[quote=@PyroDash888]Well, yeah. If you're happy with a rapidly diminishing playerbase.[/quote] In terms of the RP’s playerbase— we’re likely to have drops, and having this mechanic would help the GM manage such things instead of character’s disappearing and having no imperative effect on the characters or the plot. [quote=@PyroDash888]I see why you would want such a thing, if you also like zombie apocalypse stuff, which I don't.[/quote] My desire for it has nothing to do with my preference for survival horror as a genre— it has everything to do with my preference for dynamic character development, tension, conflict, and intrigue. [quote=@PyroDash888]Whereas having a respawn system, with some penalties applied to it, like losing all your equipment, money and some experience points, would enable the players to form alliances to try and better their world. Of course there are the "bully" players, too. But that is one of the challenges one needs to overcome. And it might even result in player alliance vs player alliance wars.[/quote] A respawn system without penalty or weight would be depthless, in my opinion, and I think I speak for the sentiment suggested by McHaggis and ClocktowerEchoes with that being a bad idea. A depthless story is not really one that is engaging or interesting. This is all presumption since the GM hasn’t made a stance on it yet, of course. [quote=@PyroDash888]From my point of view, SAO does a pretty terrible job at conveying how a permadeath system in what is basically a game, which is made for you to die in, much more easily than in real life, at least, effects human psyche. Especially when a good part of the playerbase is underage. It would certainly create a "Walking Dead"-esque environment, which you could escape from by just not risking it. [/quote] I do not disagree that SAO has issues and properly conveying it, but that doesn’t mean this RP has to replicate those issues. Though I entirely disagree that the situation would equate to “not risking yourself” when much of the inspiration to escape by completing the game makes that sentiment moot. While some individuals would crumble in their despair or fear and hide, this would not be the case for the entire population on the server(s).