Alright, I've come to a pretty major decision my friends. I had hoped that I would be able to pull this whole thing off single handedly, and to be honest I probably could... If life were neat and orderly, but it isn't. Many of you know that I'm now working a [i]butt ton[/i] of overtime at work (essentially 12 hour days) taking advantage of it while it exists. I am also preparing to be a first time father. So these major events, coupled with all the other bits and pieces of my life, means that I must now do the unthinkable. I am officially opening Capes of Denver for a co-Gm. The co-GM's job is simple. They would take over the updating of all characters not associated with the Wards or the local villain team (now known as the Jacks). All major decisions should be staffed with me (character deaths, changes in motivation, major story developments, etc.) but for the most part you'll have total reign over your assigned sphere of the independent capes. The way that independent capes are run won't change (they are free to pop in and out of the main story with the two teams as they like, interact with each other as they like, and have their own personal adventures away from everyone else) so the co-GM would be providing stories for any independents that are off on their own, or are grouped together but would like a GM directed story. Qualifications include: [list] [*]A thorough understanding of the English language - Seriously. I mean, come on. [*]A decent understanding of the world of Worm and how it works. You don't necessarily have to have read the whole story (because seriously, it's hella long) but if you've mastered the Worm wiki that works too. [*]Have proven yourself dedicated and reliable in posting.[/list] And that's it. So who is interested?