[Hider=Victor & Ben][@Andreyich][@Roosan]As Ben and Victor are conversing, Victor notices Werner and Javier leaving the apartments. The Sonata starts up and a few seconds after they pull out of the parking lot, a blacked-out Corolla starts up and heads off after them. With a score of 17, it'll take Roosan or Ben rolling a 15 or higher to notice one of the police detectives- wearing an ill-fitted gray suit and leather wingtips, immediately hang up his phone and avert his gaze. The detective leaves using the stairs, followed by one of the officers, and heads down to where you assume the parking garage is. If you choose to pursue, you will see him getting into a black Ford Crown Victoria and leave. Trying to return, you get blocked by two officers asking what you're doing tailing a State Detective. Roll for persuasion, penalty of -3. Badge-flashing adds +1 to your roll. You don't think Foster or the others would be happy with you getting into a fight with the state PD.[/hider] [Hider=Atter and Rosa][@Big Dread][@The Survivor]It is already obvious that the officers demeanor around the team is suspicion at best and glares at the worst. Further awareness rolls of 15 or higher might spot the Black Corolla and then later, one of the detectives in an ill-fitting gray suit get off the phone after a hushed conversation and head downstairs with a purpose, one of the officers in tow. As for questioning the receptionist, with a roll of 17, she is as happy as she could be to be questioned by an agent from Homeland Security and a Federal Marshal. Which isn't very. With the type of area that David lives, one can see that the police might not be too popular, and Feds even less so. Despite this, an awareness roll of 6 or higher tells you she just wants you to get out of her hair and answers your questions: [b]On David's visitors:[/b] He never got many, the only one ever coming to him was Frank Olvik, though why someone who looked like he did would hang around with anyone from around here was anyone's guess. She'd known David, at least enough to say hi any time they saw each other while she was working the front desk. [b]On David leaving his apartment:[/b] She asks if the police are here because of David, and it's a shame if they are, because he used to be pretty nice before he left on the trip to Mexico. He seemed excited about it, though she never knew why he was going down there. It was very seldom that he would leave his apartment. David had become known as the apartment's "crazy" after coming back, she almost laments, as the days went on, he looked older, more tired, and just generally like life was choking itself out of him. Noise complaints started coming in after he came back from Mexico. It got to the point where Mr. Haney, the apartment building's owner, wanted David evicted only a week before David disappeared. [b]On Mr. Haney(Requires an interrogation check with a penalty of -8):[/b] If asked, she says that Mr. Haney usually only visits during the day. He just left after being questioned by one of the detectives a half-hour ago. She knows nothing more about the noise complaints from David, but tells you if it's really important you should talk to the neighbors. If pressed about information on Mr. Haney himself, she shrugs, 'he doesn't talk to the tenants much past discussions about rent and things like that. He's not much of a people person when it comes to us.' She tries to change the subject back to David's neighbors. A persuasion roll with a penalty of -5 must be passed with a score of 10 or higher to get her to divulge more information on Mr. Haney. Mr. Haney's Rumored connections: She looks around at the police. She tells you that she can't talk about it here, either you leave with her to question her further(persuasion with a penalty of -5) or meet her at the diner, Pugg's Stop. [b]On David's neighbors:[/b] Ahmed, one of the tenants that lived directly above David, had moved out the same time around David's worst night terrors. No one knows where to. Of course, his neighbors would know more about these episodes. She says that Atter and Rosa might also ask the apartment security guards and the custodians. Any further questions makes her look around the room, politely tell you that her shift has ended and she has to go, and leave to her car.[/hider] [Hider=Dan, and/or Atter and Rosa, interviewing neighbors][@Peik]With the receipts in hand, you can either head back downstairs in triumph with the new lead at Melinda's Spiritual Emporium and the fact that Thomas Grant will be expecting coffee somewhere on the 6th of July, five days from now. Which coffee shop? Who knows. And you might want to try to find out who. Interviewing the neighbors requires a roll of a d20. Rolling a score of 6-9, they'll either shut their door on you or just not open up at all when they look through their peep-hole. Some of the neighbors exude odd behavior, but that could just be because they're odd people. You know the type, crazy cat lady, smells weird. They're all either those types or young men one would consider to have a propensity towards violence and associating with gangs. If you score a 1-5 on the door-knock, you are greeted by the latter. You easily recognize them as Blood Gang members, but either an awareness roll of 10 or higher or a criminology roll of 10 or higher will recognize them as the local Blood Gang set from their tattoos, Yung Lordz Gettin' Money. You may have heard of them and their connections to selling marijuana, meth, cocaine and heroin. These neighbors really don't want to be talking to the police, much less to anyone from the FBI. They tell you to get the fuck away from the door if you are alone, if you are not, they just tell you that you need a permit to get in here and shut the door in your face. A roll of 10 or higher gives you a neighbor that would be happy, or at least willing, to talk to you. Questions about David need to be checked with the interrogation skill with a penalty of -3. If you score a 6-9, they will be visibly apprehensive about answering questions and will give you minimal information, 1-5 and they will clam up and refuse to talk, see saving rolls in the OOC OP. [b]On David: 10-20:[/b] The interviewee will give information freely to any question asked that they will know about. They will speak in hushed tones and be visibly shaken, as if keeping an eye out for someone. Awareness roll might give you some insight into why they're so scared. [b]6-9:[/b] They will be visibly shaken, though they will be cooperative in questioning. They will tell you what you want to know, but answers will be clipped.[/Hider] Also, so I'm not a hypocrite, [url=http://www.roleplayerguild.com/rolls/1536]Carla Graver Interview[/url] [url=http://www.roleplayerguild.com/rolls/1548]Awareness Check, Otis's Bar, Saving Roll[/url]