@Hawlin "In my land it is equal opportunity, hairless squirrel creature, come let us be men as they say in your tongue." Leans massive head closer aggressively.
@dragonmancer As much as that sounds fun, Valus isn't one to do stuff like arm wrestle for fun. He's kind of a stick in the mud really, positive relationships aren't something he has experience with... at all. Plus the idea for "Manly" for any self respecting Varg is stoicism, life sucks so there's no need to make things worse by being confrontational with one another. Though that's really only among the Common Caste. Brutal subjugation and institutionalized low self esteems is a pretty big equalizer.
@Pathfinder Such concepts that Jackal will likely never understand either, unfortunately.
@HawlinThough momentarily surprised, He allows his arm to drop a bit, but at the halfway mark he presses back enough muscle to push away 1/4th a ton of weight down on the space rat's hand.
Though honestly, I can't wait until we are boarded by space pirates so that Valus can use his drill arm attachment. If yall thought Valus was scary before, just wait until he releases a lifetime of pent up anger into small, squishy men with an industrial instrument meant to crush and grind the hardest of rocks.
@Hawlin The beast just tilts its head with its neck stretched up, confused and uncertain at what the creature suggested.
@Pathfinder Perfect, while Valus distracts everyone with his horrifying display, Jackal will sneak a corpse (or live pirate) away to consume in hiding.
Some of the many ways nature will kill you on Planet Reijar! (part 1 of different posts I'm just gonna make to flesh out the planet)
The volcanic activity of Reijar is very high. Both poles are so intense that they are boiling pools of molten wasteland and desolate volcanoes. The only wildlife here are lava-dwelling serpents and the Reijar that move there for religious or honorable duel purposes. Though or heat won't kill them by itself, since it is too hot for water to exist at a liquid state in those regions the Gorgas cannot live there. And even though they can't burn, it is hard to maneuver, let alone swim, in lava. There are many instances were Gorgas have either drowned in lava or got stuck in it as if it were tar.
Some jungle regions have swamps laced with bogs of sulfuric acid. Though there are some reptiles that thrive in such hostile environments, (such as dragon hawks), others like the Gorgas avoid it at all possible. If the acid doesn't kill you, the giant spiders, snakes, and other behemoths will.
There are many different wyrms, but their big, and oh are they big. Some even fly, some eat storms, some may swallow a spacecraft that got too close for comfort.
Fire, eaten alive, crushed, dragged into the air and dropped.
These rapidly mutating, arachnoid-esq creatures are true horrors of Reijar, and you certainly don't want to end up getting infected by one. However without them, Reijar may have been assimilated by a different parasite long ago.
These assimilating, perfect replicating bacteria may not even have originated from Reijar. Possibly extinct from the paleleech parasite.
I don't think any description is need of an army of flying, humanoid dragons with clubs and spears is a terrifying experience to encounter.
Native to Reijar, these massive reptiles dwell in the molten core of the planet, their diet consists entirely of earthen materials and metals, and require no water for hydration. Instead their bodies quickly become dependent on molten rock for sustenance, which is given clear as much of their skin leaks and radiates the burning substance. They are few in numbers as they rarely breed, and have a similar evolutionary line with many of the other reptiles of the planet, including the Gorgas. They are naturally aggressive creatures and nigh impossible to tame.
Reptiles native to reijar, these creatures are lone apex predators of the jungle. Like many other reptiles they share an evolutionary tree with the Gorgas and share similar abilities such as tough scales and an indefinite heat resistance. However instead of breathing fire, these giant 23 feet long lizards can have an electric charge in their teeth that when released, their bites can shut down or short-circuit even high tech machinery and equipment. They are incredibly fast and nimble creatures, despite their massive size, and have been known to crawl through tight spaces.
Very much similar to Viper wyverns, and can match both their size and speed. Instead of venom, these creatures have tough carbonized fangs that can easily tear through the hide of almost any creature or armor.
These moderate sized hellkites roam the canyons and deserts of Reijar. Despite their size, strength, and lethal breath, they are not the top predators of their ecosystem. However they are still great predators and are violently aggressive even to would-be predators. They have a wingspan of 75 feet.
