, and I shouldn't have to fit one sort of 'build' to be able to do it. Not unless it's something super specific to that build. There are more ways of getting into a door other than lock picking. Breaking the lock, just kicking it down. Charisma for example doesn't mean you have to be all nice to people - you can be intimidating, and someone can be intimidating without a high 'charisma' stat, likewise someone can be 'charming' without having a high one. I suppose I should just ask again, how are stats going to affect certain things? Will there be more than one option/way of dealing with something that would be more 'class appropriate'? And how often if I 'attempt' something, will I fail because I didn't have the stats for it and forever be locked out of that opportunity? And how often will I get rekt because suddenly I got a bad roll or something, and could I theoretically fight something twice my level and win if I am careful/tactful about a fight?