Phoenix, United States. December 22nd, 2035.
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Manaus, Brazil. December 23rd, 2035
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The North Pole. December 24th, 2035
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Antsirabe, Madagascar. December 25th, 2035
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Cairo, Egypt. December 26th, 2035
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Atlantic Ocean, between Greenland and Iceland. December 28th, 2035
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Moscow, Russia. January 1st, 2036
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Alice Springs, Australia. January 4th, 2036
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These seemingly unrelated locations were all brought together by one similarity. On the dates listed, each would become home to a portal. The portals didn't spew out anything. The just shimmered in the sky, welcoming anyone or anything to enter. Scientists and governments explored and monitored these portals for four months before sending a team through the portal in Brazil. What they found was amazing. A dungeon, filled with riches, rare minerals, horrible monsters. The team left, and a second team was sent. This time, the dungeon was different, but it was still a dungeon, nonetheless. Two more teams were sent, one immediately after the other. They both saw different dungeons, but they both exited from the same location. There had to be a thirty second gap between two people entering the dungeon for it to change. The dungeons were enclosed spaces, with no exits other than the portal.
Soon, mighty corporations and small companies began to make claims to these portals and compete for the items within it. You are the owner of such an organization. You, along with any business partners and relatives, have moved to one of the portals, in search of wealth. The RP begins as you settle down and hire one of your first batches of employees...
Company Owners
As the owner of the company, you will be provided with a group of random employees from your GM that you can choose to hire. You may also decide to make specifications about who you'd be willing to hire: types of employees, certain skill sets you're looking for, what you're willing to pay these employees, etc.
There are three types of ways you can operate your company.
1- From your office- Sit back and relax as you send people to their deaths in order to make a profit. You'll have to deal with bloodthirsty competitors and even governments, but that's preferable to dragons... right? In addition, your business is frowned upon by some, so you may have to deal with rowdy protesters, who could endanger you and your offices.
2- Self-employed- Feel free to enter the portal as well. If you want something done right, do it yourself. This will result in more respect from your employees, but remember, these walks through the dungeons aren't picnics. You're putting your life on the line for a higher portion of the earnings.
3- With Technology- A mixture of the other two play styles. Instead of going in yourself, you'll send your customizable robot to watch over your crew and do your bidding. Remember, these robots may not collect a paycheck, but they're not cheap to make. Sure, your life isn't at risk, but your wallet is. However, the fact that you're will to pay to have this robot enter in order to keep your employees safe (or to keep your riches safe from your employees) is enough to make your employees respect you a bit more than a man who just sits comfortably in his office. The robots are upgradeable, customizable, and don't even come with a pesky U2 album that you can't delete.
When created your CS, you may include the specific goals of your company, information about the CEO (you), and select a play style. You will also include the wealth of your company.
Now, I know what you're thinking. "Why not just say I'm an extremely wealthy company?" Well, you can have as much as ONE HUNDRED BILLION (US) DOLLARS in the beginning (to put it in perspective, HP electronics makes a little over one hundred billion dollars a year). However, there are repercussions to having insane amounts of money. Big money means big target, so you're going to have some dangerous enemies. That company with a measly 900,000 dollars to play around with will have the advantage of seeming insignificant. They won't have any dangerous rivals for a while, and can figure out how things work. Sure, they're going to hire lower quality employees, but they can grow fast. Remember, there will be threats even outside of the dungeons.
Employees
On day 1 of the RP, all employers will be PMed five employee applications. You may review these and accept or deny them as you see fit. If you have enough money, you will receive some starting employees that you will have no control of, but everyone is entitled to 1-5 employees already on the payroll that they have the ability to customize. After every exploration, each company will receive three more applications (unless you request to receive less or more). Below is an example of what sort of information you would receive from your employee:
Name:
Nationality, Race, and Religion: If applicable. At first, you'll only be able to hire humans... but who knows... that may change.
Gender:
Languages Spoken:
Age:
Height & Weight:
History: This includes prior jobs and work experience. Anything that an employer would like to know. Is your employee an ex-con? A veteran? Things like that will be specified here.
Potential Roles: These are jobs that this potential employee could do. There are several things that an employee could do to help your company. These are listed below.