Perhaps one of the largest species of wyverns of the Planet reijar, these reptilian beasts can grow over 40 feet in length, and a wingspan of up to 86 feet. The only known wyvern to be larger then Emperor Wyverns are soft scaled wyverns. They have two horns that pertrude from their skulls that are so durable that a charging wyvern could use it to batter down city walls. They can breathe spread-like waves of flames, and have the heat-immunity that other reptiles of the planet have. They are excellent fighters, even with the weight of two heavy Gorgas an Emperor Wyvern can exceed speeds of 150 mph in prolonged flight, and they can fly for hours without stress or tire. The talons of their feet are especially strong. They inhabit the jungles of reijar for most of the year, though during breeding season they flock at the volcanic mountain peaks of the southern pole to breed and raise their young.
These giant, 81 feet long lizards have iron-like scales and have liquid rock in their stomach instead of acid to break down their food. They have been known to shoot projectile lava from their mouths, and are strong enough to crush boulders. They often inhabit rocky regions or caves, especially in colder regions since their molten-rock belly keeps them from freezing.
Viper wyverns are medium-sized wyverns with a snake-like body. While only growing 19 feet in length, they are swift both on land and in air, as well has having a powerful hemotoxic venom that is located in both their sharp stinger on their tail and their snake-like fangs. They can sprint up to 40 mph and can fly up to twice that speed. Oddly they often reside in small packs and hunt in groups.
These small wyverns are near the bottom of the food chain. Only growing 1 and a half meters in length they have very little defensive traits other then their nimble speed to escape predators. They are both insectivores and scavengers, and are surprisingly social.
They are somewhat related to swamp serpents, as they also only have two limbs and a serpentine body. However they have two claws that aids in movement instead of wings. While they are not venomous they have a plasma-breath weapon that can rival the likes of an armored titan, and grow to sizes of up to 75 feet in length. In addition to their breath weapon, they are known to constrict with python-like behavior. Another interesting feature is the split tail tips, which is believed to be a feature for mating purposes.
These large desert dwellers sleep on rocks and other tall structures that can support their massive size in the day. They can grow up to 35 feet in length, and can scale rocky walls with their sharp claws. At night they prowl to prey upon whatever they can find. They are opportunistic carnivores, and will settle upon any source of food on sight, including dead corpses. In addition to having a lethal fire breathe, their tails are modified like clubs and can be swung to break the bones of other creatures, they also have a venom that works as a powerful narcotic within their canines. When challenged by a rival or a predator, these massive lizards will extend their hoods in an attempt to intimidate the other.
These demon-looking dragons, while not the most feared of creatures, are certainly dangerous as well as infamous for their habit of collecting shiny objects and gems. Growing up to 15 feet in height, these fire breathing reptiles, while a challenge, are not on the high end of the food chain.
Drakiles are large ambush predators that often rest along the edges of rivers and ocean. While they cannot breath fire they are still massive and powerful. The largest of species can grow up to 50 feet in length. They can fly over short distances, and can sprint up to 30 mph on land. They are most proficient in water, as they can swim much faster.
These 6 armed bipedal monsters, while may resemble something related to an arthropod, are actually reptiles. Their armor is as thick as steel plating, more so then the natural armor of other reptiles on the planet. They are one of the most feared monsters of the planet, only surpassed by larger monsters such as the World-Gorger. Instead of breathing fire, these monsters can breathe high-energy beams of plasma with explosive force, even creatures that couldn't be burned by the breath weapon become greatly injured by the physical force the beam delivers. The average individual can be seen between the heights of 40 to 60 feet in height, though there are rare occurrences of those as tall as 120 feet. Each individual arm can lift over a ton. They are notoriously territorial and aggressive, so much so as they will destroy a kilometer of dense jungle if aggravated.
A somewhat common inhabitance of the planet's desert. These small dragons can grow up to 13 feet in length. They are rather fast fliers, but are fairly low on the food chain due to their lack of strength. They cannot breathe fire and they typically scavenge or feed off of small insects.
They are massive beasts that despite their reptilian forms resemble much like wolves. Likewise they have evolved a similar niche the alien species, as they are pack hunters in the jungles of Reijar. Their scales are especially tough, and their saliva has flammable qualities, which ignites when they spit. This can create large orbs of flames that can linger for up to 3 minutes on a surface. They can grow up to 20 feet in length though the alpha of the pack will often be a few feet bigger.
