Brynhild Anker
Dragoon
Legacy Name: Thuban Draconis.
Real Name: Brynhild Anker.
Look: Woman, White, Trendy Clothing, Predecessor's Costume, Simple Symbol Insignia.
Abilities: Divine Armor, Magic Weaponry, Mythic Might, Legendary Speed, God-Like Beauty.
LABELS:
Danger +2
Freak +1
Savior +1
Superior +2
Mundane 0
❑ I know what I am: Once per scene, when you
defend a teammate you can shift Savior up
and another Label down in addition to any other
benefits from the move, even on a miss. If you
do, add 1 Team to the pool.
❑ Words of the past: When you seek the guidance
of one of your elders or a member of your legacy,
tell them a problem you face, and ask them a
question about the problem. They will answer
it honestly, and tell you what to do. Take +1
ongoing if you listen. If you go your own way,
mark potential.
❑ Never give up, never surrender: When you
take a powerful blow from someone with far
greater power than you, use this move instead
of the basic move. Roll + Savior. On a hit, you
stand strong and choose one. On a 7-9, mark a
condition.
- you get an opportunity or opening against
your attacker
- you rally from the hit, and it inspires the
team; add 1 Team to the pool
- you keep your attacker’s attention
On a miss, you go down hard but leave your
opponent off balance and vulnerable.
❑ Symbol of authority: When you give an NPC an
order based on authority they recognize, roll
+ Savior. On a hit, they choose one:
- do what you say
- get out of your way
- attack you at a disadvantage
- freeze
On a 10+, you also take +1 forward against
them. On a miss, they do as they please and you
take -1 forward against them.
Team MovesWhen you share a triumphant celebration with someone, tell them whether you see them as an
equal. If you do, give them Influence over you and mark potential. If you don’t, shift Superior up
and any other Label down.
When you share a vulnerability or weakness with someone, tell them a secret about your legacy
(including your own true feelings about it) to clear a condition and give them Influence over you.
POTENTIAL >>>>❑ >>>>❑ >>>>❑ >>>>❑ >>>>❑
Every time you roll a miss on a move, mark potential.
AdvancementWhen you fill your potential track, you advance. Choose from the list below.
x Take another move from your playbook
x Take another move from your playbook
x Someone permanently loses Influence over you (Lodestar); add +1 to a Label (Superior)
x Rearrange your Labels as you choose, and add +1 to a Label (Danger)
x Unlock the remaining two powers of your suite
When you’ve taken five advances from the top list, you can take advances from the list below.
x Take an adult move (Take your pick)
x Lock a Label, and add +1 to a Label of your choice (Danger at +2, +1 to Freak)