[quote=@Tiggas] I am thinking of joining but I have a question. Most likely I will pick Machop as my starter and I wanted to know how the No Guard ability will be handled. Is it just like the games, only gives gives a boost but doesn't guarantee a hit, is it situational (things like Agility and Smokescreen block it) or do you want me to pick another ability? It's just that I have had problems with this ability in other Pokemon Roleplays. [/quote] In this RP, the ability No Guard is essentially the ability to stay in extreme close-quarters combat, where strikes you dish out are assured, but so are the opponent's as you maintain that distance. Furthermore it allows the direct trading of attacks, where sometimes attacks will overpower another, No Guard is pretty much assured to go blow for blow, meaning both parties will take direct hits. It's a pretty risky ability given the strategic freedom you have in this RP, but it's devastating and can end a battle very quickly if used correctly and against certain opponents.