These scavenging mountain-dwellers are excellent cave builders with their 4 modified arms. They can build impressive cave systems in small colonies, and co-exist with other more lethal reptiles for protection in exchange for shelter, such as Cavern Guardians. Mountain scalers can grow up to 23 feet in length, and while they are not on the top of the food chain their caves can still house even more dangerous creatures.
These large lizards love to rest in caves when they are not hunting or sunbathing. They are notoriously lazy as they will rarely leave their claimed home unless in need of food or additional heat. They can breath jets of flames and have a head modified for swinging it like a hammer, which is strong enough to shatter boulders. While lazy and surprisingly docile, an aggravated Cavern Guardian is quick to make a meal of an unwanted intruder. Cavern Guardians can grow up to 40 feet in length.
These snake-like reptiles inhabit the deeper regions of Reijar's jungles, often dwelling in swamps. They can grow over 50 feet in length, and while they have wings they are poor fliers. They are much more resistant to acids and bases than most other reptiles, so much so that they are practically immune to almost every corrosive chemical. They also can spit large amounts of corrosive liquid that is about as corrosive as battery acid. This acid, while it cannot burn or break down reptilian prey in the same way it can break down and dissolve other creatures, can weaken and erode their scales and flesh drastically, and while it can break them down over time, a few seconds of exposure is enough to bite down on the weakened scales of most reptile-based prey items. Due to this they are sometimes refereed to as 'dragon hawks' by locals. They also have a venemous bite that can paralyze prey items as well. They mainly consume food by constriction and swallowing.
These large wyverns are the largest of wyvern species, growing over 50 feet in length, a wingspan of up to 125 feet, and can weigh up to a ton in weight. While massive, their scales are much softer then most of the reptiles on the planet, and are more like tough leather then metal-like bioarmor. They also cannot breath fire. They do however, have sharpened jaw lines that can cut through solid steel easily, let alone crush it. They are much more bulkier then most wyverns as well. Their wings are so strong that their first few flaps off of the ground creates massive gusts of wind and pressure around them, with enough force to tear away small trees within 5 meters of the beast.
This massive, fire breathing predator rivals the soft scaled Wyvern in the food chain, growing to a similar size these hellkites, while not as aggressive, are still very dangerous to encounter. Their behavior can be unpredictable.
A massive humanoid reptile. While sapient their tribal system is even more primitive then that of the Gorgas. These eyeless reptiles can grow up to 9 feet in height, with well armored scales similar to a Gorgas. They cannot breathe fire nor are they as strong as a Gorgas, and they lack wings. They also lack vision, relying on other senses, especially sound, in a form of sonar. They have massive, sharp claws that can cut through even the strongest common metals and alloys. Their back plates are especially armored, and their teeth are just as sharp. They also have rapid regeneration abilities, which aids in them being difficult to kill.
An example of morphological differences in the same species between individuals
Other then wyrms of the sea and earth, wyrms of the sand are strangely highly mutable and have a wide variations of appearances. Some can resemble more like arthropods while others have more traditional reptilian features, or even both. Sand wyrms however are monstrously huge, like most other types of great wyrms, the largest can be as long as 650 feet. They are mostly ambush predators, making sand pits similar to ant lions and let prey become trapped before they emerged from the sand and engulf them whole. While they have poor sight, they have a great sense to vibration and can easily track anything moving on or beneath the desert sands. While they are more common then other great wyrms, they are still somewhat rare to come across.
An example of morphological diversity between two individuals of the same species.
They are closely related to sand wyrms, only they inhabit the waters and are the apex predators of both oceans. Some may lack any sort of limbs, while others may have an assortment of fins, claws, or arthropodic like appendages and features. They can also grow to monstrous porportions, with individuals having a wide variety of arthropodic and/or reptilian features, despite being actual reptiles.
They are closely related to the world gorger wyrms, which is easy to notice their similar size and serpentine bodies. Stormeater wyrms are another rare and greatly feared monster that typically remain in the upper atmosphere of the planet. They only descend to the lower levels to feed. They have a unique diet as while they are carnivores, they also consume energy, particular electric energy, for sustenance. Hence the name, Stormeater, as they can be observed sailing through electric storms and quiet practically swallowing electric currents. Another important source of food are the sky leviathans. A storm eater can move over 100 mph in the air, and remain in a near-dormant state for a few years before needing to look for a food source. Unusually, these creatures have been observed to dwell as high as the exosphere, as they seem to be able to travel past the planet's atmosphere despite gravity, as well as the vacuum of space. They only appear to go to these heights to either swallow a meteor, or a space craft. In rare occurences they have been observed shooting high energy bolts of electric plasma from their mouth that has the capability to destroy a mountain. The largest recorded stormeater was of 850 feet in length.
