[@DracoLunaris] I'm unfamiliar with Vaulters, so bear with me. It looks good, but I have a few things I would liked changed about it... [quote]The enchantment/mutation makes him stronger than a normal human, allowing him to run faster than he should in heavy armor and jump several meters into the air. His blows have more force behind them and he can rewind his crossbow considerably faster. [/quote] It seems a bit strong for a person to be [i]that[/i] agile in a suit of heavy armor, even if you are a mutated guy. I'd give you no movement penalties, but no benefits either. You can move in heavy armor like it was a standard set of clothes if you were a normal human, but you definitely cannot jump more than (at the very most) 2 meters in the air. [quote]As a result of his exploration Andrik has come into the possession of a number of magic artifacts. A small iron bar that holds an electric charge that can briefly stun anyone stabbed with it. A leather handle protects the user A talisman of virgo that can project a nigh invulnerable shield around him for 10 seconds. 4 uses before recharging. A necklace of coral that lets the user breath underwater A bracelet with an orange crystal that fires a cutting beam. 4 uses before recharging. A rune covered metal flask that will refill itself every night with whatever substance it was last filled with. currently holds a potion that gives the drinker frost breath. 4 uses before recharging.[/quote] That's a lot of things that can work well when used in quick succession, especially the talisman. If you could add a catch to each of the artifacts, and also have it so that they're only able to be used one at a time, that'd be good. I'm also going to say, make the talisman a one-use item, then a recharge. It's too OP how it is right now. Currently I'm not accepting it, but I'll reevaluate it after you revise it.