[@Sypherkhode822]Not a bad character and would love to have them. Here is my GM critique however. 1) There would be no powers to rival the Gods, because they use a completely different kind of 'magic' than mortals do. But I suppose the rumor that a civilization once could rival the Gods could be exaggerated. 2)A lot of people would probably stay in the Southland, even after their purpose is done, so your expedition base having been there for a few years might just wanna stay put. They don't need to, but it seems logical they wouldn't do a near suicidal trip twice. Even the water has Sea monsters, and they might be tolled by the Elven Navy to travel through their waters. Just something to think on, you don't need to change it necessarily. 3) Runes are for Dwarves. Use 'Glyphs' for your charms 4)Mik-Damat's Defiant Noise and Excellent Prismatic Spray I'll have you take away. Or at least, take away the former (even though it';s amusing lol), and depower the latter a step. (Or at least, keep in mind it might not be an insta kill) 5) Yes, TFF is right, make sure to note what kind of magic you specialize in, even if you have a variety of spells. 6) That, and Specify where she hails from ancestrally. Like for her race, put 'Southland Human (Vrettonian)' or some such. Other than that, interesting and well made character!