One of the few mammalian apex predators of Reijar, they inhabit the colder mountain regions of the north pole, where there is little competition of the more common reptilian monstrosities. They are massive beasts, capable of growing well over 3 tons in weight, and can chase prey with speeds of up to 40 mph. Due to how cold it is in their enviorment, they have specialized blood cells that can generate intense thermal heat in response, some of which can be visible especially in the gums.
Though it appears reptilian, Dartrush Raptors are actually mammals. They are completely blind, and rely on sound, smell, and a specialized organ that acts similar to a sonar to track food. They are pack hunters, natural rivals to the Dracolupas species, while they are certainly faster and have bigger numbers compared in average pack size, they cannot breathe flames, nor have the heat immunity or tough scales that reptiles have.
These massive whales surf the skies of Reijar. While these creatures can grow over 300 feet in length and can weight over 145 tons, they still have what seems to be the ability to float in the air. It is unknown the biological methods of how they are capable of doing this. These unique creatures get their sustenance from solar energy as well consuming flocks of birds that are as abundant as krill, as well as the occasional small-medium sized wyverns. There are otherwise very passive creatures, the corpse of a Sky Leviathan is sought after by many carnivores of Reijar, as well as the Gorgas Tribes. A single Carcass could feed a tribe for over three years.
Infant Sky Leviathans are often preyed upon by other sky dwelling predators, but once they reach adult sized their only natural predator are the Storm-eater Wyrms.
These hairless, six limbed mammals are similar to earthly primates, with a similar intelligence and social structure. They hide from most of their predators in the trees, and feed off of berries, leaves, and insects. In addition to having incredible vision and hearing, they can climb on almost any surface. The largest can grow up to three feet in height
One of the largest Arthropods on Reijar, these monstrous spiders as scaled in the picture are unusually active for a spider. They will often make large webs in canyons and jungle openings, and during the night they will leave their webbed shelter to hunt on foot. They are notorious for being able to eat a variety of reptilian creatures and all but the largest of dragons seem to avoid trying to eat these behemoths. While rare, they are certainly frightening to come across. Their fangs are so sharp that they can pierce through most reptilian armor.
Asil parasites are perhaps the most volatile specimens of Reijar despite being the smallest. They are single celled organisms that can exist in extreme environmental conditions. The parasite seems to have a single conscience by some sort of telepathic network that comprises of every single specimen that belongs to the Asil parasites. Starting out as singular cells, through mere contact they can infect an organism. Once infected, the cell will begin to absorb the specimen, breaking down cells and absorbing both DNA and RNA. While this can go unnoticed for 3 days, after a week this process will quicken to a point where the host suddenly seemingly disintegrates or dissolves in a matter of seconds. Once there is nothing left for the parasite cell to absorb, it will then evolve into a perfect clone of the host, gaining all of its intelligence and memory, as well as biological details and structure. However the cells still belong to the Asil parasite group, which is the only analytical difference, making the 'clone' part of the hivemind. Once an asil parasite can clone a specimen, the hivemind can use any part or sort of the clone's genes, dna, intelligence, and other biological details to either produce new clones, or new creatures built up from various different parts of different clones. By order of the hivemind, it can choose to either force evolve cells that haven't infected a host, or let that cell infect a new victim. They can also evolve new traits and defenses to get through almost any roadblock or hazard, with one exception.
The paleleech parasites somehow remain immune and unstoppable against the Asil parasites, and due to their ability to even infect the very hivemind network itself, asil parasites are forced to cut off asil parasite communities to preserve its own existence. So long as paleleech parasties remain on Reijar, the Asil parasites cannot take over. They remain in extremely rare cut-off areas of Reijar. Gorgas individuals that had been infected with Asil parasites will often commit suicide and have their bodies either buried or dumped in volcanic lakes to either assure the asil cell's destruction or keep it from infecting others. This martrydom, as well as the influence of the paleleech parasites, have kept the race from the hands of the hivemind.
