Hidden 8 yrs ago Post by Letter Bee
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@liferusher, Is it day, or night, in the RP? If it's the latter, I can have it that Alexander can see more comfortably due to his ability to see Magic?
Hidden 8 yrs ago Post by DELETED7282737
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<Snipped quote by liferusher>

Diiiiid I say something wrong? <.<


No

@liferusher The runes can be used to do any kind of magic, and even combine different ones to make for various effects (like freeze and electricity). However most of the runes that can be cast instantly are like caltrops from DnD, simple and memorable spells that are engrabed in the users memory. Larger spells need premade runes that need time to be prepared. More powerful spells take more time and better materials. Eg: a medium spell can be fitted onto stone or wood, but powerful ones need crystals or metal. Or they can be cast on the air if you are willing to chant and do funky dance moves for 48 hourst straight.

Ps: Runes still need time to cast, but not that much.


The idea is okay but the magic is a bit of a problem. Barely anyone is able to cast more then one type of element. I dont really know how to fix that problem for you. Being able to cast all types of runes is fine by me but maybe some other way to make them.

<Snipped quote by liferusher>

Yeah, it's passive, and by 'too much magic', I mean areas like Mage Academies or those places where Demon Beasts hang out, or a large-scale magical fight...


So magic that is being cast around then
Hidden 8 yrs ago Post by DELETED7282737
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@liferusher, Is it day, or night, in the RP? If it's the latter, I can have it that Alexander can see more comfortably due to his ability to see Magic?


Yea sure you can have that. Day
Hidden 8 yrs ago Post by Letter Bee
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@liferusher, Yeah, or magic cast as a ward or a divine protection, basically, magic already in use.
Hidden 8 yrs ago Post by DELETED7282737
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@Letter Bee how does he perserve blessings and curses. Like a specific color or something
Hidden 8 yrs ago Post by Letter Bee
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<Snipped quote by Letter Bee>

Yea sure you can have that. Day


Thanks!
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@Letter Bee how does he perserve blessings and curses. Like a specific color or something


Sorry for not seeing this post, and, yes, specific colors.
Hidden 8 yrs ago Post by PhoenixRising
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@liferusher His actual element would be air
Hidden 8 yrs ago Post by 6slyboy6
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@liferusher Its not different types of magic. He casts only one type: that is neutral, like pure mana. What he does is he casts the rune, and not the spell. The rune is like a command for the mana around to form in a way that achieves the effect he wants. Without runes, Hendrick cannot cast anything. If you put handcuffs on him, amd remive his runes, he cannot cast anything, unlike other magic users that use the 6 elements.
Hidden 8 yrs ago Post by Lucius Cypher
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@6slyboy6

So instead of having just one "Type" of magic, he has access to magic that is much, much more versatile by being capable of utilizing all types. Even if he needs preparation or create and hands to cast, very rarely would he ever be in a situation where he'll either be captured or bound in any way unless you've already messed up. You'll also need to specific just how long it takes to cast these spells and additionally, by doing so we'll have to limit the amount of actions people can preform during any hectic situation. In a fight "one minute" is a long time to do anything. If we were going by D&D rules, fights like what happened between Mithril and the others would have happened in about two minutes. All that destruction in less time it takes for people to take a leak. If that's not some high level play, I don't know what is.

Even so, the sheer versatility of this rune magic out of combat steps into other magics. Healing, construction, communications, and who knows what else. You'll need to be a lot more defined about time and material components, and even so I'd be hesitant to accept anything that's effectively a 7th type of magic.

General rule of thumb, if it can potentially do all types of magic, it's probably too powerful.
Hidden 8 yrs ago Post by PhoenixRising
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@liferusher Is my CS all good to go into the characters?
Hidden 8 yrs ago Post by Letter Bee
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So...where should Myst start?
Hidden 8 yrs ago Post by ZekariVoblis
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@Letter Bee

Okay quick question...How could Alexander immediately deduce who Ease was when:
1. His entire disappearance was about a year and a half ago
2. He's dressed in Lugunican clothes
3. Ease obviously looked different then when he left Earth(5 o clock shadow, longer hair) and
4. Your character has apparently been here for some time(at least a few days judging by the post) so how would he recognize Ease so easily and quickly?

