[quote=@Gowi] In terms of the RP’s playerbase— we’re likely to have drops, and having this mechanic would help the GM manage such things instead of character’s disappearing and having no imperative effect on the characters or the plot. [/quote] I was not talking about RP players here. More about the general playerbase. Cities become wastelands because nobody lives in them anymore and the more players die the harder the "endgame content" becomes, no? Also... I have no idea why even somebody would do such a thing as to kill players IRL when they are killed in game. Makes no sense to me. Maybe the standard answer to that question. "Because he is evil". I dunno, I'd find it tricky to find a proper reason, but this is of course a weak argument against this. And what do you mean, there can't be any depth without consequences? Of course there can! Even with consequences SAO was as deep as a dried up lake in the desert, whereas Log Horizon had that depth. A meaning. You'd just have to search the meaning for everybody's existence in the world somewhere else than it just being "a fight for survival", which in itself is pretty shallow, too... Still, I realize I am fighting a lost cause here. No matter what I try to say, it won't sway anybody, I guess.