The origin of the Asil parasites are unknown, though due to their unique DNA and biology it is most likely they are from another planet, and it is even more so likely that there hivemind expands farther then Reijar. Likewise, it is unknown about the paleleech parasites. Their origins can only point to Reijar, so it is speculated that they had evolved some sort of unsurpassed ability to combat the hivemind threat.
The paleleech parasites are one of the few non-reptilian creatures native to Reijar that are high up on the food chain. Their species have many different stages within their life cycle, even specialized and evolved versions to sastisfy different enviorments. Their adaptability is one of their most dangerous trait, but most have remained vulnerable to fire. While they are not a hive mind they are very 'social' creatures similar to ants by instinct, within their own species. They are the natural predators of the asil parasites, which are hiveminded single cell organisms that break down and assimilate other creatures.
The paleleech parasites are uniquely evolved to combat and nuetralize hivemind and assimilation based organism, each individual cell of a paleleech absorbs any form of bio matter that attempts to 'assimilate', breach, or cover their cell walls. The exact method on how they are able to do this is unknown, though it is theorized that this is aided by a powerful micro-acid or base. Whats even more remarkable is that once they start absorbing cells of a local hivemind species, they began to counter-assimilate the hive mind. It is also unknown how they are able to 'hack' into biological hive mind networks. Regardless a pale leech parasite can 'connect' into a hivemind, and stream that information to the paleleech's parent. Once this is performed, the paleleech parent will continue to spawn other leech's in porportion to the hive's population, and will continue to gestate hivemind bioforms. After the two initial stages, if the hivemind is powerful enough to still be active, their mental network will start to become corrupted by a 'virus' like affect of the paleleech's 'hacking', where bioforms and cells that belong to the hivemind start to become 'seperated' from the hivemind's control, and are instead brainwashed into letting themselves be consumed by the paleleech population. This continues until the paleleech population can no longer detect the hivemind.
The larva stage starts out as a microscopic leech-like creature that is completely white. Their mouth has hundreds of small fangs that can rip open into soft flesh, but are otherwise mostly featureless. Overtime they can grow over 3 meters in length before evolving to their next stage
The Larva is the first and infantile stage of the Paleleech parasite. Paleleech parasites often get their nutrients from areas ripe with asil parasites, or fauna. If there is so hivemind population for the paleleech to consume, they will resort to attacking other fauna, in a similar matter to tape worms. They will find various accesses such as drinkable water, dead carcasses, or if they are large enough, penetrate a living creature themselves. However they can only achieve the latter if they already have achieved a length a meter. They will continue to feed off of biomatter in a parasitical fashion until they have reached suffucient mass to evolve.
It is often that they will evolve into the state straight out of the host they were feeding on. Hunters vary in appearance depending upon their environment and prey items they have adapted themselves to hunt. They may also evolve extremely varying adapations to counter almost any measure to assure they will achieve to hunt whatever it is they have evolved for. Some may resemble an 8 legged serpentine creature with pincers for mouths. However they are limited to a biomass of 600 lbs, give or take a couple hundred depending upon how much the larva stage has consumed. Hunters only in low populations or populations that would otherwise require lonewolf-like predators or unique defenders to the nest.
They can mimic many traits, abilities, and forms of other creatures, as well as rapidly evolve traits to satiate a hostile environment or to be able to consume biomass they otherwise couldn't feat upon. They do seem to be unable to adapt to many of the traits belonging to the reptiles of Reijar though, strangely. They have strong carapaces and are highly resistant to acids, venom, and other biological pathogens.
Drones will build colonies to house a queen paleleech if a population has increased enough. Drones resemble a mix between an ant and a centipede-like monstrositiy, with legs that resemble some sort of hyrbid of arthropodic and tentacle-like features. They will often dig in tough or soft enviorments and/or build their nest out of various biomass. Such as plant-litter, as well as their own building material generated from their saliva which is basically a quick-hardening green slime, as well as using powerful webs. Drones are not only the main workforce of the hive but also its defenders.
Similar to drones, but smaller and have insectoid wings on their back. Scouts are often used to locate an ideal location for a nest.
behemoths like hunters have a form that varies extremely on environments and other factors. However unlike hunters these rarer forms grow up to titanic proportions. The largest variations are capable of crushing cities.
