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Hidden 8 yrs ago 8 yrs ago Post by TheWendil
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@Mega Birb

Why did you change his Necrotic Bond? From what I recall, it didn't originally weaken armor.

"Necrotic Bond – Active – Phantom Regality reads from his grimoire, causing the spirits of heroes long dead to grasp at the lives of his enemies. Creates a fog of shadow in a large radius that progressively slows enemy movement and attack speed. The longer Necrotic Bond is cast for, the heavier the movement and attack speed reduction for those caught in its radius. Phantom Regality can cancel the spell at any time, although he is completely vulnerable while it is cast and receives 50% increased damage from all sources. Enemies that die within Necrotic Bond’s radius will immediately rise as Phantom Regality’s thrall, coming under the same effects as thralls resurrected by Grave Digger. Progressive mana consumption with a four minute cooldown."

Revamping your character doesn't mean you can just change his abilities to fit the situation, especially this late in the RP. Change it back.
Hidden 8 yrs ago Post by KoL
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<Snipped quote by KoL>

An urban environment is the one area where mechs would be more useful practically than actual tanks and such, at least if we were working by the normal rules of warfare/reality.


Funny thing that the Faded city is an Urban environment, not?
Hidden 8 yrs ago Post by Flamelord
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<Snipped quote by Flamelord>

Funny thing that the Faded city is an Urban environment, not?


I know right. It's almost like someone planned out this attack or something.
Hidden 8 yrs ago 8 yrs ago Post by Lucius Cypher
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<Snipped quote by Lucius Cypher>

There's only one helicopter there and it's not in Arms Slave path. And be sure to elaborate your methods IC, right? I'm not hiding information here, try to do the same.


Plan A involves telling someone to get on the back of the War Machine and teleporting them close to the copter and see if they could grab onto it. Plan A.1 involves teleporting parts of the buildings that are collapsing around/on top of the War Machine in the general area above the helicopter. They named like that because they're both suppose to happen at the same time.

Really the plan is essentially "Use the teleporter and drop everything I can on these guys".

@Lucius Cypher I have imagined Fran being thrown at the helicopter.


Until Fran gets her wings yeah, that's basically how it's go down.
Hidden 8 yrs ago Post by ReaptheMusic
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@KoL

Wait, we get abilities at lvl 5 and 7 now instead of 6?


Ah... I may need to update then...
Hidden 8 yrs ago 8 yrs ago Post by Mega Birb
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@Mega Birb

Why did you change his Necrotic Bond? From what I recall, it didn't originally weaken armor.

"Necrotic Bond – Active – Phantom Regality reads from his grimoire, causing the spirits of heroes long dead to grasp at the lives of his enemies. Creates a fog of shadow in a large radius that progressively slows enemy movement and attack speed. The longer Necrotic Bond is cast for, the heavier the movement and attack speed reduction for those caught in its radius. Phantom Regality can cancel the spell at any time, although he is completely vulnerable while it is cast and receives 50% increased damage from all sources. Enemies that die within Necrotic Bond’s radius will immediately rise as Phantom Regality’s thrall, coming under the same effects as thralls resurrected by Grave Digger. Progressive mana consumption with a four minute cooldown."

Revamping your character doesn't mean you can just change his abilities to fit the situation, especially this late in the RP. Change it back.


Alright. Read the original wrong, whoops.

Hidden 8 yrs ago Post by KoL
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@Mega Birb

What @TheWindel said, at least you could have asked us before changing his abilities, especially in a benefitial way.

The problems witht the Bond tactics, though were going to be others. 1st, I don't think it should have a arange measuring in miles. 2nd, the cloud is stationary as far as I read this ability, meaning that the plane would go through it, slow down and et out, resuming its movement. Unless you are saying to me that this has such a huge area as well.

@Lucius Cypher

You go describe how this War Machine works on the PMs. As far as I read from your last description, it only teleported Allies to it, not away from it, or non allied players/non vehicle objects.

That was discussed a while ago when the plan for the White Guild to hijack it was made, there's no logic reason to alter its working at this point thus a bit of clarification would be much appreciated, both for @TheWindel and I.

<Snipped quote by KoL>

I know right. It's almost like someone planned out this attack or something.


I guarantee to you that it wasn't my intention at first, to drop these things there, but after a long discussion between us GMs that was the final aggreement. I'm just making good of my word, really.

People should just take this a chance for some really acton packed combat sequences, even if the advantage of the White/Green alliance is terrfying. The intention is really to dfraw this conflict to a tense stage and deliver the action DGO was supposed to be based of.

I just want it to work well, because in a very long time, this is the first time I'm excited for battles on this RP, or any other, to say the truth.
Hidden 8 yrs ago Post by TheWendil
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Ah... I may need to update then...


Look to the first OOC post.
Hidden 8 yrs ago Post by TheWendil
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@Mega Birb

That being said, we're not discouraging you using your tactics. Whatever happens IC happens. Just don't go changing Abilities on us.
Hidden 8 yrs ago Post by KoL
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@Mega Birb

That being said, we're not discouraging you using your tactics. Whatever happens IC happens. Just don't go changing Abilities on us.


^ This, this.

@Mega Birb

We just want some cool and regulated action, to avoid the constant arguments you know that plague us on a certain other PVP RP.
Hidden 8 yrs ago Post by ReaptheMusic
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<Snipped quote by ReaptheMusic>

Look to the first OOC post.




Eeh... if I just put Azga down for "Nomad" would I need to worry about skill sets and whatnot?
Hidden 8 yrs ago Post by TheWendil
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Hidden 8 yrs ago Post by ReaptheMusic
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@ReaptheMusic

Nomad?


Mm, yeah. Someone who essentially wanders and meddles in select business based on personal interest. I thought it'd suit the avatar considering his unalignment and whatnot. I suppose though, it would be the same as going professionless.
Hidden 8 yrs ago Post by TheWendil
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@ReaptheMusic

Hmm. It should be fine but let me get back to you on that.
Hidden 8 yrs ago Post by Mega Birb
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I'm having too much fun.
Hidden 8 yrs ago Post by KoL
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<Snipped quote by TheWindel>



Eeh... if I just put Azga down for "Nomad" would I need to worry about skill sets and whatnot?


You should be able to have nearly any profession, but they don't give any direct skills per se, just a collection of tricks that your Avatar learns to function as a member of it. Naturally, some of them are more useful to combat than others, like trapper, but all do some cool things to an extent or another.

If you have no idea you can always ask us if a perk is alright or not.
1x Thank Thank
Hidden 8 yrs ago Post by ReaptheMusic
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@ReaptheMusic

Hmm. It should be fine but let me get back to you on that.


Tyt



Hidden 8 yrs ago Post by TheWendil
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Very interesting.
Hidden 8 yrs ago Post by KoL
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<Snipped quote by TheWindel>

Tyt





I see that someone is trying to flirt with @TheWindel-sama, hehehe!
Hidden 8 yrs ago Post by Mega Birb
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Oh yeah does that healer from earlier check out?
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