[centre][b][h1]Hybrid[/h1][/b] [b][h2]Guardian/Druid[/h2][/b] [b][h3]YoshiSkittlez[/h3][/b][/centre] [hider=Corann Creed] [color=deepskyblue] [center][b][h1]Corann Creed[/h1][/b] [Img]https://68.media.tumblr.com/48b72153f1710f6d0a3c468d33367ef1/tumblr_o0n5ghHD4e1uevrijo3_500.gif[/img] [youtube]https://www.youtube.com/watch?v=pMHzjEh7Xk0[/youtube] [/center] [center][b][h3]~General information~[/h3][/b][/center] [b]Name[/b] Corann Creed [b]Age[/b] 410 [b]Gender[/b] Male [b]Place of Origin[/b] Maryhill Glasgow Scotland [b]Species[/b] Druid-Guardian Hybrid [b]Appearance[/b] [center] [img]http://agentpalmer.com/wp-content/uploads/2015/07/Manu-Bennett-as-Allanon.jpg[/img] [/center] [center][b][h3]~Relationship Information~[/h3][/b][/center] [center][img]https://68.media.tumblr.com/48a10ebbe1e944601ffd6e45d41560f4/tumblr_oahifxdxpi1v4y7jso6_500.gif[/img][/center] [b]Relationship Status:[/b] Prefers not to say [b]Sexuality:[/b] Straight [b]Partner:[/b] Unknown [b]Pet/s:[/b] A six year old dog he calls Boris [center][img]http://www.dogbreedplus.com/dog_breeds/images/rottweiler.jpg[/img][/center] [b]Other:[/b] Corann has two sons, Adair and Ronan, who he has not seen in over fifty years [center][b][h3]~Personal Information~[/h3][/b][/center] [Center][Img]https://68.media.tumblr.com/6bfafc83128fa22831870e011390fb6e/tumblr_o1kmgsqDrE1r4udu8o2_500.gif[/img][/center] [b]Personality:[/b] Rather strict by nature, Corann takes his job to the upmost seriousness. When advising those he has been tasked to guard, he holds very little time for nonsense and fun, instead taking on a more scholarly outlook to almost everything he does, finding ways to turn the most mundane of things into a lesson. He believes that there is a wisdom in knowledge and that no one man can ever learn enough, whether it be by books or experience. He is very exceptionally protective of those he is sent to protect, acting as a sort of father and especially so when those he is looking over don't have a father of their own. Through his gruff exterior, he is caring, sweet and compassionate and has even known to be gentle when someone needs it most; usually when his hardened, "tough love" methods give no results. Though more-or-less patient in most things, perhaps the one thing that grates on Corann's nerves the most is when people ask him about the more personal parts of his past. He is willing to open up and tell stories of his adventures, trials, achievements and even failures, however the subject of his family or even love life result in the man shutting down completely and turning his back; a "mind your own business" sort of signal. It seems that the most simple, nonsensical of things irritate him the most. Corann is a fierce, loyal soul who refuses to back down from a fight even though he knows it is lost. He will fight until his last dying breath and refuses to lean on others for help if there is immediate danger, somehow deeming it his responsibility. If, however, there is a break between dangers, Corann will assess the situation and turn to those he sees as capable allies or even put himself in a Druid Sleep to help revitalize himself. [b]Abilities:[/b] [center][b]Druid Abilities[/b][/center] Druids are essentially witches with certain spell casting abilities, however in more modern times are understood as and called psychics. It is their sole purpose to gather the knowledge of all the races and to preserve and protect the lands. They are a small (rare) race of historians, philosophers, magic wielders, teachers, and researchers. [i][u]Elemental Magic:[/u][/i] Druid magic draws from the earth, air, fire and water in various forms. Its power is enhanced or weakened by the strength of the user. Luckily, Corann has little-to-no problems with having success with his magic. While most Druids find more success with talismans or some external source, Corann's training has made him quite adept in wielding magic without them and has learned to use his surroundings. More complicated spells require use of the Druid language but allows spell casting such as sealing away a powerful vampire, casting a protection spell or casting a spell to cause harm to a creature. [i][u]Intuition:[/u][/i] Every Druid has a powerful 6th sense that reveals itself in visions, general feelings, and premonitions. They also have the ability to locate individuals anywhere in the world by concentrating on that individual. Being only half