Once a colony has been established, one of the paleleech's will evolve into the queen parasite. The queen resembles a massive white arthropod with a crab-like body, 4 crab-like pincers, 12 pairs of eyes, 8 speared tentacles, and 3 pairs of massive insectoid legs. They also have a large scorpion-like tail, and can weigh up to 3 tons.
The queen mass produces larva, as well as essentially acts as the leader of the colony through what is believed to be telepathic means. However it is unlikely that they are a hivemind, as their are cases were individual parasites leave the colony, or seemingly betray orders on an ideal of free will. It is theorized that paleleeches may be very well sentient, though they seem to have know method of communication outside of their own species.
The 4 tentacles of the queen can lay hundreds of microscopic eggs, they have been known to inject eggs into captured fauna or individuals that seemingly try to betray the loyalty of the hive. The larva will then proceed to slowly eat the host alive into they are all ready to grow and burst out of the host's body. The tail is also venomous, and the queen can spew vats of powerful hydrochloric acid.
it is uncertain how they would be able to control such creatures, but the Gorgas believe it may be the key to counter various alien races and extra terrestrial biological threats that have a similar behavior to the asil parasites of their homeworld. Essentially ideal for an 'anti assimilating/hivemind species' though they are just as dangerous to the Gorgas themselves.
@dragonmancer Honestly, there's no way Gorgas will become anything great with predators like that walking about. The fact that they even have sentience is a miracle.
I'm thinking about starting our story in the Galactic Committee HQ, the Spire. It'll give the "new" recruits of the Marauders a time to join in and get situated, it gives everyone freedom of how they enter, and there's gonna be a mission the crew has to go on!
Also, if you want to have any sort of relationship with anyone on board the ship, just see if you can collab someone! there's a bunch of things you can add to the family/relationships tab, like how you get along with some people, how you view them, if you like them at all, etc.
Recently discovered by one of the exploration teams, the toxic world of Horreur is home to the Elg'Cahl. Standing at around 4 foot tall, an average Elg'Cahl is covered in a dense brown, grey or rust colored fur thick enough to protect from the dangerous weather and poisons of their home, as well as fangs, claws and small slashing weapons. Their heads are similar to wolves, long snouts filled with sharp teeth meant for tearing as they are primarily carnivores.
Their world of Horreur is several times larger than Earth, inhabited by creatures and plants that have evolved to survive in its hostile enviroment. The air is heavily laden with chemicals, capable of corroding most metals that isn't treated to take the punishment at an alarming rate. The Elg'Cahl are not yet space-faring at time of contact due to several reasons, the first one being the heavy gravity and impure metals that, while able to resist corrosion from the atmosphere, are too weak to handle the stress of breaking orbit. Their technological level is comparable to 1950 Earth, however their advancement has been slowed down to the fact that they are, as a species, naturally aggressive. Wars are common, and on two occasions they have almost brought their own kind to extinction with the sheer level of fighting that occurred. While they are organized, they are based of of a power hierarchy, one that is constantly shifting as different families and individuals either get stronger, or are killed off.
Due to their home planets high gravity, they have evolved a dense bone structure and compact muscle mass for their small size, making them deceptively strong for those who don't know of their kind. While they can stand straight, the curve of their spines cause their natural relaxed posture to be slightly hunched over. They have digitigrade legs, each foot having three large toes and their hands have four fingers, both fingers and toes tipped with black claws. While both males and females are around the same size, females tend to have more grey or rust colored fur. Males also tend to be more aggressive, many speculating that it is because of the 'Alpha' instincts from before they began forming into an actual civilization. While their kind is considered high-risk, there are some that off-worlders have taken from their home, wither it be the Committee to examine them or attempt to integrate their kind, or pirates and mercenaries that use them as fighters in exchange for the promise of violence.
Their blood is poisonous, black with a green tint, but the green becomes more pronounced the more poisons they've been exposed to. With the naturally high levels of poisons and toxins in their atmosphere, they have developed an extremely strong resistance, becoming immune to both natural and manufactured poisons. It is to the point that if they don't get any form of poison for several weeks to a few months, they will start getting symptoms such as increased heart rate, dizziness and sudden fatigue. As they are uncommon outside of their home world, the only way to combat this effect is to keep some form of poisonous food or liquid close in case they begin feeling the symptoms. They live a little longer then humans, usually around the age of 130 Earth years, however actually reaching that age is extremely rare.
