Fallout: Brothers to the End
The year is 2296.
Following a successful campaign in The Commonwealth, the East Coast Brotherhood of Steel enters a golden age of growth. With their victory over the institute bringing in an influx of both technology and new recruits, The East Coast Brotherhood easily uses this momentum to grow and secure new bases, including Philadelphia and New York City. The Brotherhood has succeeded in clearing a swath the eastern states of monsters and mutants, and bringing a sense of safety to the eastern region. While crime and the typical troubles of the post-apocalypse still plague the denizens of the east coast, the settlers and survivors of the East Coast are content in that they are mostly safe from raiders and monsters, and join the Brotherhood in droves, young men and women eager to bring a sense of security to their little quasi-state.
Despite the influx of volunteers, the Brotherhood remains an exclusive and detached force. The Brotherhood makes no attempts to govern the safe haven they have carved out from themselves, instead, providing settlements with security and safety from raiders in return for tithes food, salvage and supplies from their fortresses in the major cities of the East. The Brotherhood, while more open than ever before to outsiders, remains very selective in their recruitment of soldiers, and only members of the brotherhood, or the particularly gifted are granted the full rights of the Brotherhood and the benefits that come with it, leaving the rest of its recruits as auxiliaries and support units. Still, with its massive stores of technology and resources, and the manpower of the populace, the Brotherhood has built themselves a military force to be reckoned with, and has even established manufacturing capabilities in key locations.
December of 2296, The East Coast Brotherhood has miraculously made contact with their long lost comrades of the Midwestern Brotherhood. The reunion is far from sweet however, and the Midwest Brotherhood's message is an urgent plea for help, under siege by mutants, raiders, monsters, and machines alike. The East Coast Brotherhood, while cautious at the sudden contact of their brother chapter, cannot just idly stand by and let them die, and one of the Brotherhood's newly built armadas are deployed to rescue their beleaguered allies, and bring order to the Midwest.
Hello everyone! Welcome to the interest check for "Fallout: Brothers to the End"! This particular RP will follows the adventures of a group of men and women from the newly built BoS Airship, the Durandal. I will be accepting up to four players, so this is not first come first served. This RP will combine military tactics and doctrine with the hazards of a post-apocalypse. We the players will play the role of the men and women of the Durandal, as they attempt to rescue their brother chapter from unknown enemies. Or story will be dramatic and tense as we attempt to prevail over insurmountable odds. Our characters will face daunting challenges, testing their wit and willpower, as well as their morals as they are pushed to their absolute limits.
I'd like to stress that I am not a master of fallout lore, and there are likely many areas in which you may or may not be more knowledgeable than myself. This particular RP takes on a fictional/non-canonical script in which the Brotherhood is successful in cleansing the Commonwealth of the Institute in Fallout 4 and proceeds to make a base for themselves on the East Coast.
Technology and Terminology
Character Sheets
Player Roles
I am a personal fan of smaller scale RPs, as such, I will only be accepting 4-5 other players to join me in this adventure. While you are free to make your character however you like, acceptance to this RP will be judged by me, and is not on a first come, first served basis. While not necessary, there are several roles I would like to see filled:
- The Veteran - This player would play as a war scarred, veteran Man at Arms or Knight.
- The FNG (The Fucking New Guy) - This player would either be a green as grass man-at-arms recently brought into the fold, or a rookie Knight eager to prove his worth.
- The Scribe - This player due to his position will be privvy to plot relevant information before the other players. The squad's scribe will be more than just the squad's support unit, but also a driving force.