I decided on the scale of speed lost per weapon to be the following: Four weapons in a pack (plus thrusters to support their use) reduce speed by half a weight class, for example Normal to Normal-Heavy. Anything more reduces speed by a weight class per weapon. Less weapons don't have a meaningful impact. In short, six weapons change a weight class of Normal to the same weight class as Paladin (that is, very slow). Packs can be dropped at any time, which means losing the additional weapons permanently but returning original weight class values. quoting Mr Rage: -Can these assault units have a system pack on them as well to assist in targeting or what have you? Or is it reliant on the machines existing systems? Because the sample picture looks like there is some sort of maneuverability vernier rockets on the back. Target assisting system will count as a separate weapons system. -If black star gets one: -[hider=Booster Pack][img]http://2.bp.blogspot.com/-2jT-T8mLVuA/UwLDHyLZ9EI/AAAAAAAFmag/bIBoKF5vzeY/s1600/66083113201402170245293396968887615_004.jpg[/img] Give a quick short burst of speed for approach or evasion. Provides extra X movement.[/hider] If equipped, provides 3 extra movement points. -[hider=ATS][img]http://media.gettyimages.com/videos/green-hud-animation-hd-video-id100965868?s=640x640[/img] Automated Targeting System, used for choosing the right weapon for the right target, acquires targets automatically and assists with aiming. Passive System.[/hider] If equipped, provides ability to use two weapons in a single turn, or a single weapon after dashing. These weapons can be used on the same target or separate targets. -[hider=Missile Pods] [img]https://s-media-cache-ak0.pinimg.com/564x/6e/8c/e5/6e8ce59df3ba24709467fd505cfb838b.jpg[/img] Swarm style missiles for attacking short range targets. Will explode on proximity to the target. Two uses.[/hider] If equipped, will work exactly like Ribasu's secondary weapon system with three uses. -[hider=Migi-Hidari Vulcans][img]https://s-media-cache-ak0.pinimg.com/originals/15/3d/36/153d369d6d77b30a693656d7847c8d1b.jpg[/img] Rapid fire Gatling Guns. Mounted on the shoulders. Left Shoulder, Hidari, uses plasma. Right Shoulder, Migi, uses Bullets. Medium Range. [/hider] If equipped, provide medium range gatling guns on shoulders with EITHER kinetic or energy ammunition. -[hider=Omnirifle][img]http://www.dundjinni.com/forums/uploads/Eryiedes/E_Deus-Ex_Sniper_Rifle.png[/img] Long Range rifle with interchangeable clips, can fire as a rail gun or use plasma projectiles. Each clip holds 30 rounds, one clip each. [/hider] If equipped, grant a hand-held weapon with a range of 5 for single shot rail gun, or range 2 for plasma projectiles. A turn must be spent to change between modes. -[hider=Shield Barrier][img]http://peekand.co/wp-content/uploads/2016/06/Reinhardt-Barrier.jpg[/img] Energy Shield that projects a large field in front of the werk. Provides enough coverage for two addition werks. Attacks from the friendly side are unhindered. Once the shield is exhausted it takes X turns to recharge. [/hider] If equipped, grant a hand-held device that activates an energy shield with a considerable resistance to damage that is lesser than Paladin's shield. Allows protection of self + two other Framewerks. Hand-held weapons may not be used while activated. -Also, space combat, huh? Are we going to have an x,z, and z-axis map this time? And as we are in space, does this mean our movement speeds will be faster? We won't have a z-axis, and assume the combat happens on a similar level to the space station in that dimension, with a couple kilometers of leeway. The numbers stay the same. Quoting Jasonhero: -[hider=Microburst Mono-Propellent Thrusters]Provide additional maneuverability even with the heavier load, via small thrusters lining the back using a mono-propellent that does not ignite. Effective and harder to detect than heat based propellent.[/hider] If equipped, provides 2 extra movement points with heat cloaking. -[hider=ATS: Automated Targeting System] Used for choosing the right weapon for the right target, acquires targets automatically and assists with aiming. (Truly a good idea. With gravity being able to provide helpful assists).[/hider] If equipped, provides ability to use two weapons in a single turn, or a single weapon after dashing. These weapons can be used on the same target or separate targets. -[hider=Particle Barriers] Shield generators designed to take the brunt of both energy and projectile attacks. Heavy protection for the unit, but only protects the unit which they are attached to.[/hider] If equipped, provides shield generators on the back which create a personal protective barrier. Unable to dash when activated. -[hider=Directed EMP Cannon] A single, massive, EMP unit mounted on the frame's left shoulder. When fired, it sends a directed EMP pulse towards a target with the aim of shutting down the target's systems without killing it. Useful against frames, but can be charged for larger targets.[/hider] If equipped, grants a shoulder weapon with a range of 5 that causes an electromagnetic pulse in a 3x3 area. Cannot move and fire. -[hider=Predator Cannon] [img]https://cdnb.artstation.com/p/assets/images/images/003/897/311/large/william-cho-predator-cannon.jpg?1478321754[/img] A large gatling gun with two firing modes; Close Quarters and Long Range. The weapon fires ballistic rounds at Close Quarters, and Plasma rounds at long range. Close Quarters, fires with less accuracy but at a much higher RoF. Meant to shred enemies who happen to get close to frame. Long-Range has a much more accurate firing mode, with a lighter RoF. The cannon is built for combat between frames, and packs a nice punch.[/hider] If equipped, grants gatling guns as shoulder weapons with medium range and EITHER kinetic or energy ammunition. -[hider=High-Tension Grappling Hooks] Grappling Hooks attached along the unit's exterior. Meant for maneuvering assists among debris/asteroids. Could possibly be used to "throw" debris in space.[/hider] If equipped, provides grappling hooks as described.