It just seems really strange that he was able to deduce exactly who Ease is when none of the evidence really adds up for him to come to that conclusion.
Hidden 8 yrs ago Post by Letter Bee
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@ZekariVoblis, ah, I thought only the clothes had changed. Will edit my post.
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@ZekariVoblis, Edited.
Hidden 8 yrs ago 8 yrs ago Post by DELETED7282737
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@liferusher His actual element would be air


Add that by magic then and then you can join us

@liferusher Its not different types of magic. He casts only one type: that is neutral, like pure mana. What he does is he casts the rune, and not the spell. The rune is like a command for the mana around to form in a way that achieves the effect he wants. Without runes, Hendrick cannot cast anything. If you put handcuffs on him, amd remive his runes, he cannot cast anything, unlike other magic users that use the 6 elements.


Oh! I like that idea. But perhaps adding a specific item he needs to make the runes. Like a specific chalk made from fireblosom or something to make a fire rune
Hidden 8 yrs ago Post by Letter Bee
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<Snipped quote by PhoenixRising>

Add that by magic then.

<Snipped quote by 6slyboy6>

Oh! I like that idea. But perhaps adding a specific item he needs to make the runes. Like a specific chalk made from fireblosom or something to make a fire rune


Hey, you up for an IM Chat on Discord, or do you prefer to talk in forums? I have something to ask.
Hidden 8 yrs ago Post by 6slyboy6
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@Lucius Cypher My rule of thumb is to have fun. Something VERY OVERLOOKED recently. If I wanted to go and do OP shit and ruin RPs then I would do it without your permission. And not like even if I did people couldn't object and refuse to accept it as canon.

But for the sake of the RP, lets go DnD rules. Casting a basic level magic would take both actions a turn, so movement and action. This means 6 seconds according to 3.5 rules. I'd imagine every next level (El, Ur, Al) would effectively double the cast time, so an El would be 12 second, Ur 24, and Al a whopping 48. Granted he has the runes to do so.

Lets put rules on the runes too, so lets go. Simple spells are mostly caltrops or air runes (eg only needs the air around to cast). El, Ur, and Al woulf need actual runes. I am thinking wood/leather, stone and finally metal/crystal in the order of the spell difficulty. DnD rules would probably let him regenerate set amount of these per short rest, but how much I leave it to you.

I think thats fair, and still wont make the character, well, useless. His whole character revolts around this attunement, and neutrality and taking it away would make him absolutely boring.
Hidden 8 yrs ago Post by 6slyboy6
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@liferusher Just saw your post. Great idea, I dig that thinking. That would make it all the more thrill to play him.
Hidden 8 yrs ago 8 yrs ago Post by Delta44
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@6slyboy6 Having fun is all well and good, but considering everyone's definition of fun is different and everyone has different tastes, it's good to remain mindful and respectful of others when it comes to RP :D That said, I think you did a pretty good job of managing balance with power by using the DnD set of rules, and using traditionalised runes for more powerful spells would help keep challenge about your character as well as making him not entirely useless. Since you're using an apparently otherworldly magic, that means you couldn't just find some special runes in a merchant's store and buy them out - they'd need to be hand-crafted by your character, yes? Something which would take considerable time and energy just to make a dozen or so ^-^ Not to mention if you take on board Liferusher's idea, it not only requires time, but also specific items which could be incredibly rare in Lugnica. It helps add good insight into future conflicts, making sure your character needs to always be prepared for a powerful engagement, which could lead to some interesting developments (i.e he rushes in to save a civilian or friend despite not being fully prepared).

Personally, and I know this is an invalid opinion because I don't have any authority, but personally I think the idea has some merit :P Of course it'll need to be fleshed out to the GM and co-GMs standards, but it seems to me like it could work, even if he can cast basically all types of magic. Maybe what he casts is dependent on his surroundings? Like a magic version of Castform? :D
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