Druid, Corann possesses all of these abilities however his locating people by thought and precision of visions isn't nearly as strong as the others. [i][u]Divination:[/u][/i] Corann has a very limited ability of being able to see into the future for a short period of time. It is not very precise however it is able to give him a brief idea of what is to come. [i][u]Druid Sleep:[/u][/i] Druids (and half Druids in Corann's case) can place themselves in a form of suspended animation known as the Druid Sleep. During this time they are rejuvenated and their lives are prolonged, but the Druid Sleep cannot sustain one forever. Towards the end of a Druid's life, the sleep becomes less and less effective, until the Druid's life ends. There has been no limit stated as to the length of time one can remain in the Druid Sleep, but if it is used recklessly, complications can result. The Druid Sleep also can cause sterility in male Druids. It is possible the same might happen to females. The longest sleep Corann has ever taken is fifty years. [i][u]Invisibility:[/u][/i] Druid magic allows a Druid to leave their bodies in an invisible spirit form - a form of astral projection which allows the user to travel freely, unobserved with limited physical interaction. Corann has quite a bit of difficulty in doing this and does not exercise it often. Another, separate Druid magic is based on the magic of Illusion. They are able to use magic to blend in with their surroundings like a chameleon, to trick or elude enemies. Corann has a lot more success with this. [center][b]Guardian Abilities[/b][/center] The Earthly Guardians (as was his mother) are guardians that reside and act on Earth assigned to protect it from demons, vampires, werewolves, Old Ones and evil gods by the Celestial Court. Corann inherited some abilities from his mother, however a lot of her abilities coincide with his father's, making it difficult to differentiate such as elemental magic which is shared by both. [u][i]Super Senses:[/i][/u] Guardians have learned to control their senses of hearing, vision, taste, touch and smell. There senses are as advanced as Vampires. [u][i]Telepathy[/i][/u] Guardians can communicate non verbally, using their mental senses depending on the guardian they can communicate with someone around the world. Corran has a bit of difficulty with this the further away he is from who he is trying to reach. [u][i]Empathy[/i][/u] Guardians are able to sense and control the emotions of others. While able to choose to not change someone's emotions, Corran has a hard time turning off that part of him that is able to pick up on other people's emotions. [u][i]Sacred Blood[/i][/u] The blood of a Guardian is the ultimate weapon used to destroy all evil creatures of the Universe. It is the only weapon that can completely destroy the Old Ones and prevent their resurrection. Being only half guardian, it is unknown that Corran's blood would do. [b]Skills:[/b] [i][u]Travel:[/u][/i] Not being able to fly or teleport or any other "cool" means of transportation, Corann has learned quite quickly the abilities of "normal" transportation. This includes how to drive a coach, riding horses, sailing, driving a chariot, bike riding, driving, piloting and most currently, motorcycle driving. Not one to like the entrapped feeling of a car, Corann has his own [url=http://s1.cdn.autoevolution.com/images/news/gallery/cr-s-duu-motorcycles-are-awesome-and-expensive-photo-gallery_5.jpg]bike[/url] he drives to get him places. [i][u]Good with animals:[/u][/i] Corann has some sort of "animal whispering" skill that makes it much easier for him to get animals to do as he asks. Horses, dogs, cats, birds even - training comes very easy to him and in turn, animals seem to respect him enough to not question his authority. [i][u]Swordsmanship[/u][/i] Taught at a very young age the art of swordsmanship, Corann has learned how to wield almost every weapon with a blade, though was taught more on how to defend and deflect than how to attack. [b]Biography:[/b] Born in a celestial domain as the son of an Earth Guardian and a Druid, Corann became perhaps the first hybrid of the two species to have ever existed. He was raised well, taught by both of his parents in a strange yet harmonious blend of the two races. He was well read, scholared and taught many life lessons. He was also taught how to fight and defend with a blade and how to use magic. One