Wage: How much you'll have to pay your employee. They may ask for a specific amount of $ each time they enter the portal or a percentage of the revenue that you receive whenever they leave a dungeon. They may offer different wages depending on what role you want them to fill. They may also request specific treatment.
Limitations: Any issues you may run into if you employ this individual will be listed here. For example, they may not work well with people from a specific nationality.
Perks: Any upsides to hiring the employee will be listed here. Maybe they know an instrument and will boost the morale of the other members of the party.
Other: Any other significant information will be listed here.
Jobs
There are several jobs an employee may have be able to fill, and sometimes an employee can preform multiple. People with more skills will be paid more. There will be more jobs added as the RP continues, mostly because the other jobs I have in mind will be essentially useless when you are starting out.
Botanist: Help locate rare and fascinating plants, which can be sold for a good bit, or even used to help in future endeavors.
Geologist: Helpful for finding materials that are rare and unique to dungeons. You can still find rare minerals without a geologist, it's just less likely.
Zoologist: Make valuable findings about any creatures stumbled upon in the dungeon. May discover marketable data or just learn things that will save the skins of the next guys that go into the dungeon.
Scavengers: AKA grunts. Mining, finding valuables, and carrying stuff. These guys are athletic, but not necessarily the best at combat.
Gunman: A skilled marksmen. You're going to have to pay more to arm him.
Hunter: Skilled at tracking prey, and bringing back valuable monsters.
Trapper: Like hunters, but are more likely to bring you back an monster alive.
Swordsman: "Swordsman" applies to anyone that favors a close ranged weapon. Why would you hire them? Because they're cheap, easy to arm, and abundant. Pretty much anyone can fill this role, so if someone is listed a swordsman, their skill as a swordsman will be specified.
Medical: Can cure wounds that come about as a result of dungeon exploration.
Intel: Essentially function as scouts. Light on their feet and observant.
Engineers: Can monitor the robot, if you take the technological approach. As the RP progresses, they will become more helpful.
Hound Master: Uses dogs or wolves to help within the dungeon.
Navigator: Helps the team traverse through the dungeon and essentially prevents them from becoming lost. Also will draw a map of the dungeon, which can be sold to researchers for some cash.
Insurance:
You may provide your employees with different insurance plans. In fact, it's all but impossible not to provide insurance. There are five different types of insurance you may buy.
Ace Insurance: The most expensive insurance. Excellent liability insurance, making you almost untouchable by the average lawsuit. Excellent worker's comp. is also provided, and will make you popular among employees, and you'll also be more likely to run into more skilled applicants. If you decide to stick with a more technological approach, this is a must for insuring your fancy toys. When they are destroyed when paying this insurance, you'll really only have to worry about the co-pay.
Club Insurance: Excellent property, data, and crime insurance. Liability insurance and workers compensation are also decent. If you plan to profit by selling data to researchers, or want to keep your base of operations safe, this is an excellent policy. This is a safe insurance plan, however, it is almost as expensive as Ace Insurance.
Diamond Insurance: Amazing liability insurance, even better than Ace's. In fact, the crime and property insurance even rival's Ace's insurance. So why are they cheaper? Well, the worker's comp is a little... alright, it's bad. But if you throw enough money at your doomed employees, things are sure to work themselves out. It's a tad cheaper than Club Insurance.
Heart Insurance: Workers compensation doesn't get any better than this. Liability insurance is lacking. If you're using this, the most important thing to you is the safety of your employees. If they die, you want them to be in good hands. You'll also find yourself attracting plenty of capable applicants. It may have weaker liability and criminal insurance, but how could anyone mess with a guy who has you financially covered if you meet a dreadful end within a dungeon? Plus, this is far cheaper than Ace and Club Insurance, and marginally cheaper than Diamond Insurance.
Spade Insurance: The cheapest insurance. Although better than nothing, if you're a big company and using this, then you're going to run into some serious issues. You use this if your employees aren't expecting much or are expecting to be paid a lot. This is perfect for small companies, who don't have to worry about major robberies, protesters, or opposition from entire governments.
All regular RP rules apply.
