[quote=@Raijinslayer] Nuzlocke Status Report: Sandra and Simon have teamed up with their first catch, Joel the Pikipek, and are getting ready to go to the Trainer School. X-Com 2 Status Report: Rocket, Path, and Arch are all still alive, with Arch being the highest ranked person I have. Around 9 missions under his belt, he's a Specialist with the Codename Warden, cause he saves people's asses all day with his Gremlin buddy. Path and Rocket are heavies, or Grenadiers, and are both doing well, with Path getting the codename Nova for his time on the field. Also, I think I might have to start from scratch soon because the Avatar Project is just 4-5 ticks away from completion and I'm feeling a bit under-prepped. Oh, and Rocket's got an exo-suit. Cheers! [/quote] Well at least I'm saving lives and don't have to worry about missing shots because gemlin damage is 100% guaranteed. xD Can I give you some tips about the Avatar Project? [hider] 1. If the bar completes, you get a 'timer to game over' which is I think a week. If you do something to lower a bar, you freeze this timer and force the avatar project to refill its bars before it can continue this timer. You actually abuse this quite a bit on I/I since the game is hard as hell until you get some gear in that mode. 2. If you destroy a factory or do story missions, the bars are reduced. 3. If you destroy a factory and none are up, the avatar project stops for about a month or until the next factory is made. 4. If you destroy a factory and do a story mission, you may also delay the next factory being built. 5. Every month the Avatar project gets 1 bar. Every 1 or 2 weeks a factory is up, the avatar project gets a bar. 6. Some story missions can reduce the bars by up to 3 or 5 depending on mission and difficulty. [/hider] Its easily the worst part of the game, so I'm not ashamed to spoil how it bloody works, because it sucks and everyone who has played this game says the same thing. xD If you want any other tips, let me know xD.