[quote=@POOHEAD189] 1) There would be no powers to rival the Gods, because they use a completely different kind of 'magic' than mortals do. But I suppose the rumor that a civilization once could rival the Gods could be exaggerated. [/quote] Yeah, I was going for Atlantis level hyperbole [quote] 2)A lot of people would probably stay in the Southland, even after their purpose is done, so your expedition base having been there for a few years might just wanna stay put. They don't need to, but it seems logical they wouldn't do a near suicidal trip twice. Even the water has Sea monsters, and they might be tolled by the Elven Navy to travel through their waters. Just something to think on, you don't need to change it necessarily. [/quote] [quote] 3) Runes are for Dwarves. Use 'Glyphs' for your charms [/quote] [s]ur mums a dwarf[/s] No problem! [quote] 4)Mik-Damat's Defiant Noise I'll have you take away. [/quote] I humbly plead that you will turn it into an artefact that will be later lootable in game. It's honestly one of the best things I've ever thought of. [quote] 5) Yes, TFF is right, make sure to note what kind of magic you specialize in, even if you have a variety of spells. [/quote] I'll figure something out for her to be extra-decent in