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Manaus, Brazil. December 23rd, 2035
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The North Pole. December 24th, 2035
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Antsirabe, Madagascar. December 25th, 2035
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Cairo, Egypt. December 26th, 2035
------------------------------------------------------------------------------------------
Atlantic Ocean, between Greenland and Iceland. December 28th, 2035
-----------------------------------------------------------------------------------------
Moscow, Russia. January 1st, 2036
-----------------------------------------------------------------------------------------
Alice Springs, Australia. January 4th, 2036
-----------------------------------------------------------------------------------------
These seemingly unrelated locations were all brought together by one similarity. On the dates listed, each would become home to a portal. The portals didn't spew out anything. The just shimmered in the sky, welcoming anyone or anything to enter. Scientists and governments explored and monitored these portals for four months before sending a team through the portal in Brazil. What they found was amazing. A dungeon, filled with riches, rare minerals, horrible monsters. The team left, and a second team was sent. This time, the dungeon was different, but it was still a dungeon, nonetheless. Two more teams were sent, one immediately after the other. They both saw different dungeons, but they both exited from the same location. There had to be a thirty second gap between two people entering the dungeon for it to change. The dungeons were enclosed spaces, with no exits other than the portal.
Soon, mighty corporations and small companies began to make claims to these portals and compete for the items within it. You are the owner of such an organization. You, along with any business partners and relatives, have moved to one of the portals, in search of wealth. The RP begins as you settle down and hire one of your first batches of employees...
Company Owners
As the owner of the company, you will be provided with a group of random employees from your GM that you can choose to hire. You may also decide to make specifications about who you'd be willing to hire: types of employees, certain skill sets you're looking for, what you're willing to pay these employees, etc.
There are three types of ways you can operate your company.
1- From your office- Sit back and relax as you send people to their deaths in order to make a profit. You'll have to deal with bloodthirsty competitors and even governments, but that's preferable to dragons... right? In addition, your business is frowned upon by some, so you may have to deal with rowdy protesters, who could endanger you and your offices.
2- Self-employed- Feel free to enter the portal as well. If you want something done right, do it yourself. This will result in more respect from your employees, but remember, these walks through the dungeons aren't picnics. You're putting your life on the line for a higher portion of the earnings.
3- With Technology- A mixture of the other two play styles. Instead of going in yourself, you'll send your customizable robot to watch over your crew and do your bidding. Remember, these robots may not collect a paycheck, but they're not cheap to make. Sure, your life isn't at risk, but your wallet is. However, the fact that you're will to pay to have this robot enter in order to keep your employees safe (or to keep your riches safe from your employees) is enough to make your employees respect you a bit more than a man who just sits comfortably in his office. The robots are upgradeable, customizable, and don't even come with a pesky U2 album that you can't delete.
When created your CS, you may include the specific goals of your company, information about the CEO (you), and select a play style. You will also include the wealth of your company.
Now, I know what you're thinking. "Why not just say I'm an extremely wealthy company?" Well, you can have as much as ONE HUNDRED BILLION (US) DOLLARS in the beginning (to put it in perspective, HP electronics makes a little over one hundred billion dollars a year). However, there are repercussions to having insane amounts of money. Big money means big target, so you're going to have some dangerous enemies. That company with a measly 900,000 dollars to play around with will have the advantage of seeming insignificant. They won't have any dangerous rivals for a while, and can figure out how things work. Sure, they're going to hire lower quality employees, but they can grow fast. Remember, there will be threats even outside of the dungeons.
Employees
On day 1 of the RP, all employers will be PMed five employee applications. You may review these and accept or deny them as you see fit. If you have enough money, you will receive some starting employees that you will have no control of, but everyone is entitled to 1-5 employees already on the payroll that they have the ability to customize. After every exploration, each company will receive three more applications (unless you request to receive less or more). Below is an example of what sort of information you would receive from your employee:
Name:
Nationality, Race, and Religion: If applicable. At first, you'll only be able to hire humans... but who knows... that may change.
Gender:
Languages Spoken:
Age:
Height & Weight:
History: This includes prior jobs and work experience. Anything that an employer would like to know. Is your employee an ex-con? A veteran? Things like that will be specified here.
