[@Aintitfun1997] - Lady A has asked me to review a few items for inconsistencies. It's one of maybe three actual contributions I make as CoGM here, and I tend to be blunt. That being said... Okay, let's break down the changes that you have made, and how it affects the rest of your CS. Point the first: Your character now has zero skill with guns, yet owns and carries a .50 hand cannon. This may become problematic. Point the second: In Delilah's first encounter with a Walker, she already knows what they are, that they are dead, and what happens if one is bitten. Knows how to kill them. How did she come by this information, if it was her first encounter and she had been out in the woods hunting when the outbreak occurred? Point the third: Upon more closely reviewing her history since the outbreak, she has already set up shop near Newnan. Characters start in or near a number of locations, determined by the GM randomly. Who knows? She might end up near Newnan. But for now it needs to be removed from her history. Point the Fourth: The post-outbreak skill you have selected, "no longer fears walkers" - if she has survived for just over three years in the zombie apocalypse, this skill is unnecessary. Point the fifth: The skill, Fighting - Please clarify. Point the sixth: The skill, setting traps - Ditto above. Point the seventh: One of her fears is listed as simply "being". I am often struck with my own fear of existence in general, but I'm assuming that you had an idea, got distracted by another idea, and forgot to go back and finish. Need one more fear. That's what I've got a present. Stuff needs to be addressed before it's approved for the CS tab.