[quote=@catchamber] If you were driving down the Autobahn with a nigh endless supply of gasoline, you could punch the accelerator all day. Every celestial body I listed has vast amounts of easily accessible fuel. [url=http://www.roleplayerguild.com/posts/4151961]I already calculated[/url] how little mass a statite network would have, relative to a typical comet. Since they balance the solar wind and gravity, they can move to any spot in the system that isn't in another gravity well. This makes refueling trivial for anything but incredibly fast and faraway vehicles, which could still sacrifice total received fuel for shorter refueling times. This doesn't invalidated other forms of combat, because you can provide tons of fuel for mines and missiles. Even with 1g acceleration, defenders will still need space and time to avoid an incoming barrage. Given enough processing and projectiles, you can overwhelm your target's maneuverability and defenses.[/quote]Are we even talk about the same thing? Our topic was infinitely accelerating warships, not satellites using the minimal amount of delta-V to get from point A to B. The idea of a ship accelerating non-stop would destroy any semblance of fun in space battles because then speed is relative to just who started accelerating first and exchange of DEWs. The problem is that when the battle starts the said ship would have accelerated for days if not weeks while your missile would have at best hours to catch up. That and with this creating RKKVs would be almost trivially easy. I really start to think we hit a language barrier and you're talking about something completely different than what your words imply. [quote]If the torpedo doesn't activate its rocket, then it's a kinetic projectile, which still makes the launcher a coilgun. If a torpedo is too massive, just split it into an impactor and rocket, and have the rocket catch and redirect the impactor. If missile sensitivity to acceleration is a serious problem, you can make its parts lightweight and flexible.[/quote]Making the projectile lighter or have in-build shock absorbers (that's what you mean by flexible, right?) would not help much in this issue. We talk about up to a million G acceleration. Even with 60000G ading such system is challenging. You're far better off just forgetting complexities in general. And again, you confuse torpedoes and guided projectiles here. The whole point is that they both have different uses. [quote]Would it help if you put a superconductive cryogenic envelope around the payload?[/quote]Supposedly you already do in order to not overheat the weapon. Also like I said it isn't really that the projectile would be easy to detect. Certainly less obvious than any kin of propulsion. Also it'd still need to use something to change course. I just say they aren't completely invisible. I suppose it's possible to cool it in the process to make it less obvious but most of the time I think this would be pointless. [quote]You could also combine the instant communication with time dilation, and end up violating causality by sending messages from the future back to the solar system. But, [@Keyguyperson] said that nobody has left the solar system yet, and I'm one to think that relativistic interstellar probes with stable ansibles have yet to be created by the setting's engineers.[/quote]Like I said my impression is that Keyguy really doesn't want us to abuse quantum comms and use it for everything. It's likely a plot device to have our leaders/diplomats talk in real time from astronomical distances away.