Name: Shyr Dracosis AKA: Age: 19 Race: Elg'Cahl Appearance: Fairly standard for a Elg'Cahl, with bright green eyes and rusty red fur. Stands at 3'8" Faction: Marauder Role in Team?: Engineer, fighter
Hider cus this blew up real fast.
Bio: Taken from her homeworld by a group of pirates who had intended to use her as fighting slave, it became quickly apparent that she wasn't going to be doing their dirty work by force. After several disastrous attempts, the Captain of the crew opted to offer her a place on the crew itself, her fighting abilities in exchange for a share of the spoils. The promise of violence and being free of the small room she had been contained to made her quickly accept, and she soon adapted to their lifestyle. Shyr's curios mind eventually led her to begin pulling things apart to see what was inside and how it worked, starting small on things like laser weapons and slowly got bigger, up to computers, generators and even the engines of captured ships.
The pirate gangs success ended half a year later when they were attacking a ship and a Galactic Security forces arrived, causing them to immediately surrender as they knew they were outmatched. The crew was quickly sentenced for their crimes, but Shyr was a difficult case. While it was undeniable that she had helped the pirates, she did so without knowledge of the laws or even the Galactic Committee, being kidnapped herself. Eventually it was decided that she would be returned to her homeworld, but this idea was met with heavy resistance from her as she was adamant about remaining in space, wanting to explore and discover all the new things in the vast darkness. They tried to argue her out of it, but bringing up that the only place that might fit for an Elg'Cahl would be in the Expedition Force was counter productive as she loved the thought of a group dedicated to exploring the unknown with a high level of danger. So after a short three month course on mechanics and engineering (so she actually knew what she was tinkering with) she was shipped off to to the Monroe as their 'engineer'.
Personality: Shyr is a surprisingly happy and upbeat individual, curios about both people and things around her. She loves to find new things, but above all else the one thing that makes her the happiest is the thrill of a challenge, especially if violence is involved. She is a very fast learner, notable with how fast she picked up on advanced engineering.
Weapon(s): Combat shotgun, tooth and claw Star-fighter?: N/A Family/Relationship?: N/A Other: Keeps a flask of toxic liquid on her at all times, made from metals from her homeworld. In combat she prefers close quarters, taking a liking to shotguns in particular.
Also, if you want to have any sort of relationship with anyone on board the ship, just see if you can collab someone! there's a bunch of things you can add to the family/relationships tab, like how you get along with some people, how you view them, if you like them at all, etc.
I encourage it! :D
Oh, I completely forgot about that bit. Just have to figure out whose already with the Monroe and who we're picking up, fresh.
You know, would you mind if I changed my character? I've been looking up geology stuff as to not sound like a fool when we get this show on the road, but it's hard man. I think I should stick with something I know, like cooking. Besides, everyone else has made some fairly stand up, if a little morally grey, characters. Adding someone whose compass swings a little more into darker territories should be a good mix up.
I don't blame you haha, but Hawlin's character has taken the role of the unofficial chef of the Monroe, although he's only there because Ray doesn't really know the potential of him haha
@Jones Sparrow Hmm, I can think of something else then... probably. I'm trying to avoid painting myself in a corner like I've done in the past, going into roles I don't really know all that much about and ruining the character for me. Just gotta think of something else I'm good at that could be useful on a spaceship... need a janitor?
I'm sure it'd be fine for there to be two chefs. I mean, Kaite sleeps in broom closets, so he'd need to be delt with one way or another, and people frequently have multiple roles. I can see how Kaite would take offense to Raymond hiring another cook, especially one with a 'darker moral compass'. He knows how to cook just fine and the help may not be appreciated, especially if the help keeps twirling their moustache and looking to an opportunity to dump the contents of a bottle with a skull and crossbones on it into the goulosh. Really, I just wanted an excuse to put one of those tall chef hats on Kaite. :3
Also, if geology is a bit lame, there's always botany or less intensive exploration roles like scribing. Although, I guess the AI would have that one covered...Hm. For the time being, I'm not sure if the Monroe has a designated cannoneer