Potential Roles: These are jobs that this potential employee could do. There are several things that an employee could do to help your company. These are listed below.
Wage: How much you'll have to pay your employee. They may ask for a specific amount of $ each time they enter the portal or a percentage of the revenue that you receive whenever they leave a dungeon. They may offer different wages depending on what role you want them to fill. They may also request specific treatment.
Limitations: Any issues you may run into if you employ this individual will be listed here. For example, they may not work well with people from a specific nationality.
Perks: Any upsides to hiring the employee will be listed here. Maybe they know an instrument and will boost the morale of the other members of the party.
Other: Any other significant information will be listed here.
Jobs
There are several jobs an employee may have be able to fill, and sometimes an employee can preform multiple. People with more skills will be paid more. There will be more jobs added as the RP continues, mostly because the other jobs I have in mind will be essentially useless when you are starting out.
Botanist: Help locate rare and fascinating plants, which can be sold for a good bit, or even used to help in future endeavors.
Geologist: Helpful for finding materials that are rare and unique to dungeons. You can still find rare minerals without a geologist, it's just less likely.
Zoologist: Make valuable findings about any creatures stumbled upon in the dungeon. May discover marketable data or just learn things that will save the skins of the next guys that go into the dungeon.
Scavengers: AKA grunts. Mining, finding valuables, and carrying stuff. These guys are athletic, but not necessarily the best at combat.
Gunman: A skilled marksmen. You're going to have to pay more to arm him.
Hunter: Skilled at tracking prey, and bringing back valuable monsters.
Trapper: Like hunters, but are more likely to bring you back an monster alive.
Swordsman: "Swordsman" applies to anyone that favors a close ranged weapon. Why would you hire them? Because they're cheap, easy to arm, and abundant. Pretty much anyone can fill this role, so if someone is listed a swordsman, their skill as a swordsman will be specified.
Medical: Can cure wounds that come about as a result of dungeon exploration.
Intel: Essentially function as scouts. Light on their feet and observant.
Engineers: Can monitor the robot, if you take the technological approach. As the RP progresses, they will become more helpful.
Hound Master: Uses dogs or wolves to help within the dungeon.
Navigator: Helps the team traverse through the dungeon and essentially prevents them from becoming lost. Also will draw a map of the dungeon, which can be sold to researchers for some cash.
Insurance:
You may provide your employees with different insurance plans. In fact, it's all but impossible not to provide insurance. There are five different types of insurance you may buy.
Ace Insurance: The most expensive insurance. Excellent liability insurance, making you almost untouchable by the average lawsuit. Excellent worker's comp. is also provided, and will make you popular among employees, and you'll also be more likely to run into more skilled applicants. If you decide to stick with a more technological approach, this is a must for insuring your fancy toys. When they are destroyed when paying this insurance, you'll really only have to worry about the co-pay.
Club Insurance: Excellent property, data, and crime insurance. Liability insurance and workers compensation are also decent. If you plan to profit by selling data to researchers, or want to keep your base of operations safe, this is an excellent policy. This is a safe insurance plan, however, it is almost as expensive as Ace Insurance.
Diamond Insurance: Amazing liability insurance, even better than Ace's. In fact, the crime and property insurance even rival's Ace's insurance. So why are they cheaper? Well, the worker's comp is a little... alright, it's bad. But if you throw enough money at your doomed employees, things are sure to work themselves out. It's a tad cheaper than Club Insurance.
Heart Insurance: Workers compensation doesn't get any better than this. Liability insurance is lacking. If you're using this, the most important thing to you is the safety of your employees. If they die, you want them to be in good hands. You'll also find yourself attracting plenty of capable applicants. It may have weaker liability and criminal insurance, but how could anyone mess with a guy who has you financially covered if you meet a dreadful end within a dungeon? Plus, this is far cheaper than Ace and Club Insurance, and marginally cheaper than Diamond Insurance.
Spade Insurance: The cheapest insurance. Although better than nothing, if you're a big company and using this, then you're going to run into some serious issues. You use this if your employees aren't expecting much or are expecting to be paid a lot. This is perfect for small companies, who don't have to worry about major robberies, protesters, or opposition from entire governments.
All regular RP rules apply.