[quote=@Mr Rage] [@Jasonhero] Its true, heavy hitters are already intended to f sh up. But a melee combatant that cannot reach the target is nothing but a decoy, adding ranged weapons gives them options. Also, melee frames tend to be lighter, so the added weight would be less a detractor compared to a heavy unit getting heavier. It is like going from Medium to Heavy, instead of Heavy to Extra Heavy. I understand your argument, and it appears to be a bit of a moot point as Mox doesn't want one anyways. I am still willing to give mine up if we think using my stealth is a better option over going heavy assault if someone else wants it. Also, as this is all extra, modular equipment, I assume that it could be dropped in the event of needing the extra speed for some reason. I.E. Shield generator is toast, out of propellant, out of ammunition, so lets just drop those pieces of unusable stuff and get the speed advantage back. [/quote] You make a good point there, I will concede. However, I think the heavies with extra firepower [i]should[/i] (Willing to bet the alien asshats have something up their sleeves >.>) draw most of the attention. Giving the melee guys a chance to get in close. Not to mention, we could also resort to just clearing you a path. But I think both arguements have strong merit here. I'm a little curious to who's plan the others think we should roll with (Heavies or Non-Heavies take the packs). My personal opinion is that stealthing might be our best idea for you. If we can draw attention and get their asses focused on us, perhaps you/some others could stealth on in and snag the target while Cruxi are focusing on the rest of us? Dunno, just a thought from me. As for shedding what is useless, I can get behind that. But I'm unsure how these packs are made, as they might not allow for that. So... uh... GM peoples, would we be able to shed useless stuff like he suggested?