[quote=@TwelveOf8]It's not too hard right, right!?[/quote] Nope, not too hard, even [i]I[/i] can handle that. People love stickers and star-charts and all that stuff. So it ticks my boxes for "thematically correct" and "simple enough that I can handle it while I'm waiting for the tea to kick in". [quote=@Sovi3t] As for weapon systems we can both do them if you don't mind [@Hylozoist]. Do you have a space ship design that you were looking at/interested in?[/quote] The [i]Quest For Flavour[/i] looks like an ice cream cone, as it was originally designed as an ice cream truck [i]for space[/i]. Weaponry wise, the only thing I'm 100% committed to is some sort of ice cannon installed by Doctor Frosty. Maybe another extra weapon tacked on for good measure, but as I'm planning on brutally co-opting [@TwelveOf8]'s stickers system, turning the [i]Quest For Flavour[/i] into a lean, mean space-fighting machine bristling with weaponry would be a function of upgrading the ship by doing Good Deeds. As for weapons on board, for the crew to use, I like my weapons either very experimental, or from various periods, or both. I'd like the armoury to be filled with crossbows, halberds, ray guns and rifles that induce existential ennui in the target from a mile away. I like magical swords that you order via coupons and crudely weaponised toasters. [b]Edit:[/b] Whoops, forgot to add - the character sheet is approved! I am a scatter brain this morning.