of the greater mysteries, however, is that it seemed that Corran inherited each and every one of his parents abilities except for the wings his mother had to offer, and therefore was branded a halfling guardian who could not fly. Corann excelled in other areas, however, and it wasn't long until he was given his first mission on Earth to protect a child who was prophesied to one day change the tide of battle amongst species. So after learning all his parents had to teach him, Corann was taken to Earth where his true training could begin. Corann helped to look after the child for a great many years, introducing himself to the parents as her guardian. And as the prophecy would have it, the child grew to be a hero to help bring balance once more to the land that had been threatened. With Corann's job finished, he moved on, traveling the world and learning all it had to offer via scrolls, ancient texts, lore and even stories until he was tasked with a new hero to protect. Eventually his years brought him to a three year old human girl. He watched over her for a great number of years, helping to shape her into the hero she needed to become and just as the others he had protected in the past, the little girl-turned-woman fulfilled her prophecy and helped see to another golden time. However something was different this time. This time, Corann had fallen in love. Once the area was safe again and it was time for him to leave, Corann instead stayed and married the girl. The two of them had a long, beautiful marriage that sired them two beautiful boys. However when it became apparent that Corann would outlive his wife, he went to a witch to see if there wasn't anything she could do to help them grow old together. What Corann got instead was a curse. His wife eventually died, the cursed words returning to his mind that he would find her again in another life. Not sure if he believed the crazy old hag or not, Corann put himself in a Druid Sleep where he could rejuvenate himself so that he would be ready for the next task at hand in helping to protect another hero. After a fifty year sleep, Corann woke, the grief not so harsh in his heart, and began again the task he had been born with. Not fifty more years later, Corran met with a woman who he knew from the moment he laid eyes on her to be the reincarnation of his late wife. It was an emotional period, as the girl had no idea as to who he was or the past life they had together. So Corann got her to fall in love with him again, hoping that at the very least, he would be able to relive the life they once had with one another. But instead of the happiness that they once shared, the moment she conceived what they hoped was only the first of many children together, she died. After another Druid Sleep and running into yet again another reincarnation of her, Corann tried again. This time, after only just getting her to love him again, she died from a vampire attack that he himself barely survived. Now, after only been awake for a handful of years now, it is clear to Corann that whatever curse the witch put on himself and his late wife was one that would not allow them to be together again. His duty as a guardian keeps him going forward, but he does not know how his heart will fare should he run into the next reincarnation of the love of his very long life. [center][img]https://68.media.tumblr.com/5975bf50e11e304378e066dbec1bb21e/tumblr_oahifxdxpi1v4y7jso3_500.gif[/img] [/center] [/color] [/hider] [centre][b][h2]Vampire/werewolf[/h2][/b] [b][h3]Caits[/h3][/b][/centre] [hider=Madison Burke] [centre][b][h1][color=orchid]Madison Burke[/color][/h1][/b] [img]http://66.media.tumblr.com/10948c467608f8926cf5795cef16d347/tumblr_inline_mrp0xj8lqQ1qz4rgp.gif[/img] [b][h3][color=orchid]~General information~[/color][/h3][/b] [color=orchid][b]Name[/b][/color] Madisdon Burke [color=orchid][b]Age[/b][/color] just turned eighteen [color=orchid][b]Gender[/b][/color] female [color=orchid][b]Place of Origin[/b][/color] Ireland [color=orchid][b]Species[/b][/color] Human recently turned to a werwolf, there were complications and a vampire bit her, saving her life. [color=orchid][b]Appearance[/b][/color] [img]https://s-media-cache-ak0.pinimg.com/736x/a8/49/9f/a8499f0b41b97997498736c8d361d844.jpg[/img] [b][h3][color=orchid]~Relationship Information~[/color][/h3][/b] [color=orchid][b]Relationship Status:[/b][/color] single [color=orchid][b]Sexuality:[/b][/color] bisexual [color=orchid][b]Partner:[/b][/color] None [color=orchid][b]Pet/s:[/b][/color] [color=orchid][b]Other:[/b][/color] [color=orchid][b][h3]~Personal Information~[/h3][/b][/color] [color=orchid][b]Personality:[/b][/color] Madison is a tough kind of girl. She is determined, stubborn, brave and, at times, foolish. She loves to make people smile, and laugh, and is always willing to cheer people up. She cares a great deal for her family and friends, and would do anything to protect them. She is a bright, bubbly individual, and typically is care free. She loves to sing and is good with music. However at times she can misjudge herself, and at these times she falls silent or becomes almost shy. Generally this happens when she falls into a small depression, thinking of her parents. [color=orchid][b]Skills:[/b][/color] ....she doesn't consider herself having any skills. [color=orchid][b]Abilities[/b][/color] Non-original werewolf-vampire hybrids have the powers and abilities of both werewolves and non-original vampires, both physically enhanced powers and abilities of mind compulsion. Non-original werewolf-vampire hybrids will grow stronger with age due to their vampirism and will also increase in strength when enraged, due to their werewolf side. Their strength will also increase during a full moon. Super Strength: Non-original werewolf-vampire hybrids are stronger than Werewolves, Evolved Werewolves, non-original Vampires, Supernatural Hunters, Immortals and Humans. Due to their vampire side, they also get stronger with age. The full moon will boost their strength and aggression. Super Speed: A non-original werewolf-vampire hybrid's intensified quickness, agility, reflexes, and endurance makes them faster than any werewolves, evolved werewolves, non-original vampires, supernatural hunters, immortals and humans. Non-original werewolf-vampire hybrids can use this ability in human or werewolf form. As with strength, non-original werewolf-vampire hybrids get faster with time. The full moon will increases their speed and being in werewolf form will make them even faster Super Agility: Non-original werewolf-vampire hybrids possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than immortals, non-original vampires, werewolves, evolved werewolves and humans. They can move, jump, climb, and run incredibly fast without difficulty or exhaustion. Super Senses: Non-original werewolf-vampire hybrids have extremely keen senses of hearing, sight, touch, and smell that exceed those of non-original vampires, werewolves, evolved werewolves, and humans. Since they're a supernatural crossbreed between werewolves and non-original vampires, non-original werewolf-vampire hybrids have the combined senses of both species thus making their ability extremely effective, Super Durability: Non-original werewolf-vampire hybrids can bear a lot of trauma. They also hardly ever get tired or fatigued. Non-original werewolf-vampire hybrids can take far more trauma than any non-original vampires, werewolves, evolved werewolves and humans, without much discomfort or injury. Stakes and arrows can not kill a non-original werewolf-vampire hybrid when they are struck in the heart, they merely become unconscious Enhanced Healing Factor: Non-original werewolf-vampire hybrids have the combined healing capabilities of both non-original vampires and werewolves, rendering them practically invincible to anything but fatal wounds that can seriously impair their healing capabilities like decapitation or heart-extraction. They can recover/heal/regenerate from any injury much quicker and more effectively than any non-original vampires, werewolves, evolved werewolves and humans. They also seems to heal much more quickly when exposed to vervain, wolfsbane, or wood. Human blood has also known to make the healing process faster. Immortality: Non-original werewolf-vampire hybrids stops aging the moment they transition. They become immune to all conventional diseases, toxins, poisons, viruses, illness, infections, and injuries. Day Walking: Due to their werewolf heritage, non-original werewolf-vampire hybrids are immune to the lethal effects that u.v. rays and sunlight have on non-original vampires and original vampires. Allowing them to walk in daylight without the use of a day ring. Emotional Control: Due to their vampire heritage, non-original werewolf-vampire hybrids are able to exert certain control over their own emotions, e.g. They can turn off their humanity.  