[@rocketrobie2] Also, even when you do know what you're going to say, it doesn't matter. It's a linear game with a bad illusion of choice. Every option is a way to say the same thing in a different way. And the dialogue isn't very well written or emoted(?) well. It's not like this: "Sir! Sir! Raiders just kidnapped my son! Please help me!" A: [b]CALM DOWN[/b] Calm down. What happened? Accepts quest. B: [b]WHERE?[/b] Where did they go? Accepts quest. X: [b]NO[/b] "Lady, I don't care." Denies quest. Y: [b]IGNORE[/b] Can talk to Lady later about quest. It's more like this. A: [b]WHERE?[/b] Where? Accepts quest. B: [b]WAIT HERE[/b] *Robotic voice*Wait here. I'll get your son. Accepts quest. X: [b]REWARD[/b] *Emotionless*What's in it for me? Accepts quest. Y: [b]JUSTICE[/b] *Robotic voice*They will be brought to justice. Accepts quest.