Enhanced Emotions: Because of their vampiric and werewolf traits, non-original werewolf-vampire hybrids experience emotions more powerfully than humans and non-original vampires. Particularly emotions such as anger, rage, aggression and violence due to their werewolf heritage. Non-original werewolf-vampire hybrids are more prone to violence and rage than non-original vampires. However, emotions such as love, joy, and happiness are intensified for them as well, allowing them to live life more intensely. This ability allows them to feel emotions at their peak regardless of their age. Lycanthrope Enhancement: Non-original werewolf-vampire hybrids are capable of using their werewolf features to further supplement their powers and abilities. Non-original werewolf-vampire hybrids can grow claws from their nails and werewolf fangs from their teeth even when they are still in their human forms. Their eyes also change into those of their werewolf form, presumably granting them better eyesight. Due to their werewolf heritage, a non-original werewolf-vampire hybrid's strength and speed are heightened further during a full moon and at its peak in their werewolf forms. Mind Compulsion: A non-original werewolf-vampire hybrid can compel the minds of Humans. They cannot, however, compel original vampires, non-original vampires, Supernatural Hunters, Witches orWerewolves. Shapeshifting/Transformation Control: Non-original werewolf-vampire hybrids have the ability to transform into their werewolf forms at will. Most of them avoid transforming at all due to the pain it causes. They have complete awareness, but they still, however, have no control of their actions in werewolf form. They can also perform partial transformations, manifesting single features of their werewolf forms. Sire Bond: Non-original werewolf-vampire hybrids seem to be sired to the source of their creation. N Telepathy: Non-original werewolf-vampire hybrids have the ability, albeit a weak variant, to enter the minds of others as long as theirs is stronger than them. Normally, this ability works in a tactile fashion and the non-original werewolf-vampire hybrid requires physical contact in order for it to work successfully. Dream Manipulation: Non-original werewolf-vampire hybrids can control dreams and subconscious like non-original vampires/original vampires. They can produce and modify dreams, bestow nightmares or lucid dreaming. Other effects of this ability is the distortion of reality and trapped in the dreams. Illusions: Non-original werewolf-vampire hybrids have the power to trick the minds of others into seeing/feeling things that aren't actually happening. Werewolf Bite: Due to their werewolf heritage, Non-original werewolf-vampire hybrids have venom which is fatal to non-original vampires and they themselves are immune to werewolf venom. Non-original werewolf-vampire hybrid venom seem to take effect much faster than a normal werewolf venom. Immunity to Silver: Due to their werewolf heritage, magic bonded to silver doesn't affect non-original werewolf-vampire hybrids. Weapons made of silver might wound them, but the wound heals at super-normal rates than regular wounds. [color=orchid][b]Biography:[/b][/color] Born in Ireland, Madison spent three wonderful years there, before moving to America as her father followed a job. From there they went from state to state, job to job, house to house. She never really had a chance to make friends or life long bonds, until they reached Carson City. There, Madison fell into a group that she thought was her whole world, making a group of friends, she thought she had it all. Until she was bitten by one, a werewolf, who when the bite caused her great, horrible pain, effectively killing her, left her for dead. A passing Vampire took the risk, and went through the process of changing her. Both sides warred, and for a time it looked like Madison would die. She pulled through, becoming perhaps the first hybrid to exist with both sides active, although she isn't stable. By a stroke of luck, Madison hasn't ingested human blood-which would kill her. Alone once more, she struggles with what happened to her, and appears to be falling into a downward spiral. [color=orchid][b][h3]~other information~[/h3][/b][/color] [b]Theme Song[/b][/centre] [url=https://youtu.be/VrbPUQXjNlA]Maybe[/url] by Kelly Clarkson[/hider]